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| Joint Operations - Tactics, Strategy and Missions Discussion Discussion about tactics, strategy and mission planning for Joint Operations in this forum. |
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#1 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
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Medic Training - PICS
The purpose of this document is to explain the role of the medic, what to be aware of while playing as medic, and what to be aware of when a medic is on your team. First, I will go over spotting wounded teammates. Second, I will explain how to identify teammates that can be revived. Finally, I will show the undocumented features of the medic system.
The medic plays an important role in Joint Operations of keeping teammates alive and in good fighting condition. A medic will risk his life to save another soldier. By keeping teammates alive, the team can attack or defend a position longer until reinforcements arrive. As a medic, players should concentrate on saving lives, not taking them. Each revival is worth 5 points, which is worth as much as a kill. When playing a medic, one must be able to interpret the health status of teammates. Looking at the picture below, the soldier is shown to be in perfect health indicated by the green text. There is no need to waste time healing this soldier. Players should also note that this soldier has a medical cross by his name. This indicates that he is a medic. The medical cross can also be seen on the compass spin map. ![]() Looking at the picture below, the soldier is shown to be slightly damaged indicated by the orange text. A severely wounded soldier will have his name showing in red. Medics cannot heal themselves. So, this soldier should seek medical attention from a fellow medic. A medic heals by switching to his medkit (default key is ‘9’) and pressing the fire button when standing next to the injured person. Medkits do not use ammunition therefore can be used infinitely during the medic’s life. ![]() It is bound to happen during a game that a teammate will die and require revival. A medic should be on the lookout for soldiers that need medical revival. When a teammate can be revived, his name will be shown in blue and a countdown appears beside his name. The countdown indicates, in seconds, the amount of time left before the soldier cannot be revived. Once a soldier is revived, he should press spacebar to spawn where he fell. I would recommend that he then go prone to minimize the chance of being shot. ![]() The player that is dead will be shown a respawn interface. The portion shown below is the right side of the respawn panel. It lists the possible spawn points, which also doubles as a spawn queue. The Default spawn point will be available in all game types. On the left side of the screenshot, I am currently in queue at Objective Alpha with 8 seconds to spawn. If I so happen to spot a medic nearby my position on the map (not shown), I can exit the spawn queue by pressing ‘9’ (this will also give an audio cue for a medic). The right side of the screenshot now shows that I have exited the spawn queue to wait for a medic. When the soldier cannot be revived, his name is shown in grey. Notice that there is also no countdown timer next to his name. There is nothing a medic can do for the soldier shown below. The soldier is now dead and must respawn to continue playing. If the dead soldier tries to call for a medic by pressing ‘9’, nothing will happen. ![]() Remember, a medic must be on the lookout for injured or fallen teammates. Be quick to identify those in need of medical attention and to prioritize them based on enemy resistance, distance to casualty, health, medic ability, and time to death. It is up to you to prioritize the most important casualty. In some instances, it may be better to revive the medic instead of the sniper so that another medic is available. Or, it could be better to revive the casualty whose countdown timer is at 15 instead of the rifleman that is slightly injured. For players that have fallen and require revival, remember to look on the respawn map for nearby medics. Remember that you can exit the spawn queue if a medic is nearby instead of respawning back at base. A well balanced attack will have a couple of medics. It can keep the team alive longer, thus the attack lasts longer. Be sure that your team has a medic or two before attacking. The benefits are worth the minor loss in firepower. |
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#2 (permalink) |
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Join Date: May 2003
Location: Tecumseh, ON Canada
Posts: 287
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Re: Medic Training - PICS
As was mentioned in a thread earlier by someone, medics are often targeted by opposing teams. Players are beginning to clue in that when they see a dead enemy not respawning right away, that this is usually an indication that there is a medic in the vicinity. Camping a dead body happens often, so be aware that you may be walking into an ambush.
When I play a medic (which is most of the time), before I go to revive someone (as long as the counter isn't dangerously low), I give the area a quick scan, and if it looks clear, only then do I move TOP speed, revive, and get out of there as quick as I can, or I will end up dead next to my teammate. |
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#3 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
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Re: Medic Training - PICS
Most definitely. Prioritizing fallen and injured teammates is very important. It's not just looking out for enemy resistance but also who needs you the most and if you can get there in time.
Eulogy PM'ed a reminder that the special weapon key (default is 'F') will also bring up the medkit. I have used it in the past but found it cumbersome to hold down the key. I ended up programming a mouse button to switch to the medkit. |
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#4 (permalink) |
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Join Date: May 2003
Location: United Kingdom
Age: 37
Posts: 3,407
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Re: Medic Training - PICS
Another good article Sarc.
Another point to mention is that some enemy players will go prone on the dead body and knife the medic when he approaches so make sure you also check the body. |
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#6 (permalink) |
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Join Date: Aug 2004
Posts: 1
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Re: Medic Training - PICS
I've found another way to make sure the immediate area arund a fallen teammate is clear....Toss a grenade at their body. I know carrying grenades makes you slower and the noise of the nade goin off can give away your intentions, but the first time this allows you to save someone it's worth the risk.
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#7 (permalink) | |
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Join Date: May 2003
Location: Tecumseh, ON Canada
Posts: 287
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Re: Medic Training - PICS
Quote:
Very good point, and there is a further benefit. Some sneaky players (*cough* Blind *cough* ) like to booby trap corpses with claymores, and frags can, and will, take out a claymore if they land close enough. |
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#8 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,600
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Re: Medic Training - PICS
Tricky stuff with corpses! I guess be sure when you die to check if the enemy does something funky with your body and warn your medic. If it's a claymore, I guess somebody is respawning.
![]() I also want to remind everybody to be aware as a medic. It's important to look out for medic requests. If you're too far from the person, you won't hear the audio cue but you will see a text message. Also, keep your eyes peeled for the blue text that signifies a player can be revived. Don't let them sit there while you pass within 50m. If name tags are on, turn them on fully. The game defaults it to "far brief" at the beginning of every map. |
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#9 (permalink) |
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Join Date: May 2003
Posts: 332
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Re: Medic Training - PICS
One Important point to a wounded player is to stand still when the medic gets there to help you... Right LUNA!
__________________
I may be old but I can still pull the trigger. Because I can't run. That makes me dangerous. :icon_lol: |
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#10 (permalink) |
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Join Date: Dec 2003
Location: Wainwright Alberta
Age: 37
Posts: 233
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Re: Medic Training - PICS
Another thing I do as I am waiting for a medic, is use the turning exterior cam as a look out. If I am in a bunker waiting, I will watch the screen to see where every one is enemy wise in the bunker and relay those to our team. If I am outside, I will do the same. Your view of the area is not the best cause of the screen showing respawn stuff, but if you look through it, you can see quite a bit. Pass it on to the other members. I will help them, even if you are dead.
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Find it, Sight it, Shoot it! :icon24: |
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#11 (permalink) |
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Join Date: Dec 2004
Posts: 5
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although meds are suppose to revived teammates, it is necessary for a med be capable of defending himself in his own right. When i play as med on JO team, my standard, tried-and-tested loadout is a m-16 with 180 rounds for long distance fire and the shotgun to compensate for the m-16's lack of automatic fire for close range defense. Many meds shun the sidearm due to the extra weight and it's redundacy to the main weapon, but many times i have found that the shotgun has saved my life where m-16s fail.
And OSD, just use the voice emote "Hold Still" to alert the wounded that a med is behind him
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#13 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: Medic Training - PICS
Quote:
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