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| Joint Operations - General Discussion General discussion forums for Joint Operations. |
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#1 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,344
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Clarification on server rules
Hi,
Just so I'm sure I see the new server rules post (http://www.tacticalgamer.com/joint-operations-official-rules-announcements-sops/12559-server-rules.html) shows that there is to be no camping an uncapturable spawn. Does this mean that we are free to enter say, to reload (however never engaging the enemy if you're spotted)? I would define camping as sitting outside and shooting into the spawn base. Thanks, J |
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#2 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,460
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Re: Clarification on server rules
The rules state Default spawn, not uncapturable spawns. Players may enter uncapturable spawns that may be captured in the future. This allows for teams to coordinate safely at one spawn point and to also create domino effects when taking bases.
In short, yes, you can enter uncapturable spawns. However, game admins have the right to override this rule if it is found that this is affecting fair game play (e.g. spawn raping). |
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#3 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,344
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Re: Clarification on server rules
Cool thanks for that. Sometimes I find that the enemy armour spawns at the default spawn and as you only get 2 charges, it means a long way back to reload and thus your effectiveness is pretty useless.
I always try and sneak into the enemy default once i'm out to reload. This is actually great fun as I've made my own rule about never engaging anyone in the default spawn. This means if i'm spoted I have to run and hide, that's quite a giggle too lol If I can make it in and out undetected it's a pretty good feeling. ![]() Thx |
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#4 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,639
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Rule clarification: camping enemy bases
I just think we need to clarify this. Thursday night on the demo map (two islands, crappy default spawns) an admin told a pubbie that he was not allowed to be in the enemy's Delta Base (it was not capturable at the time). Our rule clearly states that camping default spawns are not allowed, but says nothing about other bases.
I joined in and told the player to get with the team and help capture a base or get off the server... The thing is, looking back, if he was preventing people from jumping in choppers to support their attack on our last base, he might have been helping the team more than anyone else. The reason that default spawns are off limits is simply so that there is at least ONE safe place to spawn, right? It's not an attempt to limit combat to only the bases that are actually capturable at the moment, is it?
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#6 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,460
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Re: Rule clarification: camping enemy bases
Thread merged with a previous thread on the same subject. Whoever the admin was that discouraged the Delta camping should note that this rule applies only to Default spawn.
Players should not be discouraged to leave the server if they are not playing the way other players think is right. I would recommend ignoring the player and continue playing as a team. Hopefully, the teamwork displayed will rub off on others. It is up to the team to coordinate and this should be done positively. |
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#7 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,639
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Re: Rule clarification: camping enemy bases
Quote:
Thanks.
__________________
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#8 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,460
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Re: Rule clarification: camping enemy bases
I just reread my post and it doesn't quite sound right. Admins still have the right to enforce fair game play. I wasn't there so I don't know if that player was causing a serious problem. This means players will be punted for serious offences such as excessive TK's (automatically by the server), profanity, etc.
This is more of a clarification of my last post for others that may find it confusing. |
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#9 (permalink) |
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Join Date: Aug 2004
Posts: 33
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Re: Rule clarification: camping enemy bases
I was there. The guy in question was nade spamming the Delta PSP from an emplaced Mk 19. The rule I remeber reading on the server itself was, 'No camping uncapturable spawns.' Technically, Delta was in an uncapturable state at that point.
It wasn't a question of spawn rape or anything, it was just a pretty lame ass tactic on that map as it's a good half click run from the default spawn to Delta and you're going up against a nade spammer. |
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#10 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,460
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Re: Rule clarification: camping enemy bases
The last time I checked, the rule is, "No camping any default spawn". Jex's post has a link to the rules thread, which lists the server rules messaged on the server.
Nade spamming Delta base would be acceptable according to the rules. A coordinated team will effectively communicate and neutralize the threat. It's not like leaving Delta undefended is a priority. It cannot be captured. Therefore, the team has time to eliminate the threat with minimal casualties. In a situation like this, players have to keep cool and get even. During chess games with my brother he would always say, "Don't get mad, get even." Evaulate the situation and execute a plan. |
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#12 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,460
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Re: Rule clarification: camping enemy bases
Quote:
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#13 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,639
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Re: Rule clarification: camping enemy bases
It'd be kinda hard since the AAVs don't have grenade launchers, too... :-)
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#15 (permalink) |
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Join Date: Dec 2003
Location: Wainwright Alberta
Age: 37
Posts: 233
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Re: Rule clarification: camping enemy bases
[quote=Reaper81]I was there. The guy in question was nade spamming the Delta PSP from an emplaced Mk 19. The rule I remeber reading on the server itself was, 'No camping uncapturable spawns.' Technically, Delta was in an uncapturable state at that point.
It is my believe when we had our meeting, that the rule applied to default spawn (the one when with no letter designated). If someone is camping outside a flag, and they have another availiable, then it should be ok. After all, the team recieving the fire can spawn at another flag, adjust their tactics to clear the threat at the flag getting pounded. This is a valid tactic. If you are at the default spawn getting pounded, then it is up to the admins to say something. One thing I have noticed is that a lot of the pubbies haven't read our "Code of Conduct" for the server. it should be encouraged if there are any doubts by new players.
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