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Joint Operations - Tactics, Strategy and Missions Discussion Discussion about tactics, strategy and mission planning for Joint Operations in this forum.

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Old 07-08-2004, 07:52 AM   #16 (permalink)
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Re: Chopper Tactics

Quote:
Originally Posted by H-Hour
I am still very weary of firing when riding in a helo. Is that bug where you would kill your teammates still there?
I think it is.

Embalmer and I tried the low flying, full speed drop off last night and it works! No need to stop now just get low (terrain permitting of course) and jump out. Watch out though as when you jump you usually end up 100M further away from where you pressed the exit-vehicle button. Your pilot should be the one to say when as he is in control of the chopper.
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Old 07-08-2004, 12:59 PM   #17 (permalink)
 
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Re: Chopper Tactics

Now that's great!
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Old 07-08-2004, 01:12 PM   #18 (permalink)
 
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Re: Chopper Tactics

What's the training manual say for that kind of insertion?

Jump, drop, roll!!!
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Old 07-08-2004, 01:29 PM   #19 (permalink)
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Re: Chopper Tactics

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Originally Posted by =Sarc=
What's the training manual say for that kind of insertion?

Jump, drop, roll!!!

PRAY!!!
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Old 07-08-2004, 02:51 PM   #20 (permalink)
 
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Re: Chopper Tactics

This is a gooood game!

Excellent points by all.

I can hear it now over TS....chopper flying in....dust coming up.... Pilot yells... GO GO GO GO!!!!!!!!!!!!!! Team exits takes up their respective LOS and awaits orders from the TL!! OOOOOOOO

Sounds like a movie Hmmm someone should make one
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Old 07-09-2004, 09:01 AM   #21 (permalink)
 
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Re: Chopper Tactics

When flying a helo with the miniguns, keep threats on your 10 or 2 to give your gunners an angle to hit the threat. The guns can't point directly forward and it's hard to see them there from the gunner positions anyway.
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Old 07-09-2004, 06:42 PM   #22 (permalink)
 
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Re: Chopper Tactics

Well if we now don't even have to land that chopper, has anyone tested if u could get your people to land on top of the bunkers themselves to take it from the roof down, and if u have, did take lots of trial and error to time in right?
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Old 07-09-2004, 06:45 PM   #23 (permalink)
 
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Re: Chopper Tactics

Oh and on the landing, just remember airborne school, keep your feet and knees together, head at 90 degrees from the direction of the fall and roll. I think someone should ask nova for a quick rope insertion method for the blackhawk, that would be hellacool if they could pull that off, get near the target, pilot hovers above, ropes down, team out, drop the ropes, and fly away guns blazing! Sounds like Ranger s#$t there, HOOAH!
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Old 07-15-2004, 04:26 PM   #24 (permalink)
 
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Re: Chopper Tactics

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Originally Posted by Mirfee
Also (yes... stream of consciousness here ) - it wouldn't be a bad idea if every chopper had a copilot in the passenger seat... really just a dedicated aerial defender against other choppers. This soldier should have a Stinger kitted, and armed to fire out the side window vs. other aerial threats, be they attack choppers, or transports. Most pilots expect Stinger attacks from the ground... getting locked on from the air at stand-off range would be really nasty
I fiddled with this a bit earlier today and it works like a champ. A little bird with rockets and a stinger-equiped passenger can make a dent in the other side's ability to ferry troops, etc.
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Old 07-15-2004, 04:57 PM   #25 (permalink)
 
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Re: Chopper Tactics

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Originally Posted by leejo
I fiddled with this a bit earlier today and it works like a champ.
Cool!

I was thinking that this should be SOP for *any* chopper flight. Another thought I had for copilot-as-defender would be that he is also responsible for manning flares. The pilot has enough on their plate just flying that to have to juggle another keypress when going evasive could diminsh their ability to fly effectively. If the copilot has a Stinger armed and is watchful for both airborne threats and Stinger launches, this flying duo could probably survive a bit longer.

Sidenote... I was just imagining a Blackhawk loaded with troops, all armed with Stingers. Can you imagine what it would look like to an enemy chopper pilot when a Blackhawk suddenly unleashes an entire volley of 6 or more Stingers?!?! Dodge *that* Mr. Rebel!
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Old 07-15-2004, 07:54 PM   #26 (permalink)
 
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Re: Chopper Tactics

Or how about a little bird with riflemen and AT4s on the benches. It becomes one nasy ass anti vehicle platform.
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Old 07-15-2004, 08:04 PM   #27 (permalink)
 
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Re: Chopper Tactics

Hmmm. Ima start a new thread.
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Old 07-16-2004, 06:36 AM   #28 (permalink)
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Re: Chopper Tactics

Quote:
Originally Posted by WWraven
Well if we now don't even have to land that chopper, has anyone tested if u could get your people to land on top of the bunkers themselves to take it from the roof down, and if u have, did take lots of trial and error to time in right?
You can land on bunkers but it's not worth it as you become a centrepoint for enemy fire. Also the flagpole will kill the chopper. You might be able to get on the top quickly though with practice. The fly low jump off method seems to be buggy. When you jump you seem to end up 100m from the point at which you jumped from.
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Old 07-16-2004, 06:42 AM   #29 (permalink)
 
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Re: Chopper Tactics

Quote:
The fly low jump off method seems to be buggy. When you jump you seem to end up 100m from the point at which you jumped from.
We've had success with the method the last couple nights. Bear walked us all through it a couple times on an empty server and then last night we used a fast insertion to overwhelm the enemy's last base and win the map. Just stay under 15m off the ground and everyone can pile out quickly while you're still moving.
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Old 07-16-2004, 03:32 PM   #30 (permalink)
 
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Re: Chopper Tactics

Yup--the slower choppers work better for this, but it does work. In a few seconds a base defended by 1 or 2 ppl suddenly has over a half-dozen troops to deal with, with very little warning. We're definitely on to something here. It's demanding on the pilots, but practice does pay off, as last night proved.
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