![]() |


|
|||||||
| Joint Operations - General Discussion General discussion forums for Joint Operations. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Oct 2004
Location: L.A. area
Posts: 96
|
JO 1.4.17 Major Update Released
1.4.17 just released and there are a lot of major changes, particularly to snipers, whose scopes no longer zoom, some scopes (L115 for example) now less powerful than before, give off narrower cone of fire so it's easier to spot snipers. Here are all the changes:
Version Update 1.4.17 Stabilized emplaced weapons on vehicles 1.4.17 New ways to spawn *‘SPACE’ now spawns the player at the active defense point *'X’ now spawns the player at the rear base 1.4.17 Added permanent death 1.4.17 3rd person camera for drivers 1.4.17 New chat system > Chat keys again: ‘T’ - Local, ‘Ctrl+T’ - Global, ‘Y’ - Team, ‘Ctrl+Y’ - Squad Chat, ‘U’ - Vehicle Chat, ‘ENTER’ – Chat, ‘\’ - Chat Cycle 1.4.17 Handbrakes on vehicles 1.4.17 Rain and overcast weather effects 1.4.17 Sniper scopes no longer zoom 1.4.17 Sniper muzzle effects increased 1.4.17 Changed the player loadout around *Rifleman can no longer carry the AT-4, and gains Satchel charges *Engineers can now carry the AT-4, and no longer carry the satchel charge *Gunners now get claymores 1.4.17 New win/lose messages 1.4.17 Network improvements over vehicle crash sequences 1.4.17 Changed the Stryker and BTR weapon views 1.4.2.7 Made more optimizations to network code 1.4.2.7 New updater. 1.4.2.7 Added greater support for NILE generated missions 1.4.2.7 Fixed a bug in Co-Op mission White Noise so it can be completed. 1.4.2.7 Added two sliders for Pixel Shaders and Texture Compression in the video options screen. Players with lower end systems will want to work with these settings to improve framerates. 1.3.1.15 Fixed collision issues with several assets. 1.3.1.15 Major performance increase in low to middle end machines. 1.3.1.15 NILE compatibility added. 1.3.1.15 Support for DirectX9.0C added. 1.3.1.15 End game scoring issues addressed. 1.3.1.15 Emplaced weapons respawn issues addressed. 1.3.1.15 Player revival issues addressed. 1.3.1.15 Attached vehicle death issues addressed. 1.2.0.10 System performance optimizations including AGP and CPU. 1.2.0.10 Fixed mouse movement when player is sighted. 1.2.0.7 Added a smaller wedge to incoming sniper shots (Able to find snipers easier) 1.2.0.7 Added optimizations to player models. 1.2.0.7 Fixed several map bugs. 1.2.0.7 Fixed bug with ATV's not being able to exit the water correctly. 1.2.0.7 Fixed bug that caused certain vehicle spawn points to spawn way too many vehicles. 1.2.0.7 Fixed bug in vehicle re-spawning that caused them to face the incorrect direction 1.2.0.7 Added more filters to the game list in the NovaWorld menu. 1.2.0.7 Added a filter to the menu screen so servers that are not compatible are grayed out and unable to join them. 1.1.1.5 Fix made to stop emplaced weapons from detaching from vehicles 1.1.1.5 Fix made for players being punted out of Co-Op. 1.1.1.5 Fix added for several system crashes. 1.1.0.16 Goals now transmit in Co-Op mode. Hit your Goals key to see them (defaults to G) 1.1.0.16 Got letters of enemy command points to display on respawn screen 1.1.0.16 Medic revives now work in Co-Op. 1.1.0.16 Waypoints now work correctly in Co-Op. They now auto-advance when users get within the waypoint area. 1.1.0.16 Added a command line command to allow the users to host without running the system test. Add a “/serveonly” to the end of the “Target” window in the Joint Ops shortcut to enable a serve only build. 1.1.0.16 Added a “distance to” in meters on the outside of the spin map for command points off the spin map. 1.1.0.16 Added in files that did not ship with the game that can be used for user created maps, in anticipation of the mission editor being released in the near future. 1.1.0.16 Added a new large map to the “M” key. 1.1.0.16 Changed the player’s square color while attached to vehicle. (Now has a white “X” on it) 1.1.0.16 Added a death animation when users hit CTRL+R. 1.1.0.16 Users can now double click the NW menu to join a game, instead of having to click “Join”. |
|
|
|
|
|
#2 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,806
|
Re: JO 1.4.17 Major Update Released
Quote:
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#4 (permalink) |
|
Join Date: Oct 2004
Location: Australia
Age: 37
Posts: 46
|
Re: JO 1.4.17 Major Update Released
I installed the latest patch and played a few maps online ........ didn't affect the way I play at all, but some players in Australia are not happy with it, I told them to give it a chance and be a bit more flexible with thier playing style.
|
|
|
|
|
|
#5 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,806
|
Re: JO 1.4.17 Major Update Released
Quote:
Ummm, well, the still the best update done so far, then...
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
|
|
#6 (permalink) |
|
Join Date: Aug 2004
Posts: 33
|
I rarely had a loadout that consisted of both the 203 and an AT4/RPG7 so this patch doesn't really change much for my play style at all. As long as the knife is still available, I'll be just fine. :-D
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) |
![]() ![]() Join Date: May 2003
Location: Rhode Island
Age: 30
Posts: 4,135
|
Re: JO 1.4.17 Major Update Released
I really wish they would address the infinite ammo issue with the vehicles.
I also think the whole sniper shafting is pretty lousy. There needs to be at least one scope level that is in between looking at a little dot on the horizon and closely examining the dot's nosehairs. It really takes alot of fun out of sniping, particularly because when it zooms in THAT close, you have no choice but to go even further away to get a more broad view, thus removing you from the game and making you less of a teammate. Not to mention, when you DO spot something and scope in, you lose site of the target and have to flop around like a fish trying to see it again. The naked eye and the scope dont necessarily have you looking at the same point on the map. Is this the same hill I was just looking at, or is this one further away? It's very frustrating.
__________________
Resurgent's New Motivational Motto: "Now train harder! Live inside your character! If it dies, YOU DIE! Focus!" Jesus had a soulstone. |
|
|
|
|
|
#8 (permalink) | |
|
Join Date: Oct 2004
Location: Australia
Age: 37
Posts: 46
|
Re: JO 1.4.17 Major Update Released
Quote:
|
|
|
|
|
|
|
#10 (permalink) |
![]() ![]() Join Date: May 2003
Location: Rhode Island
Age: 30
Posts: 4,135
|
Re: JO 1.4.17 Major Update Released
I use my binos often, always have. Yes, the designator zooms. Here's the problem, though. When swapping from binos to rifle, you do not look back into the exact same spot. So, you're searching and searching with blinders on, 10 feet at a time. I say it simply needs 2 settings- I'd be more than content with that.
__________________
Resurgent's New Motivational Motto: "Now train harder! Live inside your character! If it dies, YOU DIE! Focus!" Jesus had a soulstone. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#12 (permalink) |
![]() ![]() Join Date: May 2003
Location: Rhode Island
Age: 30
Posts: 4,135
|
Re: JO 1.4.17 Major Update Released
I'm not sure- I'll have to check that out.
__________________
Resurgent's New Motivational Motto: "Now train harder! Live inside your character! If it dies, YOU DIE! Focus!" Jesus had a soulstone. |
|
|
|
|
|
#13 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,703
|
Re: JO 1.4.17 Major Update Released
I don't remember the ground shaking before. And honestly, I don't recall experiencing it with the new update either.
But then... I may not have been paying attention either way.
__________________
|
|
|
|
|
|
#14 (permalink) |
![]() Join Date: Sep 2003
Location: Rancho Valle de San José, Alta California
Posts: 174
|
Re: JO 1.4.17 Major Update Released
As near as I can tell this patch is making it even more of a game and less of a sim. I was hoping they would go the other way. But hey, the dumbest buys the mostest.
|
|
|
|
|
|
#15 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,806
|
Re: JO 1.4.17 Major Update Released
Quote:
Horrible, horrible patch. Why they released it, I'll never know. The game was quite playable before and now it simply isn't. And I've just covered the bugs, not the intentional changes that I dislike... OK, I'm done ranting. Novalogic should be ashamed for releasing this to the public in this state.
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Update released... press release... | Magnum50 | Red Orchestra - General Discussion | 13 | 06-29-2006 01:10 PM |
| Tactical Mod 1.11 Released!!! | asch | Battlefield 2 Tactical Mod - Announcements | 1 | 05-25-2006 12:15 AM |
| NS 3.1.3 Server side patch released | ImAWuss | Natural Selection - General Discussion | 6 | 04-11-2006 01:43 AM |
| Why games are released early | Mferrulo | General Discussion | 1 | 07-24-2005 01:08 PM |
| R520 to be released mid/late 3rd fiscal year | RGM-79N_GM_CUstom | Hardware & Software Discussion | 4 | 07-09-2005 11:39 AM |

