A small planet somewhere in the vicinity of Betelgeuse.
Re: Karkar, Afghanistan
This map is a goddamn snipers haven. Even at the beginning moving up to Bravo, two well placed snipers can get rid of the entire team. It's also a prime map for ambushes. To the right of Bravo, there's that building where you have to use that walkway to get into, or exiting from Bravo. Get a few riflemen in there, and you have a nice little ambush set up for the Marines who (hopefully not on the Insurgent side) just took Bravo. Snipers can be posted pretty much anywhere in this map.
The points are increasingly hard for the USMC to capture... and the starting point Beta is incredibly hard.
It seems that most of the release maps are balanced around 6-8 players.
I'm not sure this mod will ever be able to handle 32 players. The scope of the map would have to be HUGE, and if it were to keep the level of detail in these smaller maps, we would all have to have uber-machines.
Perhaps a "firefight" map with three points all a good minute or so apart from each other... even so, that is a big map.
whats interesting about this map is there is that big city type base to the USMCs left. would be neat to have a capture there then have to hike over to B. This is by far my favorite map for the M14, plenty of little sports for me to cover and get kills. Recon is key, i am usually able to spot Ins going from C to B.
it usually bottle necks at the entrance of the mine both teams then just spam fire down the shaft not able to really see each other but because of the camera problems you will get killed by the tips of shoulders and the tips of helmets while you hide behind cover
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
Main experiences on karkar (yes i do like to stay round alpha )
if u manage to hold a until approx. 5:00 uve already won, common tactic is to put the two tons in alpha building to different spots, one above the ladder, and the other one infront of the front door that leads to the stairs. u can easily move around these tons by using ur knife.
after that there is at least one guy needed to sit in the opposite corner to the ladder, and cover the side door plus that upper walkway, so u dont get flanked from out the factory.
unfortunaly no-one ever goes alpha when pubbing, they all just sit outside trying to get easy kills or stare outta the window and catch a headshot.
one more hint, never try to stay behind the front door or close to the wall in the room next to the stairs, wooden walls and doors aint rly a good cover against, m249 suppresive fire which mostly concentrates on these spots.
as a first step alpha is easier to catch over the left flank, u just need one support class giving covering fire at the windows and through the wood, and a good grenadier. one nade to the left window, covering fire, another 203 up the ladder, if its being blocked by a ton simply climb against it till it moves. once inside u might need to unblock the front door to the stairs and/or take out heavier arms pointing at that door, after that reinforcements can simply rush up the stairs.