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| Joint Operations - Tactics, Strategy and Missions Discussion Discussion about tactics, strategy and mission planning for Joint Operations in this forum. |
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#1 (permalink) |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,703
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Reality Mod - Development Talk
Just thought I'd start a thread for following what's going on with the next beta version of this mod. Brutal Arts, the team working on this, now has their own site and forums here. Much of the discussion is over several posts in ther forums, but the devs are very involved in it all.
I am pretty hooked on this mod and plan to stay on top of its development. I'll post news and interesting info from there, linking to forum threads if the info isn't easy to encapsulate in a brief update here.
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#2 (permalink) | |
![]() Join Date: Jan 2004
Location: Ithaca NY
Age: 37
Posts: 1,703
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Re: Reality Mod - Development Talk
First update...
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#4 (permalink) |
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Join Date: Oct 2004
Location: L.A. area
Posts: 96
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Re: Reality Mod - Development Talk
I posted the following suggestions over at Brutal Arts and received this encouraging response from their "super administrator":
AT-4, RPG & .50 cal mod suggestions VET72 - 2/8/2005 at 03:42 PM Some suggestions coming out of our enthusiastic testing of the mod by Tactical Gamer members and server visitors: (1) Create back-blast effect for AT-4's and RPG's so that anyone standing too close behind them is injured or killed when they're fired. (2) Make .50 cal rounds from sniper rifle able to piece light armor and damage other vehicles. Particularly in vulnerable areas of light armor, like front and sides. banshee - 2/8/2005 at 11:27 PM both very good and realistic ideas, we'll see what can be done about the 1st but i believe the 2nd is pretty easy to implement ![]() |
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#5 (permalink) |
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Join Date: Oct 2004
Location: L.A. area
Posts: 96
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Re: Reality Mod - Development Talk
Question for Apo and Orion:
See my exchange with Bansheel of Brutal Arts, below, after I reported this bug. This happened on both the TG server and Orion's "server/computer." Could you either give me the answer to relay or go register at Brutal Arts and reply yourselves? BUG: No weapons on spawn VET72 - 2/8/2005 at 03:46 PM All of us testing the mod on the TacticalGamer server last night came into any game -- AAS or co-op -- with no weapons, regardless of what loadout we'd pre-selected. Once we visited any armory, we had a full loadout. banshee - 2/8/2005 at 11:26 PM ok cheers for letting us know about this. Don't mean to be a pain but whats are the settings you were running etc and is oyur server still up so we can take a look ? cheers again |
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#6 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,806
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Re: Reality Mod - Development Talk
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