Welcome to Tactical Gamer

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 15 of 24
Discussion: Joint Operations / Joint Operations - Tactics, Strategy and Missions Discussion - Hints and Tips - I found most of these tips in the TeamWarfare.com forums. Rogue there found it somewhere
  1. #1

    =Sarc='s Avatar

    Join Date
    May 2003
    Location
    Ottawa, Canada
    Posts
    4,862

    Hints and Tips

    I found most of these tips in the TeamWarfare.com forums. Rogue there found it somewhere else and started a hints and tips thread.


    Advance & Secure

    - Never leave your bases undefended. Take up a grenade launcher and have fun! Unlimited ammo and can fire fairly rapidly. Really good at base defense and can fire as far as the eye can see. - Briguy992

    - The jeeps with machine guns can be taken onto hills for air defense. A couple mobile machine guns, as jeeps are, on the side of hills against a helicopter and the odds are in your favor to beat that copter.. - tiwaz-MW-

    - While guarding your own base - don't get too comfy at an openly emplaced weapon - especially if you failed to demolish a chopper that ducks behind a hill - and it doesn't reappear..chances are they are creeping in for a sniper kill. - EyeInStein

    - Here?s one for all Pilots. If you?re taking fire fly into the sun putting yourself between your enemy and the sun. I find that the sun glare is very effective in escape and evading trouble. Or attack the opposing forces base coming from the direction of the sun. - Gunny-TNT

    - Ground/Water vehicals work better for attacking and taking over a base 90% of the time over using a helicopter. - Wall-BMF

    - After you take over a base stick around, hop on a mounted gun and play some heavy defense for 5 mins or so. The easiest kills come from defending with mounted guns. - Wall-BMF

    - Remember #'s in the base circle mean a lot! If you find yourself in an enemy base outnumberd 10 to 1 with enemy defenders on .50 cals and APC's, just lay low and hideout in the circle area. Let them try to find you. You can get a lot of kills just hidding in the enemy base circle and waiting for them to cross your path. Also staying alive and not killing anyone can at times be more valuable then killing 3 enemy's and dieing. (this is not TDM, they can spawn back in and you want #'s in their circle!!) - Wall-BMF

    - If you are driving a vehicle and you have passengers, especially someone on the 50, do not charge into the base, stop, and bail out.. Move to the outer parameter of the base, outside the sand bags in Kombang, and circle the base a few times to let the 50 gunner spray the camp. Then you want to spiral inside the parameter and circle the bunker a few times so the gunner can clear the inside of the bunker. - tiwaz-MW-

    Vehicles

    - You can change the vehicle speed using Z, X, and C buttons. Z being low gear, X is Mid Gear, and C is High Gear. - Sphire

    - You can disable mouse steering while driving by holding down the right-mouse button. Use it to look around - Sphire

    - When flying a helicopter, you can orbit a target by holding down W and A or D. This will also turn mouse steering off so that you can look down at the target you are orbiting. This allows the gunners to get a solid platform to fire from. - I like tacos

    - While you're in a vehicle you can use Shift key + the Seat # to quickly change positions within the vehicle. Works great for quickly changing gunner positions or from going from driver to gunner... - schu

    - Press "E" to raise altitude and "Q" to lower altitude in a helicopter - tiwaz-MW-

    - There is a little dark grey 'X' in front of the copters that can shoot. You have to line that up to your target. The weapons on the helos are fixed so at whatever angle the nose is pointing is where you will fire towards. - tiwaz-MW-

    - Low flying choppers don't seem as easy to spot. - EyeInStein

    - Stop your transport outside an encampment - giving your passengers some time to get off, oriented and in position of their own chosing. - EyeInStein

    - If you don't want to hold down those orbit keys, you can fly free hand w/ mouse by just watching your gps and stay just outside the zone ring of the opfors base. Also, make sure you check the layout of your crew in the chopper. Flying circles around a base is useless if the gunner is on the opposite gun. - Eclipse-EVOL

    Weapons

    -If you choose the engineer slot with a mortar for your weapon team with another player who can be your laser sighter, seems a few people were laser pointers yesterday, but no mortar men near them to provide the attack. This looks like it could be a nice addition to the player options if players work together and perform their attacks as a team... - KillroyV

    - How to use the mortar: To use the mortars with the designator. You have to have one brave person go and designate a target. After a target is designated another person can be as far as about 450m from the target and fire rounds. As an engineer you have mortars selected and then right click your mouse like you are bringing up a scope, this will drop you to a knee and bring up a range in the middle of your screen. You then press M and this will bring up a small map which you can use to aim where you want your mortars to go. Once the person designates a target everyone will see that spot on their map. As the engineer you then make sure you are within the distance of that target and use your mouse to move the aiming circle over the designated area and fire away.

    - I dont know if this is much of a tactical thing, but I load up a hummer in the back of a loader heli and I use the 50cal like a tail gunner... Fun Stuff. - Teller

    - Use your claymores.... If you are the only one defending a base, drop a claymore at both entrances of the bunker... Someone is bound to try to get in at some point... After dropping your claymores, don't forget to rearm yourself with a new batch from the armory... - schu

    User Interface

    - Hit B for binoculars, they work pretty well, even on a chopper. - sphire

    - Pressing "U" will show all of the recent conversation. - sphire

    - Voice commands are initiated using the F9 and F10 keys, for commands that use the number "10" just hit 0. - sphire

    - Hitting Tab during gameplay will display the players list with all the players (it's equal to hitting K on BHD). - DN-Viper

    General Gameplay

    - During games hosted by other players, you may be able to change teams
    in mid-game. This depends on whether the game is hosted with this option.
    To do change teams, press the ~ key (without pressing the SHIFT key)
    to open the command line. Enter "server changeteam" (without the quotes).
    Apparently, it's not enabled in the demo. I get a message that the server cannot allow it.

    -For those of you experiencing problems with TK'ing:

    Vote punting is available in the demo. Simply make sure it's turned on (it's off by default) by finding the following line in the game.cfg file:

    mpvoting = 0

    change the '0' to a '1'. The next two lines:

    mpvoting_min_players = 2

    mpvoting_percent = 0.500000

    can be modified to set the minimum number of players required in the server before punting is available. And the percentage of vote required (out of all players) before a punt can occur. Note that 0.5 is fifty percent.

    There is no time limit on voting. You can vote at any time. You vote by accessing the Commanders Menu ('V') and selecting the player tab. Find the column labeled 'punt' and place a check mark in the check box if you want that person to be punted. Note that you can only place one vote, but you may change it at any time.

    Next time that pesky TK'er starts causing problems, send him on his way! - Mr. French
    Last edited by =Sarc=; 04-18-2004 at 11:55 AM.
    JO Guides & Tutorials
    Team Element - It's who you game with.

  2.  
  3. #2


    Join Date
    May 2003
    Posts
    1,353

    Re: Hints and Tips

    nice find!


    I learned a lot.

  4.  
  5. #3

    =Sarc='s Avatar

    Join Date
    May 2003
    Location
    Ottawa, Canada
    Posts
    4,862

    Re: Hints and Tips

    I found some good tactics against a BMP/APC.

    You can easily kill people in the armored vehicle by going up close and knifing. This especially works good in water with the large rebel knife! At least, it works better than the JO knife. Anyway, if trying to knife them out won't work, just stay right beside it and he can't shoot that low! Eveantully he'll get out to get you "manually" and you'll be ready. Or, shoot through the eye-holes in the front - you can kill the drive or passengers, including the gunner, that way. - EFU-Mossod
    I've tried shooting through the windows but they're bullet-proof. I pretty much try to get close so I'm safe and wait for the person to exit the vehicle. Jex found out that satchel charges work wonders and maybe he can explain some good tactics with getting in for the drop then moving to a safe distance.

    I do want to try out using the chinook again and transporting a bunch of soldiers plus a APC to a discreet location. Another tactic I want to try is loading up a helo with soldiers carrying satchel charges. Then we can do a fly-by and drop them on the enemy.
    JO Guides & Tutorials
    Team Element - It's who you game with.

  6.  

     
  7. #4


    Apophis's Avatar

    Join Date
    Oct 2001
    Location
    Northeast, USA
    Age
    39
    Posts
    9,963
    Blog Entries
    10

    Re: Hints and Tips

    Quote Originally Posted by =Sarc=
    I found some good tactics against a BMP/APC.

    I do want to try out using the chinook again and transporting a bunch of soldiers plus a APC to a discreet location. Another tactic I want to try is loading up a helo with soldiers carrying satchel charges. Then we can do a fly-by and drop them on the enemy.
    That worked great..

    Sarc and I played a bit with the chinook. You can fit two APC's or an APC and two 2-axle vehicles on the thing. I tried doing an air-drop at about 500 ft from the chinook in an APC by just driving out of the back, it works...

    Bear that in mind.. We could have two APC's filled up, in a chinook, have it fly over and we just drive out the back into the water and pull up onto land.

    Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

  8.  
  9. #5


    Join Date
    May 2003
    Posts
    1,353

    Re: Hints and Tips

    Quote Originally Posted by Apophis
    Bear that in mind.. We could have two APC's filled up, in a chinook, have it fly over and we just drive out the back into the water and pull up onto land.

    Has this worked?


    sounds like it should...

  10.  
  11. #6


    Apophis's Avatar

    Join Date
    Oct 2001
    Location
    Northeast, USA
    Age
    39
    Posts
    9,963
    Blog Entries
    10

    Re: Hints and Tips

    Quote Originally Posted by fr1j0l3
    Has this worked?

    sounds like it should...
    It has absolutely worked. The hardest parts are:

    * Getting drivers and gunners for each APC
    * Getting everyone quiet on TS2 so it can be clearly communicated when they should back the APCs out over the ocean.

    Diplomacy is the art of saying "good doggie" while looking for a bigger stick.

  12.  

     
  13. #7


    Join Date
    May 2003
    Posts
    1,353

    Re: Hints and Tips

    Have them back into the helo, then use the F10-keys to tell them when to shove off.

    So like 5 people...1 pilot, 2 each on APCs.... that's a wicked assault team.

  14.  
  15. #8
    jex
    jex is offline

    jex's Avatar

    Join Date
    May 2003
    Location
    United Kingdom
    Age
    40
    Posts
    3,518

    Re: Hints and Tips

    Or load up both Apc's so we have an assault force. The apc's drive into the base and provide overwatch whilst the assault force piles out and captures the flag.

    As for Claying APC's in your base just look where the gun is pointing. That is the direction they are looing. Remember it is x2 zoomed so their FOV is extremely limited. When they are firing at something move from your hidden location and use every bit of cover available. Keep an eye on that cannon - if it turns towards you hit the deck or get behind cover moving directly towards it.

    Remember the cannon can only go down so far and once you're under it's LOF your safe from it. Keep your main weapon out until you are next to it as the gunner may get out. If poss have a team-mate distract him whilst you move in. Then lay that satchel and switch straight to the detonator. Only 1 charge is needed. Now run away from the opposite direction the gun is facing and hit that clicker - BOOM!

    If you're in an APC defending the base throw some claymores around it before you get in. Should kill a few people trying to satchel you!
    Jex.


  16.  
  17. #9

    LOWDRAG's Avatar

    Join Date
    Mar 2004
    Location
    Boston
    Posts
    253

    Re: Hints and Tips

    Can someone please post a screen of their key's....

    I heard on comm's while playing last night the "Shift - # combo" When your in a Jeep / APC ect.. to go from driver to gun.. It's not working for me.

    Also for some reason my kneel , prone key's wont take.. I had them a little backwards (the way I normally use them ) tried to fix it and now I cant get the kneel to work.

    Also...
    I would love to see how everyone's got their flying key's mapped...
    There were some good flyer's last night that were shooting real well.. not just the pass fireing , go past and come back around for another spray....
    I've never gotten killed so many times by a chopper firing the mini guns as I did last night..


    THANKS FOR THE EFFORT.. I have a feeling posting all these key binds is going to be a little more work than anyone wants to do , I (and I'm sure some other's) will appreciate it.

  18.  

     
  19. #10

    =Sarc='s Avatar

    Join Date
    May 2003
    Location
    Ottawa, Canada
    Posts
    4,862

    Re: Hints and Tips

    I use the defaults for most of the keys. I think JO has some problems with key bindings if you change them from default. Shift + # should work to change vehicle positions. Some have reported that it doesn't work but they did remap the Shift (use item) key, even when trying the remapped key.

    As for the kneel and prone key binds, it probably didn't save them. JO isn't very good at remembering things. I've found that if you remap keys while joined to a server, it will not take on the saved settings until the next round. I guess when the map reloads it reloads the settings. I discovered this by altering the sound volume and finding that nothing changed until the next round. My suggestion is do all your key mappings before you join a server. You may even have to exit JO just to be sure the mappings are saved.

    Oh, helo flying isn't hard to get used to. The lean keys will make your helo go up and down. Forward and backward do exactly that. Use the mouse to point where you want to face. If you want to turn your head without turning the helo, hold down right-mouse (this may not work if you're remapped right-mouse). You can also try some things like your keyboard left and right keys to turn if you want to look at the area you're circling. Your prone, kneel and stand up keys also control your vehicle speed. Prone will set your vehicle to the slowest speed and stand up to the fastest.
    Last edited by =Sarc=; 04-29-2004 at 10:20 AM.
    JO Guides & Tutorials
    Team Element - It's who you game with.

  20.  
  21. #11

    LOWDRAG's Avatar

    Join Date
    Mar 2004
    Location
    Boston
    Posts
    253

    Re: Hints and Tips

    I think I'm going to have to rehash this and try the defaults.....

    Shift for me is the Weapons buying...
    To fly;
    PageUP=up
    PageDown=down
    D=left
    A=right
    The mouse to fire and can steer also.

    You gotta see me moving around the keyboard, mouse , back to the keyboard.. it's freaking hilarious.

  22.  
  23. #12
    jex
    jex is offline

    jex's Avatar

    Join Date
    May 2003
    Location
    United Kingdom
    Age
    40
    Posts
    3,518

    Re: Hints and Tips

    lol - I remember those days
    Jex.


  24.  

     
  25. #13

    LOWDRAG's Avatar

    Join Date
    Mar 2004
    Location
    Boston
    Posts
    253

    Re: Hints and Tips

    I'm not digging these default key's at all....

    Someone that plays this a lot want to spend 5 minutes with me on this , this weekend... reply here and I'll look for you on comms.. thanks.

  26.  
  27. #14
    jex
    jex is offline

    jex's Avatar

    Join Date
    May 2003
    Location
    United Kingdom
    Age
    40
    Posts
    3,518

    Re: Hints and Tips

    yeah if you see me come and get me.

    I have remapped a lot of my keys but I've found that my middlemouse button was acting funny when I remapped it - also I cannot get that free-look to work since I remapped my mouse too.

    Keep shift as your use key because you also need it in adjust the mag and elavation of your scope.
    Jex.


  28.  
  29. #15

    =Sarc='s Avatar

    Join Date
    May 2003
    Location
    Ottawa, Canada
    Posts
    4,862

    Re: Hints and Tips

    Here are some more hints and tips after playing JO for a while:

    General Tips

    - "What Server?!" I always hear that while we're playing. If you don't find anybody on the TG server and you still hear us playing, you don't have to interrupt comms to find the server everybody is playing on. In the server listing, click on Player List at the top-right. There's a filter for the list near the bottom-left. Type in a player's name and you'll see his info, which happens to include the current server he's on. The filter does use wildcards so you can type in '*|TG|*' to find all players that have |TG|, which most of us use, in their callsign.

    - "What's the score?!" Press Tab to see the score. It's displayed under the round's time limit at the middle-right of the screen. Press Tab again to get the player list. Press Tab once more to clear the screen.

    - "What team should I join?" If you want to join the passworded team on the TG server, just enter the password! Easy, huh? It doesn't matter what faction/side the team is playing as. If you get on the passworded team (Joint Ops), you're always on the passworded team, AKA TG team. If you want to join the other team to even things out until pubbies get on, join the server and make sure the password box is clear then select the Rebel side. If you don't take out the password, you always join the passworded team whether you selected it or not.

    - "What's the key for..." Stumped as to what the default key is for some obscure action? Press F1 and you'll get a list of all the default keys. This doesn't update so if you've remapped some keys, the list won't be 100% accurate.

    - "Should we attack?" There's a handy status indicator of the base you can attack and the base you have to defend. It's at the top-right corner of your screen. If it's blue, that means the Joint Ops team is in control of the base, Rebel bases are red. The number of attackers and defenders in the base is at the bottom of each box. In the example picture, Rebels hold Brave and Joint Ops hold Charlie. Looking at Bravo, there are 6 defenders and one JO attacker. At Charlie, there are no attackers and 5 defenders. Keep this in mind while attacking and defending. If you're attacking and you'll know you don't have the strength to take over the base. It might be a good idea to stay just outside the zone while you wait for backup so defenders won't look for you.



    Helos

    - While flying a helo, you can press spacebar to release chaff and flares. It's not very effective for now but it's something to keep in mind when the retail is released. Only the little bird helos have this ability.

    - When turning in a helo, execute it a little earlier than needed because it takes time to alter your flying vector. A good estimate is about 2 helo lengths before the actual turn. This should help while flying low near trees.

    Communication

    - Voice comms can get hectic in the heat of battle. When identifying an enemy to your team, specify these four points: vehicle type, enemy strength, direction and destination. For example, "Two helos spotted, one blackhawk and one little bird. Both are headed to point Bravo from the west."

    - This was mentioned in the first post but it's important. Use those built-in voice binds! It cuts down on communications significantly and aren't difficult to use. Press F9 or F10 to access the list and the corresponding number for the phrase.

    Weapons

    - Mortars were already explained but I want to emphasize that they don't require a team member with a laser designator. It won't be as accurate but you can still fire mortars.

    - Laser designators are for designating targets, right? Exactly! They aren't exclusively for mortar support. If you see a pesky sniper in the hills and can't effectivily describe his location to your team, use the designator and maybe someone in a helo or another sniper can take him out.

    - Sniping wasn't fully described in a post so I'll explain it here. While using the rifle, you need to adjust for elevation. This isn't Quake where you can point and shoot. Pull out the binoculars and measure the distance to target. Then you can adjust your rifle's elevation. Hold the Ctrl key and use your mouse wheel to change your elevation in 100m increments. I don't know the exact increments on the scope notches but they're around 40m.

    - Stingers are easy to use but they will change in the retail release so that pilots have some chance of evading. I find the best shots are at the tail of the helo. Front shots tend to miss and have to turn 180 for a semi-decent hit.
    Last edited by =Sarc=; 05-19-2004 at 11:00 PM.
    JO Guides & Tutorials
    Team Element - It's who you game with.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top