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| Joint Operations - General Discussion General discussion forums for Joint Operations. |
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#1 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
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JO Glitches
Here is a list of glitches/bugs so far in JO. Please add if you see anything missing. It is important to understand these as it will help explain a few things and help you avoid them.
Sound The sound in JO has a delay to it of about 0.5 - 1.0 seconds. This makes it very hard to use directional sound to find out accurately where fire is comming from. In a game with no tracers (or stupid cheese), sound becomes extremely important. You can test this out for yourself. Have a sound go off on your right side. Now quickly spin around so the source is now on your left side. You'll notice that the sound travels in your right ear for a bit before moving to your left. Hit Detection Not sure if this is a bug or just lag. Playing on International the other day with a ping of 25 (instead of 200 on East Coast) I notice my accuracy improved greatly but there were still times when I shot and nothing registered. Basically what I have found, and others in the Nova Forums, is that Hit Detection seems dependant on what you are doing at the time. Moving Targets Kneeling, aiming and then firing at a target moving across your LOS can often result in the contact turning, jumping, looking for you, aqcuiring you and then shooting you dead with a mere handful of shots. However, according to the blurb, firing whilst moving should be the least accurate. In this scenario you are probably better off firing well ahead of your target and then moving that fire slowly into your target. I would suggest 3 man widths at 100M (widths, not lengths). If no luck after a few shots start to bring the sights closer in to the target. This sucks and really detracts from the immersion factor imo. At 100M I should be leading marginally ahead of the target. If Nova would slow everyone down, perhaps lag wouldn't be so much of an issue? Sniper rifles are more accurate CQB This can be really frustrating and sometimes it seems the closer you get to your target, the more you will miss. Time and again you will see examples of to guys circling each other, both having to reload because every single bullet out of 30 couldn't find the target (so 60 bullets). Knifing Never, ever knife someone who is prone whilst you are standing. You can stand over them all day "swooshing" above them and it's only when they turn to investigate this weird "swooshing" noise repeatedly going over their head, do they see this guy above them stabbing the air and then prmptly shoot him. Whilst you can sometimes get the kill, it's not worth it so go PRONE, and take them on at their level ![]() Helo's This happened the other day where I was on a minigun, a team mate was on the other and we had our pilot. Somehow (and don't ask me how) my team mate on the other gun managed to kill both me and the pilot and then died when the helo crashed into the water. Haven't seen this one before so one to be aware of. Buildings Move under a building and then stand up straight through the floor. Walk through fences. Shoot or knife through buildings. There seems to be a variable list on what you can do with buildings. Water is another glitchable area. You can effectively lie in the water with your feet just poking out (so lying from the shore, into the water) and still be able to scope in and fire normally. Vehicles Seems they can jump out the back of a helo and land perfectly ok. Fly over the enemy and drop APC's out the back on top of them. However small trees will kill your APC if you hit too many of them. APC's seem to have problems in their armour. It's been reported that you can stand on top of the turret and shoot down through it, killing the gunner. Sniper rifles seem to have particular times of the day when they will actually shoot through the front glass plate. I think this occurs if your apc was on a boat of h/craft and that vehicle gets destroyed leaving a healthy APC that you managed to get inside. However the bug here is that whilst the armour is green, it's not actually there and bullets pass right through it. Helo's will fly through a forest at low speeds. At high speeds you'll die but low see's you bumping through them. Players can exit a helo flying at high speed and very low. Miscellaneous Warping. Sometimes you get warped to a part of the map that is (literally) miles from anywhere. OK that's all I can remember off the top of my head. Anyone has anything to add please do so. Remember that these are bugs, not cheats. There are an awful lot so make sure you know what's what and how to avoid or overcome it. ![]() |
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#2 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
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Re: JO Glitches
Wow! There are a lot more glitches/bugs than I had previously been aware of.
My biggest gripe is hit detection and accuracy (as well as how it is multiplied in certain situations like CQB and such). I have *always* played these games thinking in real-time. By that I mean, what I see and hear is what I believe is literally happening. However, and I started to see this a lot in Raven Shield and seems worsened here, is that you simply cannot trust your eyes and ears. It's bad enough that players actually seem to have *higher* accuracy on the run (unlike myself... mine goes down just like the game manual says it will /gripe
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#3 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
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Re: JO Glitches
Hey han solo wasn't exactly young when he quick drawed darth vader on bespin and would have pwned him had it not been for the sneaky guy's force powers.
As for what you didn't know this is why I posted this up. I bet there's things I don't know and think it'd be a good idea to get these done on paper. It does make me wonder on how fat these bullets are (yes there's an option in the df:bhd editor that allows for fat bullets). I say this because how does a sniper hit his target that's moving and also has lag involved. The sniper cannot possible determine the lag, so how 'fat' is the bullet? (there's a hack waiting to happen lol). I think the sniper rifles have been given greater lee-way as they are more accurate. By this I don't mean the rifle's more accurate but the bullets are more accurate - if that makes sense. |
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#4 (permalink) | |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
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Re: JO Glitches
Quote:
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#6 (permalink) |
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Join Date: Sep 2004
Location: Minnesota, US
Age: 34
Posts: 5
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Re: JO Glitches
Hi all! ( first post )
Don't forget the chopper minigun bug that throws you a hefty distance from the grounded bird once you dismount from the gun ( my record is 600m, straight into the ocean ). |
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#7 (permalink) |
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Join Date: May 2003
Location: Orlando, FL
Age: 38
Posts: 278
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Re: JO Glitches
Another sound bug that I've confirmed with several of you is decay. When a shot is fired the initial shot at a source from a particular direction. As that sound decays the sound engine doesn't render the decay from the source.
For example, stand you and a friend 20 meters apart -- one looking North. Have one of you shoot your weapon. Like in game the other would turn to see where the shot came from by listening and trying to focus in on the source. Unfortunately, in this game the decay continues to render in the ear where you orignally heard it. THIS IS WHAT MAKES LOCATING SNIPERS A PAIN. You can't focus in on them, until they fire again. Try it -- it's really sucks considering good play RELIES on better situational awareness. And "listening" is a very important sense when gaming.
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#8 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Rhode Island
Age: 30
Posts: 4,136
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Re: JO Glitches
Quote:
Also, on helos, there is some way to get up onto the blades and stand there perfectly healthy. I was propelled out of a helo when dismounting and viola- I was standing on top. I was sure I'd be chop suey when I tried to walk off the blade, but it actually allowed me to walk across the blades and hop of the the of them.
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Resurgent's New Motivational Motto: "Now train harder! Live inside your character! If it dies, YOU DIE! Focus!" Jesus had a soulstone. |
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#9 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
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Re: JO Glitches
Let's not also forget the intermittent bug on vehicles where the gunner may kill the driver or another passenger... and they aren't even remotely in line-of-fire!
I also had a screwy one the other night... Nazgul was flying a little bird, and I was on one of the outside running-board seats. I had my AT4 out and fired at a target below. But the rocket blew us both up (I had clear line of sight... no chopper in the way). Now ordinarily I'd write this off as minor... damned inconvenient, but pretty minor compared to other bugs. However... the kill message said that I had died as a result of Nazgul's friendly fire! Stoopid game!
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#10 (permalink) | |
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Join Date: Sep 2004
Location: Minnesota, US
Age: 34
Posts: 5
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Re: JO Glitches
Quote:
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#11 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: JO Glitches
Quote:
Last night, I though I witnessed my first cheater, but after thinking about this thread, I'm not so sure it wasn't just network/video/game glitches that I was seeing. It was a guy on foot about 300 yds away running laterally while firing at me and he simply disappeared, then reappeared in a Stryker (that wasn't there a second ago). Very strange...
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#12 (permalink) |
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Join Date: Sep 2004
Location: Minnesota, US
Age: 34
Posts: 5
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Re: JO Glitches
I've actually been the one that magically spawned in an APC inside the zone at an enemy base ( funny but lame, I'm sure some thought is was a cheat ), known issue, some old topics regarding this in Nova forums as well.
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#13 (permalink) |
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Join Date: Dec 2003
Location: Wainwright Alberta
Age: 37
Posts: 233
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Re: JO Glitches
This might seem like a stupid question, but has anyone ever sent a list of glitches and details saying how they work to Novalogic directly. Maybe they can create a patch to fix these nasty probs. I personally have experienced the .50 cal on vehicle glitch, I shot my driver as he jumped in front of my fire. As well as I have shot my teamate on the other side of our blackhawk while firing straight out the side. It was like the gun was fireinf backwards. Strange.
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#15 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
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Re: JO Glitches
Last night Sarc was piloting a zodiac and I was at the front on the M60. I was shooting straight ahead and managed to kill Sarc who was directly behind me. His body stayed in the boat so I got him to a medic as quickly as I could.
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