I've changed some of the IMC or objective data for baghdad and almaden.
Code:
IMCData
{
"mapname" "Almaden"
"vmapname" "ins_almaden"
"theatre" "THEATERTYPE_IRAQ"
"timestamp" "1141794000"
"mapoverview" "A squad of marines patroling from of a nearby Forward Operating Base sent in a radio transmission to HQ that they were under heavy machine gun fire from an insurgent-fortified Mosque. HQ has decided to send reinforcements into this dense urban insurgent breeding ground."
"mapncolorf" "IMCCOLOR_YELLOW"
"mapncolorb" "IMCCOLOR_GREEN"
TeamOne
{
"type" "TEAM_USMC"
"numwaves" "5"
"objwaves" "2"
"ewaves" "2"
"timewave" "15"
Squads
{
"Squad" "rifle"
"Squad" "sweapons"
}
}
TeamTwo
{
"type" "TEAM_IRAQI"
"numwaves" "-1"
"ewaves" "0"
"timewave" "30"
Squads
{
"Squad" "rifle"
"Squad" "sweapons"
}
}
ObjectiveData
{
"usmcspawn"
{
"phonetic" "z"
"color" "IMCCOLOR_BLACK"
}
"Mosque"
{
"phonetic" "a"
"color" "IMCCOLOR_BLUE"
}
"City Center"
{
"phonetic" "b"
"color" "IMCCOLOR_GREEN"
}
"Maktab Al-Bareed"
{
"phonetic" "c"
"color" "IMCCOLOR_RED"
}
"Office"
{
"phonetic" "d"
"color" "IMCCOLOR_YELLOW"
}
}
ProfileData
{
"Push"
{
"gametype" "GAMETYPE_PUSH"
"roundlength" "900"
"capturingfallback" "1"
"colorcorrection" "almaden01"
ObjectiveData
{
"usmcspawn"
{
"teamstart" "TEAMSTART_ONE"
"hidden" "1"
"mixedspawns" "1"
"startspawn" "1"
}
"Mosque"
{
"teamstart" "TEAMSTART_NEUTRAL"
"reqpercent" "20"
"captime" "8"
"mixedspawns" "1"
"startspawn" "0"
}
"City Center"
{
"reqpercent" "30"
"captime" "8"
"teamstart" "TEAMSTART_NEUTRAL"
"mixedspawns" "1"
"startspawn" "0"
}
"Maktab Al-Bareed"
{
"reqpercent" "30"
"captime" "8"
"teamstart" "TEAMSTART_TWO"
"mixedspawns" "1"
}
"Office"
{
"reqpercent" "30"
"captime" "8"
"teamstart" "TEAMSTART_TWO"
"mixedspawns" "1"
}
}
}
}
}
That's the code of it anyone wishes to see it. That's Almaden and I've set alpha and bravo capture points as neutral and moved the starting spawn back to Charlie for the Insurgents. I've also set the capturing fallback which i'm assuming means that when a mixed spawn is being captured you will not respawn their on deployment. We'll see if that's it's funtion, there isn't much detail about it.
On baghdad it will now take 35 percent of your squad to capture the point. I've adjusted capture times to be more fluid with movement. The middle point being the longest and the points closer to each teams side getting quicker. This way if a team loses a few deployments in a row, the other team can mobilize and take the map if they are organized well.
Code:
IMCData
{
"mapname" "Baghdad"
"theatre" "THEATERTYPE_IRAQ"
"timestamp" "8964"
"mapoverview" "The city of Baghdad is divided. The Insurgents have gone on an offensive attempting to repel the Marines from their capital city, while the Marines are fighting just as hard to secure the area and topple the statue in the nearby insurgent-occupied neighborhood."
"mapncolorf" "IMCCOLOR_YELLOW"
"mapncolorb" "IMCCOLOR_GREEN"
TeamOne
{
"type" "TEAM_IRAQI"
"numwaves" "-1"
"timewave" "25"
"ewaves" "0"
"objwaves" "0"
"name" "12th Martyrs Brigade"
"briefing" "Death to America!"
Squads
{
"Squad" "rifle"
"Squad" "sweapons"
}
}
TeamTwo
{
"type" "TEAM_USMC"
"numwaves" "-1"
"timewave" "25"
"ewaves" "0"
"objwaves" "0"
"name" "4th Marine Expeditionary Unit"
"briefing" "Semper fi!"
Squads
{
"Squad" "rifle"
"Squad" "sweapons"
}
}
ObjectiveData
{
"Backyard1"
{
"phonetic" "a"
"color" "IMCCOLOR_RED"
}
"Saddam Square"
{
"phonetic" "a"
"color" "IMCCOLOR_BLACK"
}
"Mosque"
{
"phonetic" "b"
"color" "IMCCOLOR_RED"
}
"Street"
{
"phonetic" "c"
"color" "IMCCOLOR_GREEN"
}
"Petrol Station"
{
"phonetic" "d"
"color" "IMCCOLOR_YELLOW"
}
"Warehouse"
{
"phonetic" "e"
"color" "IMCCOLOR_WHITE"
}
"Backyard2"
{
"phonetic" "a"
"color" "IMCCOLOR_RED"
}
}
ProfileData
{
"Battle"
{
"gametype" "GAMETYPE_BATTLE"
"roundlength" "900"
"colorcorrection" "baghdad"
ObjectiveData
{
"Backyard1"
{
"teamstart" "TEAMSTART_ONE"
"hidden" "1"
}
"Saddam Square"
{
"teamstart" "TEAMSTART_ONE"
"reqpercent" "35"
"captime" "5"
}
"Mosque"
{
"teamstart" "TEAMSTART_ONE"
"reqpercent" "35"
"captime" "10"
"startspawn" "1"
}
"Street"
{
"teamstart" "TEAMSTART_NEUTRAL"
"reqpercent" "35"
"captime" "20"
}
"Petrol Station"
{
"teamstart" "TEAMSTART_TWO"
"reqpercent" "35"
"captime" "10"
"startspawn" "1"
}
"Warehouse"
{
"teamstart" "TEAMSTART_TWO"
"reqpercent" "35"
"captime" "5"
}
"Backyard2"
{
"teamstart" "TEAMSTART_TWO"
"hidden" "1"
}
}
}
}
}