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| Joint Operations - Tactics, Strategy and Missions Discussion Discussion about tactics, strategy and mission planning for Joint Operations in this forum. |
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#1 (permalink) |
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Join Date: Dec 2003
Location: Wainwright Alberta
Age: 37
Posts: 233
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dune buggy race.
I have not seen the dune buggy race map on the server yet, so I am going to try and make one myself. But I need to see what people are looking for race wise. As well as set rules. Here is what I am thinking.
The map can be flat or hilly, depending on what you want to race. You start at a base of bunkers. In there are your vehicles. You will choose from dune buggies or armoured Humvee (both with or with out weapons mounted.)(speed or fight) The course will be laid out by the use of waypoints, which you will follow on map. As you follow the course, there will be obstacles (like jumpable bridges and walls. Kinda like a steeple chase race.) The course itself will be bordered with walls or barriers (to be discussed). This way the player is limited to the course. It will be more than wide enough for a good race. Say 300 meters wide. Along the course, will be other vehicles to switch to if yours becomes damaged. There will also be armouries so you can protect yourself. I was thinking of having a helo base filled helos for the purposes of filling them up with spectators who wish to follow the race. They can relay kills and track them for scoring purposes, or to just take screenshots. An arial view should prove to be fun from a spectators view. The course itself is going to be 5-10 miles long. Depending on discussion. This way, you can have a good race with out having to have lots of laps. I was thinking of only 2 or 3 laps. We can chat on this. The winner of the race then races again, till he/she looses. If those on server don't wish to particpate in race or viewing the race, I can set up an obstacle course and practice area for vehicle drivers to hone thier skills before taking a challenge. Challengers will do so via TS channel or publically. Heckling will be encouraged as well as trash talk. The drivers and their team should be on their own channel. I was thinking that the team-mates viewing the race from the air, can relay upcomming obstacles to the driver and act as a spotter for them. However, there should be only one per team, and it will have a medic on board for medical purposes in the event of crash or death of the driver. This will illiminate the need for driver to respawn at the various respawns around the track. Tell me what you think. I will try , with other admins, to set up a TS meeting in the next week to discuss the layout and map inserts. Then I will start on building.
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#2 (permalink) |
![]() ![]() Join Date: May 2003
Location: Rhode Island
Age: 30
Posts: 4,135
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Re: dune buggy race.
I have been thinking of this dunebuggy death race often. I love these ideas, coldbore- I tried making a track, but I didn't like it at all. I can't wait to see what you come up with!
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#3 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,826
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Re: dune buggy race.
You guys have messed around with the map editor? Is there a way to make a new game-type?
I was thinking of the game being something that everyone could play at the same time, that way pubbies wouldn't ruin it when they join the server and have no idea what's going on. Maybe use the king-of-the-hill game type, and arrange for the finish line/checkpoint to be set up in such a manner that everyone that drives across it earns a certain number of points for their team. You'd have to ensure that it's impossible to sit in the finish line/checkpoint and that it's impossible to cross it the wrong direction. No helos, obviously. Teams can decide whether they want to concentrate on having more racers trying to earn points by crossing the finish line/checkpoint, or if they want to concentrate on ambushing the opposing team's racers to preven them from crossing the finish line/checkpoint. Getting the game to register players crossing the finish line is the only thing that I can think of that makes this any harder to create than any other map. If you don't put any boats or APCs in the map, then the inner border of the track can be a huge lake with a single barrier that keeps players from swimming back to cross the finish line over and over... I know that I already posted something very similar to this in another thread, but I also know that I'm not explaining what I have envisioned very well...
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#4 (permalink) |
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Join Date: Dec 2003
Location: Wainwright Alberta
Age: 37
Posts: 233
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Re: dune buggy race.
[quote=CingularDuality]You guys have messed around with the map editor? Is there a way to make a new game-type?
I was thinking of the game being something that everyone could play at the same time, that way pubbies wouldn't ruin it when they join the server and have no idea what's going on. Maybe use the king-of-the-hill game type, and arrange for the finish line/checkpoint to be set up in such a manner that everyone that drives across it earns a certain number of points for their team. You'd have to ensure that it's impossible to sit in the finish line/checkpoint and that it's impossible to cross it the wrong direction. No helos, obviously. Teams can decide whether they want to concentrate on having more racers trying to earn points by crossing the finish line/checkpoint, or if they want to concentrate on ambushing the opposing team's racers to preven them from crossing the finish line/checkpoint.[quote=CingularDuality] I think if you get the teams allowed to ambush the racer, it would make for a regular game. My line of thinking was nobody in race except for the driver and gunner. If they want to have more than one racer, they would have to wait till the present race is over. That way they can race the winner of the other races. Race till you loose. There would be observers in the air, in helos to provide screen shots and relay messages to their team's driver. While people are waitting to race, they can practice driving via the obstacle course that will be there, or they can practice shooting on the ranges that will be set up. Yes there will be sniping ranges too (up to 1000mtrs.) First one to knock down say 5 targets win. The tartgets would be at various distances. Cool huh. It is one of those levels that needs policing frm the admins and players to make it work. If pubbies come in, they will have to wait their turn to drive. If not, we can run on our server with password. I was hoping it could be exclusive for us for now. This way, we can hone so many skills plus have a blast. Kinda like a CARNIVAL LEVEL sorta thing. Lots of things to do for all. I am trying to facilitate everyone here. As well as practice in a competitive manner all while having fun.
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#5 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,826
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Re: dune buggy race.
Quote:
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#6 (permalink) |
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Join Date: Dec 2003
Location: Wainwright Alberta
Age: 37
Posts: 233
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Re: dune buggy race.
I was thinking that too. But we should run it for us till we get the kinks outa it. Have to think of a good way to manage pubbies from going nuts on it and killin anyone who isn't on their team. Afterall, it is more of a skill competition level with sportsmanship and all. However, if you are in the race, then kill kill kill.
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#7 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,402
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Re: dune buggy race.
I think if we're going to look at specialised maps we should really keep it withing TG. That way we know the rules will be adhered to. If pubby's are joining the server, the rules will have to be extremely simply otherwise none of them will know what's going on and will ruin the experience.
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#8 (permalink) | |
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Join Date: Oct 2004
Posts: 109
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Re: dune buggy race.
Quote:
Even tougher if you make is such that it's impossible to get on to the track from the ground - require littlebird transport to the track and you only have the race teams there, while still allowing for plenty of viewing spots via overhead rope bridges that are high enough to kill a jumper and sheer cliffs on the sides that are high enough to provide "good" viewing platforms. Just some thoughts on enforcing the "rules" without locking everyone out. |
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#9 (permalink) |
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Join Date: Dec 2003
Location: Wainwright Alberta
Age: 37
Posts: 233
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Re: dune buggy race.
I was thinking of limiting weapons, but leaving the main ones that we use. You see............ in the map, is a sniper competition, as well as a hand gun "Western style end of the trail shoot." Of course, it will be monitored for time of course. So the first one to complete it wins. One judge will follow each shooter through and call when the last target is down. Cool huh.
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