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Discussion: Joint Operations / Joint Operations - Tactics, Strategy and Missions Discussion - Joint Operations Sniper Tactics - I know some of us like playing certain roles but we honestly can't have an
  1. #16

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    Re: Joint Operations Sniper Tactics

    I know some of us like playing certain roles but we honestly can't have an effective team half filled with snipers. My point is another class may be better suited because of the team size and tactics it can employ. The most effective team will balance out the classes and sometimes that means players will have to take on unwanted roles. I agree classes shouldn't be forced and I never said that; but an effective team depends on how each individual plays his class and how much one will sacrifice for the team. While the sniper class can be rounded out by using vehicles effectively, a stinger will still take down air targets faster.
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  3. #17

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    Re: Joint Operations Sniper Tactics

    Well Sarc,
    I agree that the team needs to balance roles and that too many snipers on a team would be pointless. But to be honest, I have never seen that problem yet.

    LOWDRAG's example seems to point to a player who had no situational awareness of how to play the game. I often see players in remote useless spots or shouting over TS that some pubbie is blowing up our vehicles at a base they cannot capture. Or asking for someone to designate a target for them on another island while their own base is under attack.

    I think more player education is needed on the core basics of the game, rather than the assigning of classes...

    That's what we do here though...teach and develop tactics...

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  5. #18

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    Re: Joint Operations Sniper Tactics

    Good point with the tactics. I think a lot of us miss some good tips in the hints and tips thread. We need to read through it a bit more.

    Still, I sometimes see a few snipers hanging around an enemy base. I find this a waste of manpower. One spotter should be sufficient to update the rest of the team on enemy movement. Part of tactics is choosing your class wisely, not picking a certain class just because you want to play it.

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  7. #19

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    Re: Joint Operations Sniper Tactics

    Until we get some command and control established, I see nothing wrong with someone picking a particular class or operating in a particular manner. I may be frustrated that they aren't doing what I'd wish them to do, and they may be thinking the same thing about me.

    I'm right and they're wrong, of course, but I'm not the boss of them.

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  9. #20
    Cap
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    Re: Joint Operations Sniper Tactics

    Lately I have tried to mostly be a sniper, and often am hanging around the enemy base.

    My logic behind this is that as a sniper I can observe from a safe distance, kill people before they get to close, designate targets and report intel. But the main reason I am doing it is because I am waiting for the right time to move in.

    I guess I just like offense more than defense.

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  11. #21

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    Re: Joint Operations Sniper Tactics

    Quote Originally Posted by =Sarc=
    Good point with the tactics. I think a lot of us miss some good tips in the hints and tips thread. We need to read through it a bit more.

    Still, I sometimes see a few snipers hanging around an enemy base. I find this a waste of manpower. One spotter should be sufficient to update the rest of the team on enemy movement. Part of tactics is choosing your class wisely, not picking a certain class just because you want to play it.
    It's really very simple, the more communication there is amongst the team the more succesfull we will be. Lately when I join a game I will ask "what do you guys need?". Or if I can see on the map that so and so is on a hilltop (sniping) and whos a whas it is driving down a road (bmp attacking) and that guy is flying over there then I will grab defense, or whatever the needs might be.

    With so many variations of scenarios, and varying game entry points by new comers, its dang near impossible to assign kits and stick with it. But thats whats cool about JO too, you can change kits when needed. Everyone will have their favorites though. Especially as we are learning different roles. Then when the FV comes out we'll have to retrain some as well.
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  13. #22
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    Re: Joint Operations Sniper Tactics

    Why aren't we assigning a Team Leader? We have the option to do so within the game and all other games at TG are played this way. Tactical Gameplay means we work to a plan and have assigned roles.

    Given enough players we should have assigned

    Base defenders
    Attackers
    Spotters/snipers

    Defenders should use armour and stingers to their advantage. If your apc is damaged - destroy it and get a new one. Angle your apc on a hill so you can shoot down. also hunt down any snipers that are aggravating you. 1Man off-shore in a boat nading the enemy base before an assault may help too.

    Attackers should move out together and position themselves ready for an assault. They should be equipped with AT4's and/or satchels so they can deal with any armour there. Failing that helo/rocket support.
    Don't all assault from the same side - plan your attack (if everyone chucks in flashbangs before the assault it should help you a little bit). Get intel from your sniper.

    Snipers should inform attackers of what is happening in the base they are about to attack. This includes the position of any armour, who's on .50's etc. Before the main assault the sniper may wish to start picking off targets. This will draw some looking for him/her hopefully and depreciate the amount of enemy base defenders.

    Snipers should also sieze the opportunity to grab an undefended base. Get in the zone and hide whilst waiting for back up.

    If an assault fails the base defenders turn now to assault and the attackers on defence. If a sniper gets it then allow someone else a go.

    Use your resources wisely. Don't take choopers from your forward base as they may be needed for an emergency. Delta or Alpha usually has more helo's so use these. If you die spawn there and load up a chinook with armour, etc
    Jex.


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  15. #23

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    Re: Joint Operations Sniper Tactics

    Jex, my God, you're not actually suggesting, dare I say it, that we get organized ?

    I like the idea of having some set roles, at least as far as who is on defence and who is on offence (and maybe, if numbers allow, one or two doing counter-sniper duty). Since we have comms, we can quickly organize, even while waiting for the game to load. I think we all pretty much know the map, and what equipment is where at spawn, so we can easily hit the ground running.

    Alternating the defence/offence groups is a great idea as well, as it gives everyone a little practice with the various roles.

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  17. #24


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    Re: Joint Operations Sniper Tactics

    I like the ofefnse/defense part too, as well as leaving the forward helos alone until needed.

    When a forward base is conqured, it would be nice for the defenders to load up on a helo and move to the next defend point, instead of hoping that the attackers that captured the base can hold it themselves while the rest boat/apc across.

    Voting a lead would be nice also, but not sure of the logisitcs.

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  19. #25

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    Re: Joint Operations Sniper Tactics

    Maybe we should break this out to a new thread?

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  21. #26

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    Re: Joint Operations Sniper Tactics

    Assigning roles can be effective as long as we're pretty flexible with them. I tend to switch often according to what we're dealing with. I spend most of the time on foot with a stinger. I take pot shots at helos from distance and re-arm quickly. But when someone tells me an APC is inbound, I'll switch to AT4, and when I spot a sniper picking us off or a gunboat dropping nades on our base I'll run back and get a sniper rifle to take them out. By staying on foot most of the time, I can be a flexible defender that can re-equip myself in 10-30 seconds for whatever the current threat is, and when our in-base numbers rise or I see several people teaming up for an assault, I can hop on the helo in no time to add an extra body to the assault.

    So much of the game is just choosing the right time to attack/defend. I think it would be best to designate a core offense/defense, one or two people for defense and a sniper or two for offense. Then have the rest of the team play a swing offense/defense, positioned to hold off assaults but ready to attack when it's decided as a group.

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  23. #27

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    Re: Joint Operations Sniper Tactics

    Quote Originally Posted by H-Hour
    So much of the game is just choosing the right time to attack/defend. I think it would be best to designate a core offense/defense, one or two people for defense and a sniper or two for offense. Then have the rest of the team play a swing offense/defense, positioned to hold off assaults but ready to attack when it's decided as a group.

    This is a perfect setup, and I think would work well in the fluid JO battles.

    If we got a few people to be dedicated defense and a few people to be dedicated attackers (more like scouts) and everyone else just adapt roles as needed, It would work well. Players just need to learn when to hang around and defend though. It is hard not to go right back to the attack after being killed on the "other island", but sometimes defense is needed.

    The defense group would probably notify players when they needed some help...

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  25. #28
    jex
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    Re: Joint Operations Sniper Tactics

    I disagree with this point. Who's going to always want to play defence? I hate it but find more likely that I'm the constant one doing it because everybody else runs off. Without any coordination and timed assaults, how is it going to work?

    I thought the point of TG was Tactical Gameplay?
    Jex.


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  27. #29

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    Re: Joint Operations Sniper Tactics

    Quote Originally Posted by jex
    I disagree with this point. Who's going to always want to play defence? I hate it but find more likely that I'm the constant one doing it because everybody else runs off. Without any coordination and timed assaults, how is it going to work?

    I thought the point of TG was Tactical Gameplay?

    Wow...relax there Sir Jex...

    Regarding your thoughts on defenders: We could always decide in-game (based on the size of our opfor) how many defenders we need and then the last few people to spawn at the base become the defenders. Attackers who get killed will ask if anyone on defense would like relief (be free to go on the offensive). This way no one gets stuck in one role for an entire game.

    So, bottom line: If you are killed you are to relieve the current defense players if they so desire.


    Regarding Tactical Gameplay: The responsibility for maintaining a decent defense and coordinated attacks falls on all of our shoulders. If you have a player who simply spawns and runs for the nearest chopper without assessing the base conditions nor asking anyone if they need a ride, that player needs to be told what the needs of the group are. I often will ask players, when they get a little too "attack frenzied", "Hey guys, I'll stay behind and watch the base, who is staying with me?" or "Where are you planning to go in that helo by yourself?"

    To be honest, I haven't seen this happen very often. The players at TG are very responsible and will often assume the needed roles without being asked. Maybe you just had a bad experience Jex...

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    Re: Joint Operations Sniper Tactics

    Ok I have found that my best sniping so far, is between bravo and charlie. I have an area that is about 200m from either place and gives me an almost unobstructed view. I have found that crouching lets u walk completely silent.

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