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Old 07-05-2007, 10:43 PM   #16 (permalink)

 
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Re: Discussion: Spawn Areas

You can gain a few yards by looking to the side a bit and peeking at the edge of the screen where the fogline pulls back a bit.

Otherwise, no.
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Old 07-06-2007, 01:24 AM   #17 (permalink)
 
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Re: Discussion: Spawn Areas

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Originally Posted by Gillespie View Post
Sinjar... Either give the Marines an enormous amount of reinforcement waves (casualties are huge on Sinjar) or increase the time between Insurgent reinforcement wave to give the Marines some breathing room. I honestly don't recall seeing the Marines win here.
I think Vulcan can actually edit the objective information client side.

Perhaps this map could give unlimited Marine reinforcements, 15 Insurgent Spawns, and a 20 minute time limit?

Thus: The Insurgents have to Hold the fort for 20 minutes with a limited number of guys. Sounds more like what the intent of the map was.

-Aaron

EDIT: Was talking about Sinjar
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Old 07-06-2007, 01:28 AM   #18 (permalink)


 
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Re: Discussion: Spawn Areas

I think there is no hope for this map but could be wrong. The IMC files allows for some adjusting though.
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Old 08-20-2007, 04:20 PM   #19 (permalink)
 
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Re: Discussion: Spawn Areas

If any of you missed my news item on the insmod forum, spawncampers are in for an.... interesting....time once the next update is out.

Some of the devs are quite evil.
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