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04-08-2009, 08:44 PM
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#46 (permalink)
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Join Date: Jun 2008
Location: Twin Lake, MI; Home again
Age: 18
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Re: L4d Tank Tactics
Quote:
Originally Posted by Morganan
A few notes about these comments..
-Saferoom doors cannot be busted down in vs. mode.
-The frustration meter (20 seconds) does not tick down when the survivors are inside the starting saferoom whether the door is open or not.
-The tanks main job is to make sure at least 1 survivor is killed. Ideally you want to incap all 4 survivors obviously as the tank, but killing one survivor dead is far better then incapping 3 survivors and allowing the 4th to pick them all back up. 3 survivors are far easier to kill then 4 survivors as you always have the capacity to control all 3 of them with 2 hunters and 1 smoker. The closer to the beginning the tank is spawned, the more important it becomes to kill one survivors instead of trying to get them all.(again, ideally you want to incap all 4 survivors, but that isnt always realistic) Especially with the new changes to passing the tank, you cant just park him somewhere anymore, so it's far better for you to run him through the fire then the AI to do so. Since running the tank into the fire puts a timer on his life, be realistic and just concentrate on incapping one and protecting your teammates so they can kill him.
Hope that helps
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Ah, I get it. Still scared the crap out of me when the tank knocked the door down.
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04-13-2009, 03:03 PM
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#47 (permalink)
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Join Date: Mar 2005
Location: Texas
Age: 26
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Re: L4d Tank Tactics
Another important note, even when up against a good team, do not rush in unnecessarily. A tank with 1 HP on any stage (especially a finale) is going to be able to be able to confuse and force more mistakes than any other infected. Even if you are near death, the survivors are going to either have to hunt you down or slow down a great deal to stop an ambush, and if it is a finale they will HAVE to hunt you down to progress the timer.
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06-10-2009, 05:54 PM
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#48 (permalink)
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Join Date: Jun 2009
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Re: L4d Tank Tactics
So I have a question about controling hit objects - cars, forklifts, boxes, etc -- is there a way to control how exactly the object is going to fly? Sometimes you have the survivors lined up all perfect like behind an object but when you hit it, it flies in random directions, just about anywhere except where you want it to go. Is there always an element of randomness or is it controlable?
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06-10-2009, 06:13 PM
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#49 (permalink)
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Re: L4d Tank Tactics
Quote:
Originally Posted by Ouka
So I have a question about controling hit objects - cars, forklifts, boxes, etc -- is there a way to control how exactly the object is going to fly? Sometimes you have the survivors lined up all perfect like behind an object but when you hit it, it flies in random directions, just about anywhere except where you want it to go. Is there always an element of randomness or is it controlable?
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I think you just aim like you would if there was a cross-hair in the middle of your screen. If you look up while hitting a car, it'll go up a little.
... and welcome to TG
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06-10-2009, 06:42 PM
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#50 (permalink)
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Join Date: Jun 2009
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Re: L4d Tank Tactics
Thanks ^_^
Ok, I'll try that, I have been having some awful luck with objects lately and the harder I try the worse it's getting. Last night I hit a car in Death Toll and instead of going anywhere it stood up on end and then fell back down on me. Think I took damage from it too since the survivors weren't anywhere near at the time.
Shortly after that I had 2 survivors lined up perfectly behind a a dumpster. One was so close he had to be almost touching the back of it. When I hit the box it went flying in a high arc, missing everyone (and landing on top of a bus). I don't think I was looking up at the time, but I'll pay more attention to my mouselook next time.
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06-11-2009, 02:29 PM
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#51 (permalink)
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Join Date: Jun 2009
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Re: L4d Tank Tactics
So I did some testing last night, thought I would share my results here (sorry for those that knew this already, I certainly didn't).
Indeed, your cross hairs are the best predictor of where the object will end up, but I found that different objects have different flight properties.
Heavy objects (cars, trees) fly reasonably straight and level when you hit them at a flat or slightly elevated angle. Even high angles don't add too much of an arc but you do get better distance. In general these heavy objects don't fly that far, but they also generally go in the direction you hit them and downward angles are very good at crushing already incapped survivors. Conversly, they are easily stopped by non-movable terrain objects, so it's tought to get them around or over any cover the surviviors are utilizing.
Light objects (dumpsters, baggage carts) fly at an arc no matter how you hit them, that arc increasing drastically at elevated angles. Even flat and downward angles add enough of a hop that the object can easily sail right over a close survivor, missing them entirely. They are almost entirely useless if you are trying to re-hit an already incapped survivior to kill them.
These light objects will fly *much* further than the heavy objects so with some practice you can send them up and over obstacles the survivors may be hiding behind. I managed to hit one dumpster clear over one of the buildings on the Death Doll downtown map into an area that was otherwsie lacking it hitable objects.
The downside is that these light objects are very unforgiving in terms of accuracy. I think it may depend on the angle of the object compared to yourself (more testing required), but these light objects do not necessarily fly towards your crosshairs and can go sailing off in a seemingly random direction rather than go where you want them to. They are, however, pretty dang good and playing survivior pinball (bouncing off walls) if you manage to get the survivors into a relativly confined area or corner.
I also confirmed that you can damage yourself with hit objects if they bounce/fall back into you. Haven't yet determined if there is a damage differential between hitting yourself with a heavy vs light object.
I didn't manage to find a forklift, so not sure if they are catagorized as a light or heavy object.
Last edited by Ouka; 06-11-2009 at 02:45 PM.
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06-11-2009, 02:35 PM
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#52 (permalink)
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OFP Officer
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Re: L4d Tank Tactics
great stuff ouka!!
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