Is there a way to take CSS maps or ZM maps and put them in left 4 dead and they work correctly?? If there is such a way please explain the best you can in detail as to how to go about doing this thanks.
I belive I explaned this to you in theory at CSS last night.
You use GFCScape to take the levels, models and textures out of the .gfc files found in SteamApps folder. After you have found the materials, models and maps you "unzip" them to your left4dead folders materials go to materials, maps go to maps and so on.
When ingame you can then type to console map de_dust2 and it'll load it.
I haven't tested this but I know it'll work.
EDIT: Same goes with ZM. You just gotta copy paste the materials, models and maps and put them to L4D folder at materials, models and maps and you are all set.
Bravo Microsoft, you have now surpassed EA in poor decisions and once and for all seized the crown for the worst 'Reveal' ever. That EA were standing there on the stage with you when you did it was...
Posted By Wicks (0 Comments)
05-22-2013, 01:04 PM in Wicks
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
Posted By E-Male (0 Comments)
05-09-2013, 03:18 PM in E-Male
Took a gamble and got a refurbished 30 GB OCZ Vertex 1 off of NewEgg for the low, low price of $30. Had some trouble getting the drive to be recognized by Windows or by my BIOS. Had to use a jumper...
Bookmarks