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Old 01-17-2009, 05:45 PM   #16 (permalink)
Avs

 
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Re: Team Weapon Loadout

If you are shooting through a zombie (1 zombie) and a person happens to move right behind that zombie, generally the first bullet wont count towards FF. But a full blast will trigger FF, as well as consecutive shots through zombies/stuff at people.

Assault rifles with focus fire rip tanks apart now.
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Old 01-18-2009, 09:54 PM   #17 (permalink)
 
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Re: Team Weapon Loadout

You don't have to pull the bolt back on the hunting rifle to reload it, unlike some weapons. (Don't know if it makes the reload faster)
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Old 02-02-2009, 12:24 PM   #18 (permalink)
 
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Re: Team Weapon Loadout

Although I don't often use the HR, it disagree with the statement that it is ineffective at close range. It's only ineffective when moving (while not crouched) or while being bumped/hit. If you're not being bumped, you can kill an entire hoard in less than one clip in many cases. HR is awesome in the hands of someone who knows hot to use it.

I usually pick the autoshottie just because of what it does to tanks and witches. Depending on the situation, I'll often use dual pistols, and keep the auto-shottie for when the **** hits the fan. Dualies are under-rated, and keep ff to a minimum, which is huge on expert.

On finales, or other situations where there is a weapons cache, I'll often use the AR for the hoards and grab the auto for the tank. I'll do a LOT of suppressive fire and firing randomly through walls when near caches as well.
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