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| Joint Operations - General Discussion General discussion forums for Joint Operations. |
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#1 (permalink) |
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Join Date: Jul 2004
Posts: 4
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Demo Vs. Full Game
Sup guys,
I have been playing the demo alot lately. I noticed that there were a few things that I could not select in the demo (i.e. certain characters) I am sure that its because its the "demo" obviously. I was just curious. Is there any other main big differences between the demo vs. the full game? Like maybe certain bugs fixed? Or better weapons? or some other bigger things that might encourage me to buy this game. Lata, Hyper
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#2 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
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Re: Demo Vs. Full Game
The biggest difference is more maps.
![]() I've never played the second demo so I don't know the exact differences between that and retail. Retail requires an account with NovaWorld so you have to go through a lot of registration stuff and logging on when you want to play. Lately, I've been having problems connecting to NovaWorld. The weapons aren't much different. I remember the beta demo didn't have claymores and retail does. I'm not sure if the latest demo has all the combinations of weapons like the L115 sniper rifle, shotgun and the M16/M203 combo. The stinger performs differently and the lock tone seems easier to hear but this is comparing to the first demo. For retail servers, NovaLogic has set up some large capacity servers but I tend to stick to 64 max. There are a variety of servers catering to different tastes too. Some have no snipers and others host co-op. Servers can limit a bunch of things like respawn times, class limits, tracers, fire indicators and the ability to switch sides. |
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