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Old 10-16-2004, 11:10 PM   #1 (permalink)


 
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Graphics problem on the stock CQB map.

Sorry I can't remember the name of it, it's very linear with the middle "C" base being neutral at the start of the round...

Anyway, my problem is that some of the buildings will disappear every now and then. I can see my teammates and the enemy, but that just makes it worse when I sneak around a corner and empty a mag into a bad guy just to find out that there's an invisible wall in between he and I. Very frustrating to try to scramble for cover only to be blocked by a building that I can't see... And simply annoying to see people walking around in mid-air because the building that they're in isn't visible.

So, anyone have any suggestions on which settings I might lower in game to keep this from happening? It doesn't happen on any other maps, although I occasionally spawn with an invisible weapon, but that's never bothered me...
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Old 10-16-2004, 11:46 PM   #2 (permalink)
 
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Re: Graphics problem on the stock CQB map.

I would appreciate some suggestions as well. I just got done playing that map....still don't remember the name....and it does the same thing to me. I play on my notebook so it may limit the solution but it is an Nvidia graphics card.
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Old 10-18-2004, 08:01 AM   #3 (permalink)
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Re: Graphics problem on the stock CQB map.

It's called Kutu Arms Market I think.

What are your systems specs? I can sometimes see through buildings if I lean into them and get a particular angle (something I don't do btw) but never had whole buildings disappear.
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Old 10-18-2004, 08:06 AM   #4 (permalink)
 
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Re: Graphics problem on the stock CQB map.

I thinks those are just normal bugs in the game that we have to live with guys, all you can do is step back a bit from the wall or corner to make sure you don't hit any invisible wall.
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Old 10-18-2004, 08:20 AM   #5 (permalink)


 
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Re: Graphics problem on the stock CQB map.

Quote:
Originally Posted by jex
It's called Kutu Arms Market I think.

What are your systems specs? I can sometimes see through buildings if I lean into them and get a particular angle (something I don't do btw) but never had whole buildings disappear.

Yes, that's the name of it!

I'm running an Athlon 1800
256 DDR
Epox 8kha+
GF Ti500
SB Live!
WinXP w/no SPs

Quote:
Originally Posted by LilBird
I thinks those are just normal bugs in the game that we have to live with guys, all you can do is step back a bit from the wall or corner to make sure you don't hit any invisible wall.
Nope, it doesn't have anything to do with how close I am to the wall... Some of the buildings might disappear for a full minute, while some might come back after 10 seconds...

It makes the map completely unplayable for me. Sometimes I'll try to play, but pretty much all I can do is get in a Stryker and kill as many as I can before I get blown up. I can't even medic on that map, due to the invisible walls...
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Old 10-18-2004, 08:54 AM   #6 (permalink)
 
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Re: Graphics problem on the stock CQB map.

Quote:
Originally Posted by CingularDuality
I'm running an Athlon 1800
256 DDR

Epox 8kha+
GF Ti500
SB Live!
WinXP w/no SPs

Nope, it doesn't have anything to do with how close I am to the wall... Some of the buildings might disappear for a full minute, while some might come back after 10 seconds.....
I just noticed how underpowered your PC is to play Joint Ops, especially with the RAM - you must be experiencing severe framerate spikes and warping which can still happen even if you have 512Mb or RAM, so I suggest you add more memory to your PC. Minimum 768Mb to prevent those problems because I'm sure that your PC is using your hard drive as part of RAM at the moment, just check if the HDD light is on most of the time when you're playing Joint Ops. I would suggest that you turn most of your settings to low and just play at 800x600 with no Anti-Aliasing for now to improve your framerate.

My current system is:

Athlon XP3200
Radeon 9800 Pro
1.2Gb DDR500
Windows XP Pro SP2
Cable connection

and even with that system, I still have to turn my settings down to maintain high framerate.
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Old 10-18-2004, 09:59 PM   #7 (permalink)


 
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Re: Graphics problem on the stock CQB map.

Quote:
Originally Posted by Lil' Bird
I still have to turn my settings down to maintain high framerate.
While I realize that my PC is on the low end for JO, no other map gives me any trouble and I never have any warping or video lag. FPS is consistent. Not too high, but consistent.

I forgot to mention that I have my video res at 1024x768x32. Perhaps I will turn that down to 8x6...
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Old 10-19-2004, 05:11 AM   #8 (permalink)
 
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Re: Graphics problem on the stock CQB map.

The map you're having problem is Kutu Arms Market isn't it? if that's the case, that's the map where just about everyone experience severe frame lag even with a reasonably fast system. My theory is - because you're PC is working so hard and virtually running half the game from your hard drive instead of the physical RAM, it takes too long to draw everything that some building appear to be missing.

Turning down your resolution to 800x600 will help your PC a lot for sure, and will even reduce your lag because your system won't be too busy on just drawing the graphics.

One more tip, turn everything down to low but you can have the object detail and texture quality to normal, this is the best setting to get the maximum framerate while maintaining reasonable visual quality.
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Old 10-19-2004, 08:05 AM   #9 (permalink)


 
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Re: Graphics problem on the stock CQB map.

Quote:
Originally Posted by Lil' Bird
The map you're having problem is Kutu Arms Market isn't it? if that's the case, that's the map where just about everyone experience severe frame lag even with a reasonably fast system. My theory is - because you're PC is working so hard and virtually running half the game from your hard drive instead of the physical RAM, it takes too long to draw everything that some building appear to be missing.
Yes, that's the map. JointOps does not use the swap file/virtual RAM any more than anything else. Disk access is about once every 30 seconds for less than a second while playing (I actually timed it...).

I'm debating whether to turn the res down, or just not play that map...
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Old 10-19-2004, 11:08 PM   #10 (permalink)
 
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Re: Graphics problem on the stock CQB map.

Quote:
Originally Posted by CingularDuality
I'm debating whether to turn the res down, or just not play that map...
Both are good decisions and I do notice a number of players leave the server whenever that map is on mainly due to severe frame lag, then they just come back after the map finished.
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