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#1 (permalink) |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,162
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Machine Guns!
Ok...I have noticed that alot of people dont use the Machine guns that often. I for one choose it everytime. It has many tactical advantages.
1. Suppressing fire: Unlike many other games(CS:S), suppressing fire is a needed asset in this mod. With bullet richocet, "fog of war", and penetration it is invaluable on the battlefield. 2. Automatic: Having alot more ammo is useful for the simple fact that there is less reload. 3. Nades: It has both a frag and a smoke. Greatly needed on the battlefield. Many other kits dont have these. 4. Defensive measure: In the event that you need to make a quick defense, you can deploy the bi-pod on almost everything. Boxes, windows, jersey barriers, cars, etc. What are your opinions?
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#2 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 1,833
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Re: Machine Guns!
Damn right smokes are essential beacuase Support Gunners can be deadly when set up right if you don't have a good use of smokes to keep your assault covered, then your gonna have a bad time.
However there seems to be a bug when you pull a smoke out as the SL lol hey dirtboy. |
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#3 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,757
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Re: Machine Guns!
Not to mention that the M249 in this game is as accurate as the M16...
Has anyone else had trouble with these smokes? I've only experienced it spectating Dirtboy.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#4 (permalink) |
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 26
Posts: 2,034
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Re: Machine Guns!
givnig the support smoke nades is awesome especially on assault, since you pop a smoke in front of somewhere where you want to set up your gun so when the smoke clears....bam! instant covering fire for your teammates.
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#5 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,757
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Re: Machine Guns!
Just be careful; smoke is a frag request beacon.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#8 (permalink) |
![]() ![]() Join Date: May 2007
Posts: 1,859
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Re: Machine Guns!
Who needs to reload a Para? If you manage to empty it, grab another gun. Someone would've died by then.
Aside: Para behaves like a pistol for me. Now I can play Support instead of Snipx0r on CT. \^_^/
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#9 (permalink) |
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Join Date: Apr 2006
Location: Tampa, Fl (org. New Orleans, La pre-Katrina)
Age: 24
Posts: 479
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Re: Machine Guns!
Support is very underestimated in this game. It's a powerful team member and can make or break an assault or defense. I've seen gunner take up positions and mow down squad after squad. Against an unplanned team attack, the para user is going to come up on top in most occasions.
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#11 (permalink) |
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Join Date: Jul 2005
Location: Azle,Texas
Age: 18
Posts: 53
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Re: Machine Guns!
u can run around with it pretty well. u have about 2 accurate shots while standing and no iron sighting if u pull ur mouse down a bit after the first shot. so u just do short burst if u miss the first time. i find it extremely well for everything but long range and sometimes mid range shots. for long range u have to be prone with the bipod and for midrange at least the iron sight and some luck. The gun REALLY excells in close combat though bc of its power, ammo size, and the aim is controllable.
Is a machine gun rush a viable tactic. i do it all the time and it really works. (RPK>para) |
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