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Joint Operations - Tactics, Strategy and Missions Discussion Discussion about tactics, strategy and mission planning for Joint Operations in this forum.

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Old 10-29-2004, 05:26 PM   #31 (permalink)
 
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Re: Fireteam Tactics

Now if I can just find some people to execute this with. Thanks for all the good info. I look forward to finding some of you online so I can team up and try some of these tactics.
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Old 10-31-2004, 01:43 PM   #32 (permalink)
 
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Re: Fireteam Tactics

Quote:
Originally Posted by Modestia
I find I never use all my ammo so I'm thinging of moving up to the M240. Anyone have an opinion of how it stacks up against the other squad automatics?
I use M240 all the time Modestia and it does better job than M249 once you learn to control the extra recoil, just kneel or prone when the target is far and burst your shots ahead of the target.

You might like to check out my threads in OGN where I try to show that it's possible to be and effective gunner in Joint Ops, there's some tips there too and heaps of screenshots.

Here's a direct links to my treads dedicated to gunners:

Gunners role


Gunners wanted in Joint Ops
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Last edited by Lil' Bird; 10-31-2004 at 02:01 PM.
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Old 11-01-2004, 07:26 AM   #33 (permalink)
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Re: Fireteam Tactics

Hey LB isn't that a pic of danni minogue?

Or are you really danni minogue? If so can I have a signed copy of a Neighbours DVD?

Say hi to your sis from me.

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Old 11-01-2004, 05:41 PM   #34 (permalink)
 
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Re: Fireteam Tactics

I too use the M249 when on JO side and the PKM when on the Rebel side. I have used the M60 but the recoil is horrendous. Forget firing this thing in anything but the prone position. I love this role though!
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Old 11-01-2004, 10:25 PM   #35 (permalink)
 
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Re: Fireteam Tactics

I'm going to have to try out this gunner role. It seems like something I'd like to do.
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Old 11-02-2004, 02:55 AM   #36 (permalink)
 
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Re: Fireteam Tactics

Quote:
Originally Posted by jex
Hey LB isn't that a pic of danni minogue?
LOL jex, she's not - she's Sophie Macreau, a french actress.

Sorry about those links in my previous post, they're all gone now.


Quote:
Originally Posted by JBRanger
I have used the M60 but the recoil is horrendous. Forget firing this thing in anything but the prone position.
Tips for you Ranger:

1) Disable crosshair expread
2) Burst and lead your shots if the target is at medium range
3) Just keep pressing the trigger and fire ahead of the target when they're extremely close


Regards,

LB
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Old 11-02-2004, 01:08 PM   #37 (permalink)
 
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Re: Fireteam Tactics

Roger that. Thanks for the tips.
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Old 11-04-2004, 10:34 AM   #38 (permalink)
 
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Re: Fireteam Tactics

You're welcome JB and I should be thanking TG for all the other JO tips - Thanks TG! .
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Old 11-10-2004, 01:25 AM   #39 (permalink)
 
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Re: Fireteam Tactics

So what's the next step (asks the newest TG member) in actually trying out the team concept? I think we can practice it on the TG server, but we need to take it into "open" games online, the TG server games are small groups not representative of most of what's in the open servers.

The poster who saw the group of mostly medics swarming a base were probably watching one of the MUT teams at work. I joined up and played with them a few days -- they use an "all medic" or "almost all medic" teams approach and have enough regular players, twice a week, to field three teams of 3-5 people each. They don't use snipers or gunners at all, although they were thinking about starting a sniper squad and they convert to engineer or riflemen when certain special weapons are needed. But they also have a fatal weakness, most of the time -- an attack helicopter or well-positioned gun or mortar jeep can take out an entire squad in seconds when they're grouped attacking a base.

One thing most squads/teams I've seen lack is recon. I've played sniper more than any other position, often carrying a spotter scope so I can also mark targets for mortars. Enroute to and in position by a target, if I was on TeamSpeak with a TG team (or teams), I could easily relay back position and movement of troops, vehicles, etc. I could tell the teams that the base appeared weakest if hit from X direction, or that they should attack from two directions. And I could spot enemy overwatch snipers and be prepared to take them out concurrent with my teams' attack.

Put two snipers out in front of you, and you have excellent intel relayed in from two vantage points. Our personal point totals would suck, but the team would have a better chance of winning, which is the whole point.

So...I'm the "noob" around here even if I am a Vet. How do we get a BIT more serious about kicking some ass on other servers?

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Old 11-10-2004, 01:27 AM   #40 (permalink)
 
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Re: Fireteam Tactics

Oh, and as a P.S. to my own post, something MUT does do pretty well is -- after one or two teams take a base, they leave a team to guard it while two move out to the next base. They are also, however, defeated by well-entrenched snipers and others who are in defensive positions other than those little round concrete death traps -- e.g., in buildings that are part of some scenarios.
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Old 11-10-2004, 06:38 AM   #41 (permalink)
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Re: Fireteam Tactics

It would be great if we could get 15-20 players on at once, though it would need some co-ordination to set up. We could have seperate teamspeak channels for Attack, Defence and Recon/other. Assign Team Leaders to Attack and Defence and have it so only they can chat between all teams, and have team members only able to chat amongst themselves. All this can be quickly set up with the use of whisper keys and using TeamSpeak Overlay - it's also easy to switch channels in case we want to switch positions around.

When we (Team Element) played Tactical Elite in a friendly match, we used this technique to good effect.
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Old 11-10-2004, 07:16 AM   #42 (permalink)


 
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Re: Fireteam Tactics

Quote:
Originally Posted by jex
It would be great if we could get 15-20 players on at once, though it would need some co-ordination to set up. We could have seperate teamspeak channels for Attack, Defence and Recon/other. Assign Team Leaders to Attack and Defence and have it so only they can chat between all teams, and have team members only able to chat amongst themselves. All this can be quickly set up with the use of whisper keys and using TeamSpeak Overlay - it's also easy to switch channels in case we want to switch positions around.

When we (Team Element) played Tactical Elite in a friendly match, we used this technique to good effect.

The problem is, for me anyway, that I don't want to bother with all that crap. There's a reason why I'm not in a competitive clan (other than because I suck...). I want to have fun playing JO. I don't want to have to work at it... I don't want to have to switch to three different TS channels to ask permission from a team leader to find out if it's ok if I can fire at a guy that's coming straight towards me.

Besides, as we've seen over and over, the key to winning is simply having one person to coordinate their team. Nothing complicated, just one person that guides the team to victory.
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Old 11-10-2004, 09:04 AM   #43 (permalink)
 
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Re: Fireteam Tactics

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Originally Posted by CingularDuality
The problem is, for me anyway, that I don't want to bother with all that crap. There's a reason why I'm not in a competitive clan (other than because I suck...). I want to have fun playing JO. I don't want to have to work at it... I don't want to have to switch to three different TS channels to ask permission from a team leader to find out if it's ok if I can fire at a guy that's coming straight towards me.

Besides, as we've seen over and over, the key to winning is simply having one person to coordinate their team. Nothing complicated, just one person that guides the team to victory.
One person coordinating 15+ players can get difficult and communicating over one channel can be hectic. I've hopped on once where there were 20+ in one channel and it's not too fun. Every 30 seconds there's a joke or some jabber about something across the map.

I'd like to play tactically but I realize there are some that don't want to go to too much trouble to play. For your case, Cing, I think you aren't the only one. You can probably stay in the default JO channel along with the others that would rather loosely work together. The rest could work as a tight knit group. This should make a pretty good team of objective oriented players (tight knit group) and swing players that can dynamically respond to situations without being ordered (loose players).

I don't think one person running the team would work. We've got to get the game to the point where we can be self-automated. Each player should have an idea of what to do. It's not rocket science, it's grab the next spawn base or defend the currently occupied base. If we keep it simple, it gets easier to "manage" a team and play effectively.
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Old 11-10-2004, 09:17 AM   #44 (permalink)


 
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Re: Fireteam Tactics

Quote:
Originally Posted by =Sarc=
We've got to get the game to the point where we can be self-automated. Each player should have an idea of what to do. It's not rocket science, it's grab the next spawn base or defend the currently occupied base. If we keep it simple, it gets easier to "manage" a team and play effectively.
That's why it's no problem for one person to lead a team. Besides, when's the last time you saw 20 people on a side on our TS server?
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Old 11-10-2004, 04:05 PM   #45 (permalink)
 
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Re: Fireteam Tactics

15-20 person team is a dream. I've yet to see more than 3 of our people operating under any sort of chain of command in this game. Either I am online at the wrong times or I need to take the bull by the horns. Needless to say, if you see me online, I want to either follow your or lead you, so let me know if you want to play that way. Any structure is better than no structure.
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