I've gleaned a lot of thoughts on this off of various people, mostly Leejo. So these aren't all my theories here.
It seems to me that JO really rewards a herd mentality. Loners are easily picked off, even when working as part of an overall strategy, but a cluster of players staying close together seem to have a good survival rate. With that in mind, I think we stand to gain a lot by setting up fireteams in game, and working hard to stick together and act as a few clusters of strong forces. When I say stick together, I generally mean sticking very closely together. This concentration of firepower seems to be quite effective. A few of the benefits are:
1) Coordination becomes easier as 15 individual players act as 3-5 fireteams. We don't have to process 15 friendly locations, or coordinate their movement at the same time.
2) Units can bring more varied firepower to the table at any time. By organizing their kit loadouts any fireteam can be prepared to handle ground/air/water vehicles, infantry, snipers, etc.
3) Overlapping arcs of fire and multiple friendlies around at all times makes it much easier to pick off those singles, so if the enemy surprises you and takes you out, there is a high probability that the rest of your fireteam will hone in on that enemy and eliminate them.
I see two basic approaches to setting up these fireteams. The first is the
Objective Units method and the second is the
Full Force method (titles are fun).
Objective Units
This method would involve setting up fireteams based on a role within the overall strategy. With this method I imagine having 4-5 different teams filling out different roles under the direction of an overall leader. While the individual fireteam members would stick very closely together, seperate fireteams could set up multiple attack points on a target, or multiple modes of attack on a target. Fireteams and their individual composition will be adjusted according to what's needed, but here are my ideas for same bosic setups to start:
Assault Fireteam:
1 rifleman with AT
1 gunner
1 medic
1 rifleman, engineer, or sniper according to needs
This group would be the primary assaulters. They will generally be empowered to use land or water vehicles as necessary to reach their target and would be responsible for taking objectives. Adept at putting strong firepower on a range of targets when they stick close together, they are the brunt force behind assaults. The medic will be asked to take a supporting role and stay safe as much as possible, because a medic in the field can extend the survival rate of the whole team. The medic can also act as a forward target designator for other teams.
Force Multiplier Fireteam:
1 sniper
1 medic
1 or 2 engineers or riflemen according to needs
This group would act as the eyes and ears for all our teams, primarily our assaulting teams. During assaults this team could place sniper fire on targets in the area, place mortar fire on the target, or provide overwatch against air defenses or enemy reinforcements. Depending on the needs of the time, this group could use multiple snipers or engineers. This group will need to be flexible and adept at surviving in the field a long time.
Base Defense Fireteam:
All according to needs
Some group is going to need to act as base defenders. This group would be the largest and would generally consist of a lot of firepower with a few medics or engineers thrown in as well. This group would need to be able to break themselves into 1, 2 or 3 groups depending on how many bases needed to be defended at a time, and which bases are getting hit the hardest. While not the funnest role, it is important.
Air Support Fireteam:
Engineers
Medics
This group would be the most dispersed of the fireteams. They would act in support of all other fireteams, in a wide range of methods: transporting assaulting teams into position, providing aerial support with forward targets, being a fast reaction force for bases in danger of being overrun, quickly moving base defenders up to new bases, acting as a roving medic when possible, improving the eyes of forces on the ground, and keeping other aerial targets from becoming a major threat. They would also be responsible for preserving our aerial vehicles so that assaulting forces don't need to waste a helo getting to the target. They would need to be adept at staying alive while in the air, and would need to learn when to back off of a target to not risk a bird (depending on vehicle respawn rates at the time).
The basic concept behind this setup is that with different fireteams working in coordination, you can quickly be flexible while ensuring that you're maintaining a concentration of troops at all times. Individual fireteams are empowered to work in their own ways.
The downside to this plan is that it requires a large number of people and a lot of organization.
Full Force
This concept is much simpler, involving a defending group and an attacking group. The benefit of this method is to concentrate power heavily so that our positions can be held at all times, and our attacks are difficult to thwart. The downside is that to remain as tight fireteams we will need to give up some flexibility of movement. This concept is good for smaller teams when breaking up into too many fireteams will disperse our firepower too much.
Wow, this turned out to be ridiculously long. Sorry about that. Anyway, I think this fireteam thing could be a big step forward in our general organization skills. I'm not looking to set anything in stone, but by starting to work with fireteams we can hone our strategies and skills with fireteams. I think concentrating power into teams at
all times is going to be extremely important to winning this game.