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| Joint Operations - General Discussion General discussion forums for Joint Operations. |
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#1 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
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TG Tourney - Permanent Death
I would like to propose a PD Tournament for TG members only with no respawns on vehicles to take place on a Sat afternoon/evening. I know GWJ and Team Element/TG combined should give us enough players to make it worth while but let's get as many people as possible for a one off. So I propose the following rules;
- One life. After which dead men don't talk. - No respawn's on vehicles. - Limitation on classes as follows; - 10% of base number as snipers - 20% of base number medics - % must equal whole numbers - (eg 10 players = 1 sniper and 2 medics. 15 players = 1 sniper and 3 medics) - No Camping - Winning team can only camp/hold the contested PSP. They do not have to push. - Loosing team must be actively trying to engage the enemy in anyway. - Drawing teams must actively seek to capture uncaptured PSP's - Game Time - Matches will last 15-30 minutes (To Be Decided) - Maps will be played twice, with each team taking the opposite side on rematch. - 2 to 4 maps will be played (so potentially 8 games) - Honourable Play - Any loopholes or exploits of the rules will be frowned upon. - Play with honour and be an ambassador for your team. OK there's some basic rules. So can we discuss any additions people would like to see and perhaps get this going if people are interested? |
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#3 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
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Re: TG Tourney - Permanent Death
Sorry also need to point out that we'll just play 2 teams, in case anyone thought we would enter multiple teams. I think the bigger we can make the teams, the better the play will be
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#4 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: TG Tourney - Permanent Death
Quote:
My only question is why restrict "camping"? If the round has a time limit, it'll come back to bite you in the ass anyway, so why try and put a highly subjective rule in place?
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#5 (permalink) |
![]() ![]() Join Date: May 2003
Location: Rhode Island
Age: 30
Posts: 4,136
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Re: TG Tourney - Permanent Death
Jex is full of grand ideas today! I'd love to participate. Let's iron out all the details here, then make a news announcement on the homepage about it so everyone knows it is coming and can plan to attend. We can also cross-post the announcement over at TE and GWJ.
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#6 (permalink) | |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
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Re: TG Tourney - Permanent Death
Quote:
![]() Which raises a Q - can dead players spectate? |
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#7 (permalink) | |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
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Re: TG Tourney - Permanent Death
Quote:
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#8 (permalink) |
![]() ![]() Join Date: May 2003
Location: Rhode Island
Age: 30
Posts: 4,136
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Re: TG Tourney - Permanent Death
Absolutely! Let's organize the when and where, then we can post it over there too.
![]() Let me know what I can do to help you organize this.
__________________
Resurgent's New Motivational Motto: "Now train harder! Live inside your character! If it dies, YOU DIE! Focus!" Jesus had a soulstone. |
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#9 (permalink) | |
![]() Join Date: Jul 2003
Posts: 1,437
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Re: TG Tourney - Permanent Death
Quote:
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#10 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
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Re: TG Tourney - Permanent Death
I see what you're saying but the emphasis on the game is for AAS rather than have it just turn into team death match. We need to keep the action at the psp's and not have players running off. By all means teams can use the tactics you described above, because they are actively engaging the enemy.
What this rule is to stop is teams digging in for the long haul. We need to ensure that the game is fought as a battle with both sides pushing each other, using flanking manoeuvres, drawing the enemy in, etc. We don't want trench warfare where everyone sits in their dugout and drinks muddy tea all day ![]() |
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#11 (permalink) |
![]() ![]() Join Date: May 2003
Location: Rhode Island
Age: 30
Posts: 4,136
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Re: TG Tourney - Permanent Death
Soooo.... when are we going to do this?
__________________
Resurgent's New Motivational Motto: "Now train harder! Live inside your character! If it dies, YOU DIE! Focus!" Jesus had a soulstone. |
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#12 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: TG Tourney - Permanent Death
Quote:
__________________
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#13 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
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Re: TG Tourney - Permanent Death
There never was a camping rule in GR and I don't think there should be one for JO. Forcing players to not camp would mean they start moving. When players move, they expose themselves or become careless. Cing sums it up that it would be bad for players to camp if their losing and it's smart to camp if you're winning. It should probably play like GR Domination with bigger maps and vehicles. There's not much different between the two.
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#14 (permalink) | |
![]() Join Date: Jun 2004
Location: Syracuse, NY
Age: 42
Posts: 504
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Re: TG Tourney - Permanent Death
Quote:
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“Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook |
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#15 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
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Re: TG Tourney - Permanent Death
We never played TDM much here when GR was at its peak. It was the Domination game type most of the time. It involved taking zones (aka bases) and holding them. No random spawns, small maps and no vehicles. Add in big maps and vehicles and you have JO with one life.
How is that vastly different? |
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