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01-17-2009, 05:41 PM
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#2 (permalink)
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Join Date: Jan 2006
Posts: 788
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Re: Custom Campaign - Dead City
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01-25-2009, 04:59 AM
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#3 (permalink)
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Join Date: Jan 2006
Posts: 788
Tournaments Joined: 0 Tournaments Won: 0
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Re: Custom Campaign - Dead City
Beta 6 map, released 1/25/09
http://rapidshare.com/users/MBCR76
Its pretty good. Of course, no SDK so many rooms are kind of bland. 5 cresendo events for the first map, rough gameplay per team is actually 20-25 minutes, even with fast run through. Plenty of infected ladders but could use a lot better placement. Has pistols placed around as you progress that only one person can pick up per pistol.
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01-25-2009, 01:23 PM
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#4 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Re: Custom Campaign - Dead City
We should have a new custom/mods server coming online this week, and this will be the first map we put on there.... more details to come!
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01-25-2009, 03:22 PM
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#5 (permalink)
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Join Date: Dec 2005
Location: Wonder Woman's wardrobe
Posts: 5,931
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Re: Custom Campaign - Dead City
Quote:
Originally Posted by WhiskeySix
We should have a new custom/mods server coming online this week, and this will be the first map we put on there.... more details to come!
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custom maps/mods is the future
I am glad you are quick on the mark for this
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01-25-2009, 08:26 PM
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#6 (permalink)
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Join Date: Feb 2007
Location: Wherever my gallbladder isn't
Age: 21
Posts: 3,713
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Re: Custom Campaign - Dead City
can be fun and its a very big map.
takes a while to load so if you see a black screen when you first start that is what is supposed to happen give it a minute or two to finish up.
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01-25-2009, 08:37 PM
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#7 (permalink)
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Join Date: Jan 2006
Posts: 788
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Re: Custom Campaign - Dead City
Hopefully we'll all get a chance to play this map soon as the map maker is looking for more feedback!
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01-26-2009, 11:06 PM
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#8 (permalink)
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Join Date: Jan 2006
Posts: 788
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Re: Custom Campaign - Dead City
Installation:
LEFT 4 DEAD DEADCITY SERIES (BETA)
THIS IS A BETA TEST (1-5) DeadCity Series, more maps will be available soon.
You will need to have winrar or compatible extracting program.
All files downloaded will be using *.rar (filename.rar).
INSTALLATION:
1.) EXTRACT: "left4dead folder" where you can find it.
--> If you use winrar, you can extract directly to the location below instead.
2.) LOCATION: "C:\Program Files\Steam\steamapps\common\left 4 dead"
3.) TRANSFER: left4dead --> LOCATION (Overwrite Files & Folders)
4.) This is where the files should end up: C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\
Make sure you don't double up folder...
DO NOT DO THIS BELOW --> C:\Program Files\Steam\steamapps\common\left 4 dead\left4dead\left4dead
Created By: Gabriel "ilcannibal" Fayerweather
MAP: l4d_vs_deadcity01_riversideX
DATE: January 19, 2009
COMMUNITY: http://steamcommunity.com/groups/zom...04681076766515
DOWNLOAD LINKS
RAPIDSHARE: http://rapidshare.com/users/MBCR76
FILEFRONT: http://www.filefront.com
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01-27-2009, 02:42 PM
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#9 (permalink)
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Join Date: Dec 2005
Location: Wonder Woman's wardrobe
Posts: 5,931
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Re: Custom Campaign - Dead City
3.) TRANSFER: left4dead --> LOCATION (Overwrite Files & Folders)
the phrase overwrite made me a bit nervous
I spoke to W6 who said no actual files are overwritten and its only new files added
I then went in folder by folder and transfered files to my L4D directory and can confirm the files are all new additional files
I loaded the game and played the map on our new server without a hitch (its normal for the loading screen to go black and take a long time, its a huge map)
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01-27-2009, 03:22 PM
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#10 (permalink)
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Join Date: Jun 2007
Location: Finland
Age: 20
Posts: 2,522
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Re: Custom Campaign - Dead City
Don't worry about the overwrites. All the precious files are packed in archives that contain all the original stuff. You can add texture called brickwall01.vmf that'll overwrite the original one, but if you delete that you can see the original again, as it loads it from a pack file that contains all that info.
Confusing? :S
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01-27-2009, 06:11 PM
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#11 (permalink)
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Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 37
Posts: 1,931
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Re: Custom Campaign - Dead City
The other day I joined through steam group and started playing it... then I left to play vs. But it doesn't seem to be there today.
now the dead city server has no mercy on it
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01-27-2009, 06:51 PM
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#12 (permalink)
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Join Date: Jan 2006
Posts: 788
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Re: Custom Campaign - Dead City
I know the server has the other versus maps on it + dead city, not sure what happened.
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01-27-2009, 06:56 PM
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#13 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
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Re: Custom Campaign - Dead City
good feedback thanks - looks like I forgot to change the maplist <smack>
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01-28-2009, 10:22 PM
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#14 (permalink)
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Join Date: Aug 2005
Location: Wisconsin, USA
Age: 38
Posts: 1,695
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Re: Custom Campaign - Dead City
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01-31-2009, 11:54 AM
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#15 (permalink)
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Join Date: Jan 2008
Location: Indianapolis
Posts: 111
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Re: Custom Campaign - Dead City
That's a really big map. The horde def has a strong advantage on that map especially on advanced.
On the first elevator though, fyi if you happen to have an AI, they can get buggy and won't go on the lift with you. they just path from room to room and I had to tk the AI.
Think I caught a stair case or 2 that had a bunk door that you clipped into if you tried to immediately shut it...its toward the end. Lots of nooks and corners that I don't know if they are necessary really.
Pathing-wise, there's some random zombie climbing on the fence when some of the horde busts out along those narrow fenced in walk ways...instead of chasing you head on, they stop and climb a random fence.
B for zombie/horde content (alot of redundancy in the houses), B+ for overall visuals, B+ for variety, But overall I give it a B for now on just solo =) !
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