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07-05-2007, 12:47 PM #1
IMC (objective) changes - baghdad and almaden
I've changed some of the IMC or objective data for baghdad and almaden.
That's the code of it anyone wishes to see it. That's Almaden and I've set alpha and bravo capture points as neutral and moved the starting spawn back to Charlie for the Insurgents. I've also set the capturing fallback which i'm assuming means that when a mixed spawn is being captured you will not respawn their on deployment. We'll see if that's it's funtion, there isn't much detail about it.Code:IMCData { "mapname" "Almaden" "vmapname" "ins_almaden" "theatre" "THEATERTYPE_IRAQ" "timestamp" "1141794000" "mapoverview" "A squad of marines patroling from of a nearby Forward Operating Base sent in a radio transmission to HQ that they were under heavy machine gun fire from an insurgent-fortified Mosque. HQ has decided to send reinforcements into this dense urban insurgent breeding ground." "mapncolorf" "IMCCOLOR_YELLOW" "mapncolorb" "IMCCOLOR_GREEN" TeamOne { "type" "TEAM_USMC" "numwaves" "5" "objwaves" "2" "ewaves" "2" "timewave" "15" Squads { "Squad" "rifle" "Squad" "sweapons" } } TeamTwo { "type" "TEAM_IRAQI" "numwaves" "-1" "ewaves" "0" "timewave" "30" Squads { "Squad" "rifle" "Squad" "sweapons" } } ObjectiveData { "usmcspawn" { "phonetic" "z" "color" "IMCCOLOR_BLACK" } "Mosque" { "phonetic" "a" "color" "IMCCOLOR_BLUE" } "City Center" { "phonetic" "b" "color" "IMCCOLOR_GREEN" } "Maktab Al-Bareed" { "phonetic" "c" "color" "IMCCOLOR_RED" } "Office" { "phonetic" "d" "color" "IMCCOLOR_YELLOW" } } ProfileData { "Push" { "gametype" "GAMETYPE_PUSH" "roundlength" "900" "capturingfallback" "1" "colorcorrection" "almaden01" ObjectiveData { "usmcspawn" { "teamstart" "TEAMSTART_ONE" "hidden" "1" "mixedspawns" "1" "startspawn" "1" } "Mosque" { "teamstart" "TEAMSTART_NEUTRAL" "reqpercent" "20" "captime" "8" "mixedspawns" "1" "startspawn" "0" } "City Center" { "reqpercent" "30" "captime" "8" "teamstart" "TEAMSTART_NEUTRAL" "mixedspawns" "1" "startspawn" "0" } "Maktab Al-Bareed" { "reqpercent" "30" "captime" "8" "teamstart" "TEAMSTART_TWO" "mixedspawns" "1" } "Office" { "reqpercent" "30" "captime" "8" "teamstart" "TEAMSTART_TWO" "mixedspawns" "1" } } } } }
On baghdad it will now take 35 percent of your squad to capture the point. I've adjusted capture times to be more fluid with movement. The middle point being the longest and the points closer to each teams side getting quicker. This way if a team loses a few deployments in a row, the other team can mobilize and take the map if they are organized well.
Code:IMCData { "mapname" "Baghdad" "theatre" "THEATERTYPE_IRAQ" "timestamp" "8964" "mapoverview" "The city of Baghdad is divided. The Insurgents have gone on an offensive attempting to repel the Marines from their capital city, while the Marines are fighting just as hard to secure the area and topple the statue in the nearby insurgent-occupied neighborhood." "mapncolorf" "IMCCOLOR_YELLOW" "mapncolorb" "IMCCOLOR_GREEN" TeamOne { "type" "TEAM_IRAQI" "numwaves" "-1" "timewave" "25" "ewaves" "0" "objwaves" "0" "name" "12th Martyrs Brigade" "briefing" "Death to America!" Squads { "Squad" "rifle" "Squad" "sweapons" } } TeamTwo { "type" "TEAM_USMC" "numwaves" "-1" "timewave" "25" "ewaves" "0" "objwaves" "0" "name" "4th Marine Expeditionary Unit" "briefing" "Semper fi!" Squads { "Squad" "rifle" "Squad" "sweapons" } } ObjectiveData { "Backyard1" { "phonetic" "a" "color" "IMCCOLOR_RED" } "Saddam Square" { "phonetic" "a" "color" "IMCCOLOR_BLACK" } "Mosque" { "phonetic" "b" "color" "IMCCOLOR_RED" } "Street" { "phonetic" "c" "color" "IMCCOLOR_GREEN" } "Petrol Station" { "phonetic" "d" "color" "IMCCOLOR_YELLOW" } "Warehouse" { "phonetic" "e" "color" "IMCCOLOR_WHITE" } "Backyard2" { "phonetic" "a" "color" "IMCCOLOR_RED" } } ProfileData { "Battle" { "gametype" "GAMETYPE_BATTLE" "roundlength" "900" "colorcorrection" "baghdad" ObjectiveData { "Backyard1" { "teamstart" "TEAMSTART_ONE" "hidden" "1" } "Saddam Square" { "teamstart" "TEAMSTART_ONE" "reqpercent" "35" "captime" "5" } "Mosque" { "teamstart" "TEAMSTART_ONE" "reqpercent" "35" "captime" "10" "startspawn" "1" } "Street" { "teamstart" "TEAMSTART_NEUTRAL" "reqpercent" "35" "captime" "20" } "Petrol Station" { "teamstart" "TEAMSTART_TWO" "reqpercent" "35" "captime" "10" "startspawn" "1" } "Warehouse" { "teamstart" "TEAMSTART_TWO" "reqpercent" "35" "captime" "5" } "Backyard2" { "teamstart" "TEAMSTART_TWO" "hidden" "1" } } } } }
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07-05-2007, 02:40 PM #2
Re: IMC (objective) changes - baghdad and almaden
Nice! The Baghdad changes look like they'll remarkably improve the gameplay.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
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07-05-2007, 06:57 PM #3
Re: IMC (objective) changes - baghdad and almaden
Will this cause server mismatches? If its a server-side change, then great. If not, I'm not a fan of altering my game to the point where I can only play on one server.
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07-05-2007, 07:54 PM #4
Re: IMC (objective) changes - baghdad and almaden
server side changes.
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07-05-2007, 08:42 PM #5
Re: IMC (objective) changes - baghdad and almaden
Bring it on, then! Sounds like good stuff.
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07-06-2007, 09:06 AM #6
Re: IMC (objective) changes - baghdad and almaden
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07-06-2007, 01:37 PM #7
Re: IMC (objective) changes - baghdad and almaden
well the almaden didn't take to changes (technical problems) but the baghdad took it just fine. We had some pretty intense games on baghdad. I think the changes really worked to help the team play factor.
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07-06-2007, 07:09 PM #8
Re: IMC (objective) changes - baghdad and almaden
I don't think Almaden needs any changes, honestly. The Marines are assaulting the city, so the Insurgents should have all the objectives already.
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07-14-2007, 01:31 PM #9
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Re: IMC (objective) changes - baghdad and almaden
Al Maden probably doesn't work because you still have it set to Push, and that objective set up looks like Battle to me.
Try changing "GAMETYPE_PUSH" to "GAMETYPE_BATTLE"
And this is exactly why we designed the IMC system
Glad to see it being put to proper and effective use!
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07-15-2007, 02:32 AM #10
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Re: IMC (objective) changes - baghdad and almaden
Thanks for stopping by Spearin!
-Aaron
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