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Discussion: Left 4 Dead / Left 4 Dead - Strategy & Tactics - zombie hit boxes? - It seems there are just headshots and then 'anywhere else'. Is this right? does shooting
  1. #1

    WhiskeySix's Avatar

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    zombie hit boxes?

    It seems there are just headshots and then 'anywhere else'. Is this right? does shooting the foot do the same damage as shooting the face/chest/neck/head/breast area?
    Last edited by WhiskeySix; 12-10-2008 at 09:32 AM.

    |TG-12th|WhiskeySix

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  3. #2

    Skylark's Avatar

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    Re: zombie hit boxes?

    seems that way to me. When I am surrounded by a hoard and there are friendlies close by, but can't see them (too many or I'm puked) I just start shooting down at a 45 degree angle or so... blasting legs off. Harder to accidentally shoot a team mate. Or I crouch and shoot UP at a 45 degree angle. but usuallyd own. Or diagonally to the side. Or I jump up, grab the ceiling and drop a nuke... wait.. who put this colored stuff in my water? THE WALLS! THE WALLS ARE COVERED IN SPUNKY GUNKY SPIDERS!
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos




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  5. #3


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    Re: zombie hit boxes?

    Whiskey, here are the total listings for all types of damage in this game. If you want to reformat it to look prettier and put it up as a sticky, feel free, but the credit for putting up these numbers goes to Phoebus.

    Infected Statistics
    Normal Infecteds (25/50/75/100 Health, 50 in Versus) (that's easy/normal/advance/expert difficulty)
    Hunting Rifle: Everywhere: Instant Death
    Pistols, Uzi, M16 & Shotguns:
    Head: Instant Death
    Other: 100% Damage
    Boomers (50 Health)
    Hunters (250 Health)
    Smokers (250 Health)
    Head:
    Shotguns: 125% Damage
    Others: 400% Damage
    Torso: 125% Damage
    Arms: 100% Damage
    Legs: 75% Damage
    Tanks (3000/4000/8000/8000 Health, 6000 in Versus)
    Everywhere: 100% Damage
    Witches (1000 Health)
    Pistols, Uzi, M16: Everywhere: 50% Damage
    Hunting Rifle: Everywhere: 100% Damage
    Shotguns:
    Head: Between 500% and 1000% Damage
    Other: Between 250% and 400% Damage
    Melee Attacks
    Boomer: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
    Hunter: 10 Damage (1s/hit, 10 DPS) (Area of Effect)
    Smoker: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
    Tank: 24 Damage (2s/hit, 12 DPS)
    Special Attacks
    Leap: Up to 25 Damage (Area of Effect Stun)
    Pounce: 5 Damage/Hit (0.55s/hit, 9.1 DPS)
    Tongue: 5 Damage/Hit (1.1s/hit, 4.55 DPS)
    Rock Throw: 24 Damage (2s/throw, 4s recharge, 4 DPS) (Area of Effect)
    Delays
    Vomit: 30s recharge
    Leap: 1s buildup
    Tongue Miss: 3s recharge
    Tongue Break: 15s recharge
    Weapon Statistics
    Pistols
    Damage:
    Point Blank: 35 Damage
    Smoker Range: 22 Damage (100 ft)
    Long Range: 13 Damage
    Friendly Fire: 0/1/6/35 Damage, 1 in Versus
    Penetration:
    Walls: Normal (100%)
    Infecteds: Normal (2)
    Single Pistol:
    Rate of Fire: 300 rounds/min (3s per clip)
    Reload: 2s
    DPS: 175 damage/s, 105 sustained
    Dual Pistols:
    Rate of Fire: 600 rounds/min (3s per clip)
    Reload: 2.8s
    DPS: 350 damage/s, 181 sustained
    Uzi
    Damage:
    Point Blank: 19 Damage
    Smoker Range: 15 Damage (100 ft)
    Long Range: 11 Damage
    Friendly Fire: 0/1/3/19 Damage, 1 in Versus
    Penetration:
    Walls: Normal (100%)
    Infecteds: Normal (2)
    Rate of Fire: 1000 rounds/min (3s per clip)
    Reload: 2.4s
    DPS: 317 damage/s, 176 sustained
    M16
    Damage:
    Point Blank: 32 Damage
    Smoker Range: 31 Damage (100 ft)
    Long Range: 29 Damage
    Friendly Fire: 0/1/5/32 Damage, 1 in Versus
    Penetration:
    Walls: Extra (150%)
    Infecteds: Normal (2)
    Rate of fire: 700 rounds/min (4.3s per clip)
    Reload: 1.8s
    DPS: 373 damage/s, 262 sustained
    Hunting Rifle
    Damage:
    All Ranges: 90 Damage
    Normal Infecteds: Everywhere: Instant Death
    Friendly Fire: 0/3/15/90 Damage, 3 in Versus
    Penetration:
    Walls: Extra (100%)
    Infecteds: Infinite
    Rate of fire: 225 rounds/min (4s per clip)
    Reload: 3s
    DPS: 338 damage/s, 193 sustained
    Pump-Shotgun (10 pellets per shot)
    Auto-Shotgun (12 pellets per shot)
    Damage: (per pellet)
    Point Blank: 24 Damage
    Smoker Range: 14 Damage (100 ft)
    Long Range: 7 Damage
    Headshots: No extra damage (except for Witches)
    Friendly Fire: (per pellet) 0/1/4/24 Damage, 1 in Versus
    Penetration:
    Walls: Normal (100%)
    Infecteds: Infinite
    Pump-Shotgun:
    Rate of fire: 69 shots/min (7s per clip)
    Reload: 0.5s/shell & +1s when empty
    DPS: 274 damage/s, 175 sustained
    Auto-Shotgun:
    Rate of fire: 200 shots/min (3s per clip)
    Reload: 0.4s/shell & +1s when empty
    DPS: 960 damage/s, 411 sustained
    Last edited by Morganan; 12-10-2008 at 04:36 AM.

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  7. #4

    WhiskeySix's Avatar

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    Re: zombie hit boxes?

    <squints>

    <rubs eyes>

    what?

    |TG-12th|WhiskeySix

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  9. #5

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    Re: zombie hit boxes?

    Wow nice Morganan lol
    FUN FUN

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    Re: zombie hit boxes?

    Auto-Shotgun:
    Rate of fire: 200 shots/min (3s per clip)
    Reload: 0.4s/shell & +1s when empty
    DPS: 960 damage/s, 411 sustained
    that is why the auto-shotty rules
    Reapator, overlord of ponies


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  13. #7

    Kebab-Kastike's Avatar

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    Re: zombie hit boxes?

    Someone told me once that he had checked if the witches have hitbox in their head and said there isn't one that is diffrent from something like the leg. HE WAS WRONG!
    Well I kinda knew that because I once shot witch in the head with the hunting rifle and got message "Kebab got headshot on the witch" or something like that.

    Nice statistics I must say. Auto-Shotty has my love. I tend to run out of ammo with the SMG and the Assault Rifle. Shotties never let me down.
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    Re: zombie hit boxes?

    I stole it from another forum, and the formatting used there didnt copy over here well.

    Here is his original post, maybe that will be clearer, but eventually it will get deleted as valve purges threads that dont get new posts every few months. I would suggest somebody re-do it here and it get's stickied so it doesnt get lost.

    http://forums.steampowered.com/forum...d.php?t=765242

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  17. #9

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    Re: zombie hit boxes?

    Quote Originally Posted by Morganan View Post
    I stole it from another forum, and the formatting used there didnt copy over here well.

    Here is his original post, maybe that will be clearer, but eventually it will get deleted as valve purges threads that dont get new posts every few months. I would suggest somebody re-do it here and it get's stickied so it doesnt get lost.

    http://forums.steampowered.com/forum...d.php?t=765242
    Infected Statistics
    • Normal Infecteds (25/50/75/100 Health, 50 in Versus)
      • Hunting Rifle: Everywhere: Instant Death
      • Pistols, Uzi, M16 & Shotguns:
        • Head: Instant Death
        • Other: 100% Damage
    • Boomers (50 Health)
      Hunters (250 Health)
      Smokers (250 Health)
      • Head:
        • Shotguns: 125% Damage
        • Others: 400% Damage
      • Torso: 125% Damage
      • Arms: 100% Damage
      • Legs: 75% Damage
    • Tanks (3000/4000/8000/8000 Health, 6000 in Versus)
      • Everywhere: 100% Damage
    • Witches (1000 Health)
      • Pistols, Uzi, M16: Everywhere: 50% Damage
      • Hunting Rifle: Everywhere: 100% Damage
      • Shotguns:
        • Head: Between 500% and 1000% Damage
        • Other: Between 250% and 400% Damage
    • Melee Attacks
      • Boomer: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
      • Hunter: 10 Damage (1s/hit, 10 DPS) (Area of Effect)
      • Smoker: 2 Damage (1s/hit, 2 DPS) (Area of Effect)
      • Tank: 24 Damage (2s/hit, 12 DPS)
    • Special Attacks
      • Leap: Up to 25 Damage (Area of Effect Stun)
      • Pounce: 5 Damage/Hit (0.55s/hit, 9.1 DPS)
      • Tongue: 5 Damage/Hit (1.1s/hit, 4.55 DPS)
      • Rock Throw: 24 Damage (2s/throw, 4s recharge, 4 DPS) (Area of Effect)
    • Delays
      • Vomit: 30s recharge
      • Leap: 1s buildup
      • Tongue Miss: 3s recharge
      • Tongue Break: 15s recharge
    Weapon Statistics
    • Pistols
      • Damage:
        • Point Blank: 35 Damage
        • Smoker Range: 22 Damage (100 ft)
        • Long Range: 13 Damage
      • Friendly Fire: 0/1/6/35 Damage, 1 in Versus
      • Penetration:
        • Walls: Normal (100%)
        • Infecteds: Normal (2)
      • Single Pistol:
        • Rate of Fire: 300 rounds/min (3s per clip)
        • Reload: 2s
        • DPS: 175 damage/s, 105 sustained
      • Dual Pistols:
        • Rate of Fire: 600 rounds/min (3s per clip)
        • Reload: 2.8s
        • DPS: 350 damage/s, 181 sustained
    • Uzi
      • Damage:
        • Point Blank: 19 Damage
        • Smoker Range: 15 Damage (100 ft)
        • Long Range: 11 Damage
      • Friendly Fire: 0/1/3/19 Damage, 1 in Versus
      • Penetration:
        • Walls: Normal (100%)
        • Infecteds: Normal (2)
      • Rate of Fire: 1000 rounds/min (3s per clip)
      • Reload: 2.4s
      • DPS: 317 damage/s, 176 sustained
    • M16
      • Damage:
        • Point Blank: 32 Damage
        • Smoker Range: 31 Damage (100 ft)
        • Long Range: 29 Damage
      • Friendly Fire: 0/1/5/32 Damage, 1 in Versus
      • Penetration:
        • Walls: Extra (150%)
        • Infecteds: Normal (2)
      • Rate of fire: 700 rounds/min (4.3s per clip)
      • Reload: 1.8s
      • DPS: 373 damage/s, 262 sustained
    • Hunting Rifle
      • Damage:
        • All Ranges: 90 Damage
        • Normal Infecteds: Everywhere: Instant Death
      • Friendly Fire: 0/3/15/90 Damage, 3 in Versus
      • Penetration:
        • Walls: Extra (100%)
        • Infecteds: Infinite
      • Rate of fire: 225 rounds/min (4s per clip)
      • Reload: 3s
      • DPS: 338 damage/s, 193 sustained
    • Pump-Shotgun (10 pellets per shot)
      Auto-Shotgun (12 pellets per shot)
      • Damage: (per pellet)
        • Point Blank: 24 Damage
        • Smoker Range: 14 Damage (100 ft)
        • Long Range: 7 Damage
        • Headshots: No extra damage (except for Witches)
      • Friendly Fire: (per pellet) 0/1/4/24 Damage, 1 in Versus
      • Penetration:
        • Walls: Normal (100%)
        • Infecteds: Infinite
      • Pump-Shotgun:
        • Rate of fire: 69 shots/min (7s per clip)
        • Reload: 0.5s/shell & +1s when empty
        • DPS: 274 damage/s, 175 sustained
      • Auto-Shotgun:
        • Rate of fire: 200 shots/min (3s per clip)
        • Reload: 0.4s/shell & +1s when empty
        • DPS: 960 damage/s, 411 sustained
    Last edited by Kebab-Kastike; 12-10-2008 at 10:49 AM.
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  19. #10

    Hunter's Avatar

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    Re: zombie hit boxes?

    Ahhhh! MY EYES!
    "Video games develop hand-eye coordination, and make kids into better human beings!" - Prof. Membrane

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  21. #11

    Photometric's Avatar

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    Re: zombie hit boxes?

    Nice color selection for a grey background. Makes me want to poke my eyes out.
    Without darkness, how could we measure the light?


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  23. #12


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    Re: zombie hit boxes?

    Kebab, you did that on purpose you silly goose! Still thanks!




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  25. #13

    Kebab-Kastike's Avatar

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    Re: zombie hit boxes?

    Quote Originally Posted by Superfast View Post
    Kebab, you did that on purpose you silly goose! Still thanks!
    I just pasted the code that the original poster had in his post.
    I happen to have Steam forums username and I used it to quote him and thus got the code you silly people.

    EDIT: Alright I edited it to be more eye friendly on these forums - even it still is bit of an colourfest.
    Last edited by Kebab-Kastike; 12-10-2008 at 10:50 AM.
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  27. #14

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    Re: zombie hit boxes?

    what was the orig color scheme
    powered by Windows 7

    . . . .

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  29. #15

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    Re: zombie hit boxes?

    Quote Originally Posted by Tonk View Post
    what was the orig color scheme
    The one that is in the original post that is quoted by me on that post I made.
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