Welcome to Tactical Gamer

Closed Thread
Results 1 to 3 of 3
Discussion: Insurgency: Modern Infantry Combat / Insurgency - General Discussion - Insurgency update - Go grab it guys insmod.net and update your game. They did a great job on
  1. #1

    [EOS99]Darksoul's Avatar

    Join Date
    Nov 2006
    Location
    Norton,Massachusetts
    Age
    29
    Posts
    95

    Insurgency update

    Go grab it guys insmod.net and update your game. They did a great job on the patch.




    Beta 1.1 Changelog

    Added:
    Added server-side cvars "tkremove" and "tkdetect" to help deal with team killers
    Added cvar "ins_dmgfactor"
    Added super-sonic bullet whiz effect
    Added incremental weapon sway when low on stamina
    Added hint reminding you of alternate stance modes
    Added weapon slot keys
    Added new map ins_hillah

    Changed:
    Changed "sv_alltalk" to default to "0"
    Increased rate of fire of M249 to be that of its real life counterpart
    Replaced round-restart commands with "ins_restart_game" and "ins_restart_round"
    Renamed server-side cvar "ins_endtime" to "mp_chattime"
    Renamed server-side cvar "ins_friendlyfire" to "mp_friendlyfire"

    Fixed:
    Fixed attacking with grenades while sprinting
    Fixed bipod view locking issues while moving in prone
    Fixed exploit allowing people to finish reloading their weapon at abnormally fast speeds
    Fixed exploit allowing people to go from standing to prone super fast
    Fixed explosions recording deaths as suicides
    Fixed iron sights twitching under lag
    Fixed pausing of automatic sounds
    Fixed people being unable to use grenade if attacking while going prone
    Fixed players automatically spawning when they enter the server
    Fixed reloading with M249
    Fixed shells sticking to players and floating in mid-air
    Fixed strange behavior in the shotgun reload
    Fixed various server and client-side exploits and crashes

    Misc:
    Changing class doesn't kill you anymore
    Client DLLs now built without SSE, fixing a small problem for people with no SSE support on their CPU
    Hint to suggest use of "cl_stancemode 1"
    Optimized dust effects to use less CPU
    Removed ability to use spraypaint or flashlights in spectator mode
    Various gameplay balance improvements
    Various small FPS improvements

    You still reading this? GO GRAB IT!!!
    Only the dead have seen the end of war - Plato


  2.  
  3. #2

    Delta's Avatar

    Join Date
    Mar 2006
    Location
    A small planet somewhere in the vicinity of Betelgeuse.
    Age
    21
    Posts
    1,610

    Re: Insurgency update

    They should fix the goddamn sights so it doesn't hit a foot under where you aim.

    EDIT: By the way, Dark, there is now an Insurgency forum. Go to, "Game Specific Forums" and you'll find it.
    Last edited by Delta; 07-09-2007 at 05:48 AM. Reason: I'm a moron and forgot to write it in the first place.

  4.  
  5. #3

    INVAZN's Avatar

    Join Date
    Jul 2007
    Location
    Vancouver, Canada
    Age
    23
    Posts
    18

    Re: Insurgency update

    Quote Originally Posted by -delta- View Post
    They should fix the goddamn sights so it doesn't hit a foot under where you aim.

    EDIT: By the way, Dark, there is now an Insurgency forum. Go to, "Game Specific Forums" and you'll find it.
    i agree, oh well maybe next patch
    http://www.tacticalgamer.com/image.php?type=sigpic&userid=19431&dateline=118366  2527

  6.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top