The purpose of this document is to explain the role of the medic, what to be aware of while playing as medic, and what to be aware of when a medic is on your team. First, I will go over spotting wounded teammates. Second, I will explain how to identify teammates that can be revived. Finally, I will show the undocumented features of the medic system.
The medic plays an important role in Joint Operations of keeping teammates alive and in good fighting condition. A medic will risk his life to save another soldier. By keeping teammates alive, the team can attack or defend a position longer until reinforcements arrive. As a medic, players should concentrate on saving lives, not taking them. Each revival is worth 5 points, which is worth as much as a kill.
When playing a medic, one must be able to interpret the health status of teammates. Looking at the picture below, the soldier is shown to be in perfect health indicated by the green text. There is no need to waste time healing this soldier. Players should also note that this soldier has a medical cross by his name. This indicates that he is a medic. The medical cross can also be seen on the compass spin map.
Looking at the picture below, the soldier is shown to be slightly damaged indicated by the orange text. A severely wounded soldier will have his name showing in red. Medics cannot heal themselves. So, this soldier should seek medical attention from a fellow medic. A medic heals by switching to his medkit (default key is ‘9’) and pressing the fire button when standing next to the injured person. Medkits do not use ammunition therefore can be used infinitely during the medic’s life.
It is bound to happen during a game that a teammate will die and require revival. A medic should be on the lookout for soldiers that need medical revival. When a teammate can be revived, his name will be shown in blue and a countdown appears beside his name. The countdown indicates, in seconds, the amount of time left before the soldier cannot be revived. Once a soldier is revived, he should press spacebar to spawn where he fell. I would recommend that he then go prone to minimize the chance of being shot.
The player that is dead will be shown a respawn interface. The portion shown below is the right side of the respawn panel. It lists the possible spawn points, which also doubles as a spawn queue. The Default spawn point will be available in all game types. On the left side of the screenshot, I am currently in queue at Objective Alpha with 8 seconds to spawn. If I so happen to spot a medic nearby my position on the map (not shown), I can exit the spawn queue by pressing ‘9’ (this will also give an audio cue for a medic). The right side of the screenshot now shows that I have exited the spawn queue to wait for a medic.
When the soldier cannot be revived, his name is shown in grey. Notice that there is also no countdown timer next to his name. There is nothing a medic can do for the soldier shown below. The soldier is now dead and must respawn to continue playing. If the dead soldier tries to call for a medic by pressing ‘9’, nothing will happen.
Remember, a medic must be on the lookout for injured or fallen teammates. Be quick to identify those in need of medical attention and to prioritize them based on enemy resistance, distance to casualty, health, medic ability, and time to death. It is up to you to prioritize the most important casualty. In some instances, it may be better to revive the medic instead of the sniper so that another medic is available. Or, it could be better to revive the casualty whose countdown timer is at 15 instead of the rifleman that is slightly injured. For players that have fallen and require revival, remember to look on the respawn map for nearby medics. Remember that you can exit the spawn queue if a medic is nearby instead of respawning back at base.
A well balanced attack will have a couple of medics. It can keep the team alive longer, thus the attack lasts longer. Be sure that your team has a medic or two before attacking. The benefits are worth the minor loss in firepower.