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| Insurgency - Tactics Discussion Tactics discussion for Insurgency |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,560
|
IMC (objective) changes - baghdad and almaden
I've changed some of the IMC or objective data for baghdad and almaden.
Code:
IMCData
{
"mapname" "Almaden"
"vmapname" "ins_almaden"
"theatre" "THEATERTYPE_IRAQ"
"timestamp" "1141794000"
"mapoverview" "A squad of marines patroling from of a nearby Forward Operating Base sent in a radio transmission to HQ that they were under heavy machine gun fire from an insurgent-fortified Mosque. HQ has decided to send reinforcements into this dense urban insurgent breeding ground."
"mapncolorf" "IMCCOLOR_YELLOW"
"mapncolorb" "IMCCOLOR_GREEN"
TeamOne
{
"type" "TEAM_USMC"
"numwaves" "5"
"objwaves" "2"
"ewaves" "2"
"timewave" "15"
Squads
{
"Squad" "rifle"
"Squad" "sweapons"
}
}
TeamTwo
{
"type" "TEAM_IRAQI"
"numwaves" "-1"
"ewaves" "0"
"timewave" "30"
Squads
{
"Squad" "rifle"
"Squad" "sweapons"
}
}
ObjectiveData
{
"usmcspawn"
{
"phonetic" "z"
"color" "IMCCOLOR_BLACK"
}
"Mosque"
{
"phonetic" "a"
"color" "IMCCOLOR_BLUE"
}
"City Center"
{
"phonetic" "b"
"color" "IMCCOLOR_GREEN"
}
"Maktab Al-Bareed"
{
"phonetic" "c"
"color" "IMCCOLOR_RED"
}
"Office"
{
"phonetic" "d"
"color" "IMCCOLOR_YELLOW"
}
}
ProfileData
{
"Push"
{
"gametype" "GAMETYPE_PUSH"
"roundlength" "900"
"capturingfallback" "1"
"colorcorrection" "almaden01"
ObjectiveData
{
"usmcspawn"
{
"teamstart" "TEAMSTART_ONE"
"hidden" "1"
"mixedspawns" "1"
"startspawn" "1"
}
"Mosque"
{
"teamstart" "TEAMSTART_NEUTRAL"
"reqpercent" "20"
"captime" "8"
"mixedspawns" "1"
"startspawn" "0"
}
"City Center"
{
"reqpercent" "30"
"captime" "8"
"teamstart" "TEAMSTART_NEUTRAL"
"mixedspawns" "1"
"startspawn" "0"
}
"Maktab Al-Bareed"
{
"reqpercent" "30"
"captime" "8"
"teamstart" "TEAMSTART_TWO"
"mixedspawns" "1"
}
"Office"
{
"reqpercent" "30"
"captime" "8"
"teamstart" "TEAMSTART_TWO"
"mixedspawns" "1"
}
}
}
}
}
On baghdad it will now take 35 percent of your squad to capture the point. I've adjusted capture times to be more fluid with movement. The middle point being the longest and the points closer to each teams side getting quicker. This way if a team loses a few deployments in a row, the other team can mobilize and take the map if they are organized well. Code:
IMCData
{
"mapname" "Baghdad"
"theatre" "THEATERTYPE_IRAQ"
"timestamp" "8964"
"mapoverview" "The city of Baghdad is divided. The Insurgents have gone on an offensive attempting to repel the Marines from their capital city, while the Marines are fighting just as hard to secure the area and topple the statue in the nearby insurgent-occupied neighborhood."
"mapncolorf" "IMCCOLOR_YELLOW"
"mapncolorb" "IMCCOLOR_GREEN"
TeamOne
{
"type" "TEAM_IRAQI"
"numwaves" "-1"
"timewave" "25"
"ewaves" "0"
"objwaves" "0"
"name" "12th Martyrs Brigade"
"briefing" "Death to America!"
Squads
{
"Squad" "rifle"
"Squad" "sweapons"
}
}
TeamTwo
{
"type" "TEAM_USMC"
"numwaves" "-1"
"timewave" "25"
"ewaves" "0"
"objwaves" "0"
"name" "4th Marine Expeditionary Unit"
"briefing" "Semper fi!"
Squads
{
"Squad" "rifle"
"Squad" "sweapons"
}
}
ObjectiveData
{
"Backyard1"
{
"phonetic" "a"
"color" "IMCCOLOR_RED"
}
"Saddam Square"
{
"phonetic" "a"
"color" "IMCCOLOR_BLACK"
}
"Mosque"
{
"phonetic" "b"
"color" "IMCCOLOR_RED"
}
"Street"
{
"phonetic" "c"
"color" "IMCCOLOR_GREEN"
}
"Petrol Station"
{
"phonetic" "d"
"color" "IMCCOLOR_YELLOW"
}
"Warehouse"
{
"phonetic" "e"
"color" "IMCCOLOR_WHITE"
}
"Backyard2"
{
"phonetic" "a"
"color" "IMCCOLOR_RED"
}
}
ProfileData
{
"Battle"
{
"gametype" "GAMETYPE_BATTLE"
"roundlength" "900"
"colorcorrection" "baghdad"
ObjectiveData
{
"Backyard1"
{
"teamstart" "TEAMSTART_ONE"
"hidden" "1"
}
"Saddam Square"
{
"teamstart" "TEAMSTART_ONE"
"reqpercent" "35"
"captime" "5"
}
"Mosque"
{
"teamstart" "TEAMSTART_ONE"
"reqpercent" "35"
"captime" "10"
"startspawn" "1"
}
"Street"
{
"teamstart" "TEAMSTART_NEUTRAL"
"reqpercent" "35"
"captime" "20"
}
"Petrol Station"
{
"teamstart" "TEAMSTART_TWO"
"reqpercent" "35"
"captime" "10"
"startspawn" "1"
}
"Warehouse"
{
"teamstart" "TEAMSTART_TWO"
"reqpercent" "35"
"captime" "5"
}
"Backyard2"
{
"teamstart" "TEAMSTART_TWO"
"hidden" "1"
}
}
}
}
}
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#2 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,836
|
Re: IMC (objective) changes - baghdad and almaden
Nice! The Baghdad changes look like they'll remarkably improve the gameplay.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#3 (permalink) |
![]() ![]() Join Date: Nov 2006
Location: Colorado Springs, CO
Posts: 1,062
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Re: IMC (objective) changes - baghdad and almaden
Will this cause server mismatches? If its a server-side change, then great. If not, I'm not a fan of altering my game to the point where I can only play on one server.
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#6 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: IMC (objective) changes - baghdad and almaden
Quote:
There are servers outside of TG?
__________________
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#7 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,560
|
Re: IMC (objective) changes - baghdad and almaden
well the almaden didn't take to changes (technical problems) but the baghdad took it just fine. We had some pretty intense games on baghdad. I think the changes really worked to help the team play factor.
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#9 (permalink) |
![]() Join Date: Jul 2007
Location: Canada
Age: 22
Posts: 12
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Re: IMC (objective) changes - baghdad and almaden
Al Maden probably doesn't work because you still have it set to Push, and that objective set up looks like Battle to me.
Try changing "GAMETYPE_PUSH" to "GAMETYPE_BATTLE" And this is exactly why we designed the IMC system Glad to see it being put to proper and effective use! |
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