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Old 11-15-2004, 11:59 AM   #1 (permalink)
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TG Tourney - Permanent Death

I would like to propose a PD Tournament for TG members only with no respawns on vehicles to take place on a Sat afternoon/evening. I know GWJ and Team Element/TG combined should give us enough players to make it worth while but let's get as many people as possible for a one off. So I propose the following rules;

- One life. After which dead men don't talk.
- No respawn's on vehicles.
- Limitation on classes as follows;
- 10% of base number as snipers
- 20% of base number medics
- % must equal whole numbers
- (eg 10 players = 1 sniper and 2 medics. 15 players = 1 sniper and 3 medics)
- No Camping
- Winning team can only camp/hold the contested PSP. They do not have to push.
- Loosing team must be actively trying to engage the enemy in anyway.
- Drawing teams must actively seek to capture uncaptured PSP's
- Game Time
- Matches will last 15-30 minutes (To Be Decided)
- Maps will be played twice, with each team taking the opposite side on rematch.
- 2 to 4 maps will be played (so potentially 8 games)
- Honourable Play
- Any loopholes or exploits of the rules will be frowned upon.
- Play with honour and be an ambassador for your team.

OK there's some basic rules. So can we discuss any additions people would like to see and perhaps get this going if people are interested?
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Old 11-15-2004, 12:26 PM   #2 (permalink)
 
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Re: TG Tourney - Permanent Death

So far this sounds good to me.
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Old 11-15-2004, 12:31 PM   #3 (permalink)
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Re: TG Tourney - Permanent Death

Sorry also need to point out that we'll just play 2 teams, in case anyone thought we would enter multiple teams. I think the bigger we can make the teams, the better the play will be
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Old 11-15-2004, 02:43 PM   #4 (permalink)


 
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Re: TG Tourney - Permanent Death

Quote:
Originally Posted by jex
- No Camping
- Winning team can only camp/hold the contested PSP. They do not have to push.
- Loosing team must be actively trying to engage the enemy in anyway.
- Drawing teams must actively seek to capture uncaptured PSP's
Sounds like fun to me! I don't think my wife's computer will run JointOps, though...

My only question is why restrict "camping"? If the round has a time limit, it'll come back to bite you in the ass anyway, so why try and put a highly subjective rule in place?
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Old 11-15-2004, 06:54 PM   #5 (permalink)

 
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Re: TG Tourney - Permanent Death

Jex is full of grand ideas today! I'd love to participate. Let's iron out all the details here, then make a news announcement on the homepage about it so everyone knows it is coming and can plan to attend. We can also cross-post the announcement over at TE and GWJ.
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Old 11-15-2004, 07:45 PM   #6 (permalink)
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Re: TG Tourney - Permanent Death

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Originally Posted by CingularDuality
Sounds like fun to me! I don't think my wife's computer will run JointOps, though...

My only question is why restrict "camping"? If the round has a time limit, it'll come back to bite you in the ass anyway, so why try and put a highly subjective rule in place?
The reason I say no camping is to try and avoid a situation where (if) 2 players are left and 15 mins of game time remain - it can get rather boring for the rest. Of course it's open to change/suggestions so pls feel free to offer ideas - this is why I posted these rules here, so we can get something that gives us good gameplay

Which raises a Q - can dead players spectate?
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Old 11-15-2004, 07:46 PM   #7 (permalink)
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Re: TG Tourney - Permanent Death

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Originally Posted by =luna=
Jex is full of grand ideas today! I'd love to participate. Let's iron out all the details here, then make a news announcement on the homepage about it so everyone knows it is coming and can plan to attend. We can also cross-post the announcement over at TE and GWJ.
Yeah rgr that. Perhaps get the Tactical Elite guys on board to (i.e. Rocky from GR.net)?
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Old 11-15-2004, 07:57 PM   #8 (permalink)

 
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Re: TG Tourney - Permanent Death

Absolutely! Let's organize the when and where, then we can post it over there too.
Let me know what I can do to help you organize this.
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Old 11-21-2004, 02:57 PM   #9 (permalink)
 
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Re: TG Tourney - Permanent Death

Quote:
- Loosing team must be actively trying to engage the enemy in anyway.
- Drawing teams must actively seek to capture uncaptured PSP's
Not that I'll be participating(unfortunately!), but I think it'd be worth clarifying these two rules. I know in GR, it was a tactic often to hold off an attack for a minute or two hoping the enemy would lose focus a bit. Effectively drawing in enemies and employing some sophisticated tactics often require a player to not actively engage the enemy at that moment. I know it can get boring watching two players slide around for 5 minutes, but it'd be more frustrating to have one life and not get to use it properly. These sorts of hit and dodge, or hide and draw tactics are especially important when there's just a couple friendlies left and one person has to find ways to get a lot of things done.
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Old 11-23-2004, 07:50 AM   #10 (permalink)
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Re: TG Tourney - Permanent Death

I see what you're saying but the emphasis on the game is for AAS rather than have it just turn into team death match. We need to keep the action at the psp's and not have players running off. By all means teams can use the tactics you described above, because they are actively engaging the enemy.

What this rule is to stop is teams digging in for the long haul. We need to ensure that the game is fought as a battle with both sides pushing each other, using flanking manoeuvres, drawing the enemy in, etc. We don't want trench warfare where everyone sits in their dugout and drinks muddy tea all day
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Old 11-28-2004, 11:39 AM   #11 (permalink)

 
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Re: TG Tourney - Permanent Death

Soooo.... when are we going to do this?
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Old 11-28-2004, 02:23 PM   #12 (permalink)


 
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Re: TG Tourney - Permanent Death

Quote:
Originally Posted by jex
I see what you're saying but the emphasis on the game is for AAS rather than have it just turn into team death match. We need to keep the action at the psp's and not have players running off. By all means teams can use the tactics you described above, because they are actively engaging the enemy.

What this rule is to stop is teams digging in for the long haul. We need to ensure that the game is fought as a battle with both sides pushing each other, using flanking manoeuvres, drawing the enemy in, etc. We don't want trench warfare where everyone sits in their dugout and drinks muddy tea all day
I still don't understand this "no camping" concept... It goes against what TG originally set out to create in terms of gameplay. The game has a timelimit, right? Well, then campers dig in at their own peril. If they're ahead in points, defense makes sense. If they're behind in points and they entrench themselves, then time will run out and they'll lose. I don't see what an "anti-camping" rule is going to accomplish, much less how it can possibly be enforced...
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Old 11-28-2004, 03:41 PM   #13 (permalink)
 
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Re: TG Tourney - Permanent Death

There never was a camping rule in GR and I don't think there should be one for JO. Forcing players to not camp would mean they start moving. When players move, they expose themselves or become careless. Cing sums it up that it would be bad for players to camp if their losing and it's smart to camp if you're winning. It should probably play like GR Domination with bigger maps and vehicles. There's not much different between the two.
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Old 11-28-2004, 06:03 PM   #14 (permalink)
 
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Re: TG Tourney - Permanent Death

Quote:
Originally Posted by =Sarc=
There never was a camping rule in GR and I don't think there should be one for JO. Forcing players to not camp would mean they start moving. When players move, they expose themselves or become careless. Cing sums it up that it would be bad for players to camp if their losing and it's smart to camp if you're winning. It should probably play like GR Domination with bigger maps and vehicles. There's not much different between the two.
HUGE difference though, GR had random spawn so TDM's were much different.
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Old 11-28-2004, 08:44 PM   #15 (permalink)
 
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Re: TG Tourney - Permanent Death

We never played TDM much here when GR was at its peak. It was the Domination game type most of the time. It involved taking zones (aka bases) and holding them. No random spawns, small maps and no vehicles. Add in big maps and vehicles and you have JO with one life.

How is that vastly different?
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