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Old 07-06-2004, 07:07 PM   #1 (permalink)
 
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There's hope yet.

Check out this arguement, it is near and dear to most of us and how we like to play.

https://www.novaworld.com/NWCommunit...c_ID=503659599

There is a light in the tunnel, just hope the game developers listen.
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Old 07-06-2004, 07:12 PM   #2 (permalink)
 
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Re: There's hope yet.

AgtSmith seems like sandbox material. Let's get him!
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Old 07-06-2004, 07:50 PM   #3 (permalink)
 
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Re: There's hope yet.

Should be interesting to see what happens. It would be great to see that and an "arcade" mode like GR, so we could turn off the incredible speed of runners, or their ability to run and shoot.
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Old 07-06-2004, 09:08 PM   #4 (permalink)
 
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Re: There's hope yet.

Quote:
Originally Posted by leejo
AgtSmith seems like sandbox material. Let's get him!

Probably.... but I think he has a point. The trouble with no-respawns is that all gametypes just degrade into last-man-standing, which IMHO rather defeats the point of the game.

On a personal level I game to have fun playing, not sitting and watching. The "average" player, among which group I count myself, tends to spend rather more than 50% (think about it) of their time in LMS games just watching. That's bad enough in something like Raven Shield, but can you imagine the "fun" of watching the last few hunt each other down across a JO map ?

Limited respawns, possibly.... it might give things an edge without too many people twiddling their thumbs. But I can see 95% of players just getting frustrated, and really can't see servers with a no-respawn option active getting much use. My preferred option would be in varying the respawn time.. pushing it up to a couple of minutes would be enough to convince folks to keep their head down.

I just think maybe this hasn't been thought through. Folks in the Novaworld thread were talking about Ghost Recon... I laddered that too, but as I recall you had two options, LMS or TKOTH WITH respawns. If I was playing LMS I'd rather it WAS Ghost Recon to be honest. JO isn't a "realism" game... it was designed as a fun shooter where you both kill quick and die quick.
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Old 07-06-2004, 09:12 PM   #5 (permalink)
 
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Re: There's hope yet.

Hmmm... it looks like people are wishing for something like OFP.

I don't think it's necessary for no respawns to make a game more tactical. If players want no respawns, there are other games that have that feature with similar gameplay. Hertston has a point. One of the reasons I don't like TvT GR much is that a lot of games result in LMS or are played that way.
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Old 07-06-2004, 09:26 PM   #6 (permalink)
 
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Re: There's hope yet.

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Hmmm... it looks like people are wishing for something like OFP.

Maybe there's a compromise there... no-respawns but only if they code in seagulls as well
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Old 07-07-2004, 03:45 AM   #7 (permalink)
 
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Re: There's hope yet.

We saw something interesting tonight: virtually no vehicle respawns. While it put an unnecessarily large damper on attacking in large maps, it definitely reoriented the game a bit. Made survival with a vehicle a little more important.

I think longer wait times for respawns (both player and vehicle) would be the best way to go with this game. I didn't like losing ALL vehicle respawns (because on one map, for instance, you were 1000km across the ocean from the other base, and no vehicles makes it really tough to attack), but limiting them some more would be great, I think.
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Old 07-07-2004, 03:52 AM   #8 (permalink)
 
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Re: There's hope yet.

For the most part I like the no- respawn play we do here in GR. But I think sticking to that all the time for every game can be too much. sometimes it is nice to just play too. Those guys are getting way to into the issue of gameplay style for a simple post on whether or not the game should have the option. Of course it should have the option. A game with less options has less modability and modability makes the life span of games. Who would have thought a game as old as GR would still be played so much now.
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Old 07-07-2004, 12:23 PM   #9 (permalink)
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Re: There's hope yet.

I'd like the option and to see how it works out. I think the game would work well this way. All games aer really LMS in a sense, that's what warfare is. Once you defeat the enemy you win. It will of course change the whole nature of the game as you won't get those mad battles to hold out against hordes of attacking players so it will be a lot different.
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Old 07-07-2004, 12:39 PM   #10 (permalink)
 
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Re: There's hope yet.

on one hand, respawns allow 40 people to simulate 100s. On the other, liberal respawns take the fear element out of the game. The more players fear "dying" the more realistically they will play, and the more the game will reward good tactics, teamwork, and leadership.

Right now admins can set the respawn time to 600 seconds. Isn't that plenty of time to make one worry a bit about his or her bonzai charge's consequences, and isn't that plenty of time for a team to take advantage of the other's wreckless play?
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Old 07-07-2004, 12:42 PM   #11 (permalink)
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Re: There's hope yet.

Yep that could work. It will allow Ryn his smoke breaks too lol
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Old 07-07-2004, 01:56 PM   #12 (permalink)
 
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Re: There's hope yet.

The way respawns are now I don't like too much. It's done as a single respawn. I think a 60 second group respawn would be better. It simulates reinforcements arriving at the same time and is better for teamwork. It should cut down on a player respawning and taking a vehicle out alone.

Maybe a 60 second respawn at the forward base and the time shortened if the player is respawning away from the front lines.
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Old 07-07-2004, 03:46 PM   #13 (permalink)
 
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Re: There's hope yet.

Quote:
Originally Posted by leejo
on one hand, respawns allow 40 people to simulate 100s. On the other, liberal respawns take the fear element out of the game. The more players fear "dying" the more realistically they will play, and the more the game will reward good tactics, teamwork, and leadership.

Right now admins can set the respawn time to 600 seconds. Isn't that plenty of time to make one worry a bit about his or her bonzai charge's consequences, and isn't that plenty of time for a team to take advantage of the other's wreckless play?

I haven't played the game but from what I have heard about the game it simulates huge warlike battles instead of small tactical infiltration which means looking at respawns as reinforcmentsto me is a solid gamestyle. Still to have the option bend the game to play the way many of like is great to.

Once I can play this I think I would like to see some large scale play but with many of us TGers banded together and working as an organized force against or along with the general public.
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Old 07-07-2004, 07:15 PM   #14 (permalink)
 
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Re: There's hope yet.

I think this option would be great for a lan game but online I know as soon as I died I would head for another server instead of waiting it out. It is bad enough to do so on a small map in FPS games let alone these giant JO maps. The last few alive would be good players and using stealth so the match could go for hours.

On a lan where you can make rules outside of the game itself it would be fun. For example:

You three upstairs move to this point. You must hold it during an attack by the 7 downstairs. You have 5 minutes to set up your defence before they are allowed to leave their base. On life to live and when you are dead you can stay upstairs or go down and watch how the attack is proceeding. Next round 3 from Downstairs move up and we do it again.

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Old 07-07-2004, 07:43 PM   #15 (permalink)



 
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Re: There's hope yet.

I think no-respawns would be great for Co-Op, but I'm not sure that AAS would be overly condusive to it. I will say that it was interesting when we were playing on that server last night that didn't respawn vehicles. It certainly made you re-think the use of the vehicles you had.
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