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04-08-2009, 08:44 PM #46
Re: L4d Tank Tactics


"Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that your armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2
yo Twilight. im real happy for you and imma let you finish but i just want to say that The Lord Of The Rings was the best book-movie series of all time! - A guy off of one of the forums I frequent.
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04-13-2009, 03:03 PM #47
Re: L4d Tank Tactics
Another important note, even when up against a good team, do not rush in unnecessarily. A tank with 1 HP on any stage (especially a finale) is going to be able to be able to confuse and force more mistakes than any other infected. Even if you are near death, the survivors are going to either have to hunt you down or slow down a great deal to stop an ambush, and if it is a finale they will HAVE to hunt you down to progress the timer.


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06-10-2009, 05:54 PM #48
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- Jun 2009
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Re: L4d Tank Tactics
So I have a question about controling hit objects - cars, forklifts, boxes, etc -- is there a way to control how exactly the object is going to fly? Sometimes you have the survivors lined up all perfect like behind an object but when you hit it, it flies in random directions, just about anywhere except where you want it to go. Is there always an element of randomness or is it controlable?
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06-10-2009, 06:13 PM #49
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06-10-2009, 06:42 PM #50
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- Jun 2009
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Re: L4d Tank Tactics
Thanks ^_^
Ok, I'll try that, I have been having some awful luck with objects lately and the harder I try the worse it's getting. Last night I hit a car in Death Toll and instead of going anywhere it stood up on end and then fell back down on me. Think I took damage from it too since the survivors weren't anywhere near at the time.
Shortly after that I had 2 survivors lined up perfectly behind a a dumpster. One was so close he had to be almost touching the back of it. When I hit the box it went flying in a high arc, missing everyone (and landing on top of a bus). I don't think I was looking up at the time, but I'll pay more attention to my mouselook next time.
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06-11-2009, 02:29 PM #51
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- Jun 2009
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Re: L4d Tank Tactics
So I did some testing last night, thought I would share my results here (sorry for those that knew this already, I certainly didn't).
Indeed, your cross hairs are the best predictor of where the object will end up, but I found that different objects have different flight properties.
Heavy objects (cars, trees) fly reasonably straight and level when you hit them at a flat or slightly elevated angle. Even high angles don't add too much of an arc but you do get better distance. In general these heavy objects don't fly that far, but they also generally go in the direction you hit them and downward angles are very good at crushing already incapped survivors. Conversly, they are easily stopped by non-movable terrain objects, so it's tought to get them around or over any cover the surviviors are utilizing.
Light objects (dumpsters, baggage carts) fly at an arc no matter how you hit them, that arc increasing drastically at elevated angles. Even flat and downward angles add enough of a hop that the object can easily sail right over a close survivor, missing them entirely. They are almost entirely useless if you are trying to re-hit an already incapped survivior to kill them.
These light objects will fly *much* further than the heavy objects so with some practice you can send them up and over obstacles the survivors may be hiding behind. I managed to hit one dumpster clear over one of the buildings on the Death Doll downtown map into an area that was otherwsie lacking it hitable objects.
The downside is that these light objects are very unforgiving in terms of accuracy. I think it may depend on the angle of the object compared to yourself (more testing required), but these light objects do not necessarily fly towards your crosshairs and can go sailing off in a seemingly random direction rather than go where you want them to. They are, however, pretty dang good and playing survivior pinball (bouncing off walls) if you manage to get the survivors into a relativly confined area or corner.
I also confirmed that you can damage yourself with hit objects if they bounce/fall back into you. Haven't yet determined if there is a damage differential between hitting yourself with a heavy vs light object.
I didn't manage to find a forklift, so not sure if they are catagorized as a light or heavy object.Last edited by Ouka; 06-11-2009 at 02:45 PM.
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06-11-2009, 02:35 PM #52
Re: L4d Tank Tactics
great stuff ouka!!

|TG-12th|WhiskeySix
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