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| Joint Operations - General Discussion General discussion forums for Joint Operations. |
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#1 (permalink) |
![]() Join Date: Sep 2003
Age: 39
Posts: 7,839
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More realistic?
One way to mix things up a bit with JO and give it more of a TG stamp would be to use more realistic settings. Turning off Friendly tags and tthe FF warning would put much moe of a premium on teamwork and communication. Whatchu think about that?
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#2 (permalink) |
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Join Date: May 2003
Age: 35
Posts: 620
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Re: More realistic?
We played around with No friendly tags and Friendly-Fire ON in some Co-Op games and it was really tough! You could no longer see where your teamates were from miles away (you had to use the overhead views--compass/map) and you had to identify your targets. It was a blast for small server co-op play. Here's the problem. If you put those server settings in on AAS, there are tons of pubbies who look for servers that have the FF ON, and there are tons more who will shoot their comrades the moment they see no tags, resulting in an ugly TK war from our pubbie opposition. We will need a referee with Remote Access to the server...
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#4 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
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Re: More realistic?
Although it's nice to have tags off for realism, I tend to prefer them because it's easier to identify who is with you. I enjoy games without extraneous chat especially when the game is fast-paced and requires free comms for quick reports. The tags also provide useful health information. Medics won't have players voicing over comms that they need a quick heal. Medics also won't be able to quickly see who has died and requires revival. It's possible to rely on the spin-map but some might have it zoomed in for performance reasons.
Maybe it's possible to force the short setting for tags. I'm not sure what the distance is but they'll show the tags of nearby friends. Battlefield has something like this but then a patch changed it to show enemy tags as well so it sucked. |
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#5 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
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Re: More realistic?
As much as I'd favor more realism, ie: no tags, I agree that the potential for comm flooding would be rather high. Might be worth trying to see if this is the case, but my hunch is it'll be unfavorable.
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#6 (permalink) |
![]() Join Date: Jun 2004
Location: Syracuse, NY
Age: 42
Posts: 504
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Re: More realistic?
I think if we set our server up with no tags and ff on we might get a better cailiber of player than many of the pubbies. I think we should leave tracers on because they are realistic and would help with the over abundance of snipers. I agree that there should be a penalty for TK's the hard part is going to be dealing with real TK's from gaming vs. intentional TK's ie.. someone shoots you to get your helo. I wouldn't want to make the TK penalty so severe that it would inhibit gameplay.
Then again, if I accidentally pop a squaddie in the head I should at least be made fun of ![]()
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“Waiting to be awakened by some unexpected thunderous roar, never dying...the sleeping giant lives and will sleep no more”. - John Seabrook |
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#7 (permalink) | |
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Join Date: May 2003
Age: 35
Posts: 620
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Re: More realistic?
Quote:
I have to agree with Sarc here. In order to diversify myself in this game, I've decided to learn the role of medic along with the sniper role that I usually play. I can't imagine being able to safely find injured players who can be brought back to life (headshot victims stay dead) or healed without the friendly tags... The role of medic would REQUIRE TS requests and that would be alot of excess clutter on comms while important tactical information needs to go out.
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#8 (permalink) |
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Join Date: Jun 2004
Posts: 372
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Re: More realistic?
I have played on quite a few servers with FF on and threat off. But only a few with tags off. On coop it might be ok but in TVT type play it ends up being a mad house. you can't locate snipers, so you have a ton of snipers laying around. Any one who tries to assult a base gets killed, as often by team mates as by enimies. You would think it would cause people to slow down and use thier heads(not). instead it causes people to act like nuts.
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#11 (permalink) | |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 38
Posts: 1,705
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Re: More realistic?
Quote:
A lot of people, myself included, play these tactical games for their simulation aspects. Sure it is a game, but that doesn't mean it is absolutely, fundamentally mandatory to have it be completely removed from reality. Should racing or flight sims be banned from providing a simulation experience? Would you tell those players that they should become pro race car drivers or acquire pilot's licenses *instead* of simulating that experience? Why can't tactical shooters try to provide a sim experience for those players who want it? I can't understand why a tactical game, which is based on, or at the very least emulates real-world military action, is not allowed to try and simulate real experience (recognizing the limitations of a computer interface). Nobody is asking for 100% total immersion 'holodeck'-perfect recreation here... but as Leejo suggests, making it less blatantly *un*-realistic would be nice for many. Just because it's a game doesn't demand that it be played like a silly toy.
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