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| Joint Operations - Tactics, Strategy and Missions Discussion Discussion about tactics, strategy and mission planning for Joint Operations in this forum. |
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#32 (permalink) | |
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Join Date: Oct 2004
Location: Australia
Age: 37
Posts: 46
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Re: Fireteam Tactics
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You might like to check out my threads in OGN where I try to show that it's possible to be and effective gunner in Joint Ops, there's some tips there too and heaps of screenshots. Here's a direct links to my treads dedicated to gunners: Gunners role Gunners wanted in Joint Ops Last edited by Lil' Bird; 10-31-2004 at 02:01 PM. |
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#34 (permalink) |
![]() Join Date: Aug 2004
Location: Atl, GA
Age: 29
Posts: 661
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Re: Fireteam Tactics
I too use the M249 when on JO side and the PKM when on the Rebel side. I have used the M60 but the recoil is horrendous. Forget firing this thing in anything but the prone position. I love this role though!
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#36 (permalink) | ||
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Join Date: Oct 2004
Location: Australia
Age: 37
Posts: 46
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Re: Fireteam Tactics
Quote:
Sorry about those links in my previous post, they're all gone now. Quote:
1) Disable crosshair expread 2) Burst and lead your shots if the target is at medium range 3) Just keep pressing the trigger and fire ahead of the target when they're extremely close Regards, LB |
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#39 (permalink) |
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Join Date: Oct 2004
Location: L.A. area
Posts: 96
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Re: Fireteam Tactics
So what's the next step (asks the newest TG member) in actually trying out the team concept? I think we can practice it on the TG server, but we need to take it into "open" games online, the TG server games are small groups not representative of most of what's in the open servers.
The poster who saw the group of mostly medics swarming a base were probably watching one of the MUT teams at work. I joined up and played with them a few days -- they use an "all medic" or "almost all medic" teams approach and have enough regular players, twice a week, to field three teams of 3-5 people each. They don't use snipers or gunners at all, although they were thinking about starting a sniper squad and they convert to engineer or riflemen when certain special weapons are needed. But they also have a fatal weakness, most of the time -- an attack helicopter or well-positioned gun or mortar jeep can take out an entire squad in seconds when they're grouped attacking a base. One thing most squads/teams I've seen lack is recon. I've played sniper more than any other position, often carrying a spotter scope so I can also mark targets for mortars. Enroute to and in position by a target, if I was on TeamSpeak with a TG team (or teams), I could easily relay back position and movement of troops, vehicles, etc. I could tell the teams that the base appeared weakest if hit from X direction, or that they should attack from two directions. And I could spot enemy overwatch snipers and be prepared to take them out concurrent with my teams' attack. Put two snipers out in front of you, and you have excellent intel relayed in from two vantage points. Our personal point totals would suck, but the team would have a better chance of winning, which is the whole point. So...I'm the "noob" around here even if I am a Vet. How do we get a BIT more serious about kicking some ass on other servers? VET72 |
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#40 (permalink) |
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Join Date: Oct 2004
Location: L.A. area
Posts: 96
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Re: Fireteam Tactics
Oh, and as a P.S. to my own post, something MUT does do pretty well is -- after one or two teams take a base, they leave a team to guard it while two move out to the next base. They are also, however, defeated by well-entrenched snipers and others who are in defensive positions other than those little round concrete death traps -- e.g., in buildings that are part of some scenarios.
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#41 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
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Re: Fireteam Tactics
It would be great if we could get 15-20 players on at once, though it would need some co-ordination to set up. We could have seperate teamspeak channels for Attack, Defence and Recon/other. Assign Team Leaders to Attack and Defence and have it so only they can chat between all teams, and have team members only able to chat amongst themselves. All this can be quickly set up with the use of whisper keys and using TeamSpeak Overlay - it's also easy to switch channels in case we want to switch positions around.
When we (Team Element) played Tactical Elite in a friendly match, we used this technique to good effect. |
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#42 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: Fireteam Tactics
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The problem is, for me anyway, that I don't want to bother with all that crap. There's a reason why I'm not in a competitive clan (other than because I suck...). I want to have fun playing JO. I don't want to have to work at it... I don't want to have to switch to three different TS channels to ask permission from a team leader to find out if it's ok if I can fire at a guy that's coming straight towards me. Besides, as we've seen over and over, the key to winning is simply having one person to coordinate their team. Nothing complicated, just one person that guides the team to victory.
__________________
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#43 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
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Re: Fireteam Tactics
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I'd like to play tactically but I realize there are some that don't want to go to too much trouble to play. For your case, Cing, I think you aren't the only one. You can probably stay in the default JO channel along with the others that would rather loosely work together. The rest could work as a tight knit group. This should make a pretty good team of objective oriented players (tight knit group) and swing players that can dynamically respond to situations without being ordered (loose players). I don't think one person running the team would work. We've got to get the game to the point where we can be self-automated. Each player should have an idea of what to do. It's not rocket science, it's grab the next spawn base or defend the currently occupied base. If we keep it simple, it gets easier to "manage" a team and play effectively. |
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#44 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,073
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Re: Fireteam Tactics
Quote:
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
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#45 (permalink) |
![]() Join Date: Sep 2003
Location: Rancho Valle de San José, Alta California
Posts: 198
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Re: Fireteam Tactics
15-20 person team is a dream. I've yet to see more than 3 of our people operating under any sort of chain of command in this game. Either I am online at the wrong times or I need to take the bull by the horns. Needless to say, if you see me online, I want to either follow your or lead you, so let me know if you want to play that way. Any structure is better than no structure.
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