![]() |


|
|||||||
| Joint Operations - General Discussion General discussion forums for Joint Operations. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Dec 2003
Location: Wainwright Alberta
Age: 37
Posts: 233
|
Minutes of Sept 18 meeting
1. Game Play rules:
A. Spawn Camping- Default bases are not capturable. Enemy soldiers cannot enter into this base or fire into. The only exception of this rule is if the team is firing out of the default spawn. Then and only then can the enemy forces enter or fire into this spawn for purposes of neutrilizing the fire comming out of it. Once this is done, they must leave the default spawn. Recon of default spawn is allowed howevere and the use of booby traps outside the default spawn area is allowed. There is to be no blowing up of equipment by team members inside a spawn for the sake of blowing them up or testing fire power. This is for the practice missions. B. Admins have the right to and will inforce fair gameplay on the server any time they are on it. It is the role of the admins and server staff to ensure there is fair gameplay and the SOP's are being followed. If there is any problems with the actions of an admin or staff member during a game, PM another admin. 2. SOP's/Guides to gameplay: This is for all members of TG as well as any team that hopes to improve gameplay on our server. Our goal is to have a forum where members can post hints, tricks, tactics and use of anything in the game that might benifeit others. 3. Server Settings: A. 150 player games are out of the line up as it was voted that they were too big and the game play too slow. They will be placed back into the roster once the server fills up. It is too hard to win spawns on some of these maps when there is only a dozen or less players. B. The server will be bumped to a maximum od 64 players in an attempt to attract new players faster. It was noted that 64 player servers seem to fill faster than others. 4. Threat Indicator: The threat indicator will be left turned off. It makes for more realistic gameplay and illiminates the ability to find snipers off one shot. 5. Forum Moderations: A. The forums posts are to be kept clean and in the spirit of teammanship. Any posts of rude or insulting nature will be dealt with by admins. B. The topics of posts should be kept on topic. There have been cases where the subject of a post has been lost by comments or replies to it. This results in a clogged forum. A person will have to look through a lot of nonsense to find what he/she is looking for in a post. If there is a need to wonder off topic on a forum, creat a new one. 6. Teamspeak: A. Promotion- It is the duty of all players whom wish to creat an atmosphere of high quality to promote TS. If there is a good player that is not on it, suggest to him/her that they download it and join us on it. They can request the server IP from any admin or site staff who is on at the time. If not, send them a link to our server site. TS is a tool for all who play here. So why not get all who play here on it. B. Limiting The Use Of- It has been noted in several games that there is an access of use at times during gameplay. The use of sensless chatter or messages not pertanent to the game should be limited to the Tactical Gamer Default channel. The use of team channels is promoted. The use of in game voice commands and warnings should be used at all times whenever possible to limit chatter. If there are any questions on how to use this feature, PM any member.
__________________
Find it, Sight it, Shoot it! :icon24: Last edited by coldbore; 09-19-2004 at 11:57 AM. |
|
|
|
|
|
#2 (permalink) |
|
Join Date: Jun 2004
Posts: 372
|
Great job on the write up Coldcuts. Modorator can we get this thread stickied. The rules are clear cut to the point and easy to understand. Also if there is an easier way to make them found by guest. ie. a link to a page with them It would be nice.
__________________
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
|
Re: Minutes of Sept 18 meeting
Quote:
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
|
|
#5 (permalink) | |
|
Join Date: Dec 2003
Location: Wainwright Alberta
Age: 37
Posts: 233
|
Re: Minutes of Sept 18 meeting
Quote:
__________________
Find it, Sight it, Shoot it! :icon24: |
|
|
|
|
|
|
#6 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
|
Re: Minutes of Sept 18 meeting
Quote:
I never knew there were training missions... Hmmm...
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
|
Re: Minutes of Sept 18 meeting
The rule is directed at abusive/unfair gameplay/bahavior, not tactical options. Some pubbies will sit at an uncapturable base and just waste vehicles repeatedly... even as they respawn. The rule is more of a deterrant against this and similar behavior... not a means of preventing a sound objective of destroying unmanned equipment during an assault. At least, that's what I recall from the meeting.
__________________
|
|
|
|
|
|
#8 (permalink) |
|
Join Date: Jul 2003
Posts: 127
|
Re: Minutes of Sept 18 meeting
not too sure about the threat indicator being off ive found that the sound in this game sucks
![]() i hear a shot from my left i turn and the next one is behind me, i turn and its on my right????? i hear a chopper takin off in front of me i run over and nothin is there. i look around and its 300 meters away to my rear. ive tried this on a server with only 2 people on it trying from different angles/positions and its still the same. |
|
|
|
|
|
#9 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
|
Re: Minutes of Sept 18 meeting
The decision about the TD was to keep more to the tactical side of this game. I had stated that my feeling about the TD is that it was designed to reveal campers as much as it is to supplement situational awareness. On servers where run'n'gun gameplay is favored (ie, camping is disliked), then the TD is more useful. But in an effort to keep to the stealthy aspects of this game, at least in the spirit with which TG leans toward, the TD was determined to be unfavorable. This relates mostly to sniping, which, when properly executed, is camping... and not a dirty word in *my* book
Since the TD is so effective at exposing an otherwise well-hidden sniper more quickly than 'should' happen, it's just seen as a detriment to the kind of gameplay TG tries to promote.
__________________
|
|
|
|
|
|
#10 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
|
Re: Minutes of Sept 18 meeting
Quote:
And almost completely due to the directional audio of this game.
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#12 (permalink) | |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
|
Re: Minutes of Sept 18 meeting
Quote:
Poor directional sound may have more to do with sound drivers, or sound card, headphones/speakers. I use headphones and generally have an excellent (and mostly reliable) sense of sound/direction in-game. And good job on your imprompteau Badger hunt!
__________________
|
|
|
|
|
|
|
#13 (permalink) | |
|
Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
|
Re: Minutes of Sept 18 meeting
Directional sound works fine if you don't turn around in circles. Once you start turning, the sound doesn't reposition properly with respect to the origin and may confuse a lot of players. This is just the way the sound was implemented and has nothing to do with particular sound drivers or cards. It affects a few here that have Audigy 2's and I get it with my Game Theater XP and onboard AC97. Yes, it sucks to turn off the threat indicator but it gives away positions far too easily. If something like the GR threat indicator was implemented, it would be reasonable to turn it on. Right now, it's just not worth playing as MG with the current system. A good team will communicate and find the enemy that way.
Quote:
|
|
|
|
|
|
|
#14 (permalink) |
|
Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
|
Re: Minutes of Sept 18 meeting
What about climbing trees? Been reading some posts on NL and it seems that quite a few trees are climbable (or can be inserted onto by helo). Some of these trees are unrealistically unclimable but people on them can be shot.
|
|
|
|
|
|
#15 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
|
Re: Minutes of Sept 18 meeting
Hmmm... I dunno about that one. I'd hate to rule out climbing of trees since it is possible in real life (within limits, of course). If people start exploiting what would be otherwise impossible tree-climbing, then I suppose something will have to be done. I'd just hate to have to eliminate some good legitimate hides... especially after having seen Badger make good use of trees on a couple occasions.
__________________
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| 60 Minutes 1/15, Murtha, N. Korea | AMosely | The Sandbox | 5 | 01-17-2006 07:15 PM |
| Team Speak meeting for the TG Irr's | Drizzid | Battlefield 2 - Tactical Gamer Irregulars | 23 | 01-05-2006 02:18 PM |

