I thought I would put a post together with more general tips for both survivor and infected teams. This is just general information that effects both sides equally, but this is information I still get surprised that some people do not know. This stuff wont be new information to everyone, but if it helps just one person, it was worth the time to type up.
-Once the saferoom door is opened, either by the director (he opens it after a minute) or a player, the SI get instant respawns until all 4 survivors leave the SR.
-The tanks frustration meter does not go down if there is but a single survivor in the saferoom, either starting or finishing. He can stand outside all day and throw rocks inside, or stand outside all day waiting for you to come out.
The moral to the story of saferooms is, once that door is opened, you need to get the hell out of the saferoom.
Damage tips and tricks:
-normal infected do double damage to survivors either pinned by a hunter or survivors that have a smokers tongue wrapped around them. The smokers death cloud also allows normal infected to do double damage to any survivor inside that "death cloud".
-Water puts out fire! (hopefully that isnt new information to anyone!) If you are the tank and have been put on fire and you are playing on a map with water, run into the water and put out that fire!
-Rocks from the tank can be destroyed. Rocks thrown by the tank require around 80 damage to destroy, that's one shot from the hunting rifle, or 3 shots from the m-16/uzi. If the tank is trying to hang back and throw rocks, destroy them if at all possible. That not only lowers the tanks frustration meter, but raises the player controlling the tanks frustration meter! The frustration meter is a tool that is supposed to force the tank to rush in to kill you, if the survivors allow the tank to hang back and keep his frustration meter filled, the survivors stand a good chance of dying.
No meds specific:
-To many people want to play no meds servers the same way as normal servers, you simply cannot do that. Either these people dont want to do any exploring of the map for pickup items, or they want to explore every nook and cranny. The dbl pistol and T2 weapons are always worth looking for, the others items are not always worth looking for. Once you have 1 container of pills, and either 1 molly and 1 pipe (if there is a chance of a tank) or 2 pipes (if no chance of a tank) stop wandering around checking every room for items. Think of of it this way, if it takes 5 seconds to check an area off the direct path to the safehouse, and you check 10 such areas over the course of a map, you have given each infected player possibly 2 more opportunities they should not have had to spawn in and attack you.
Anyone has any tips or tricks that aren't tactic-related? Feel free to share them and I'll add them in my post and give credit where it's due.
- map reload to a mouse button. when you're using the automatic shotgun, keep the reload button pressed. This will cause you to constantly try keeping your gun full and stop you from constantly having to stab the R key.
- I guess this is more "tactical", but the key to VS success is the boomer. (With no horde, attacks rarely work.) The key to the boomer is distraction. They're loud as hell, and with a 1.0 second delay, it doesn't take much twitch for an alert survivor to pop you. The survivors need to be thinking about something else, even if just for a split second, in order for you to summon your minions. So, as boomer, look for distractions: pickup items (molatovs, 2nd pistol, pills etc) work ok, but what works best is a pounced survivor screaming for help over VOIP
- Attack (smoke/pounce) the non-boomed guys. The pukey guys, have a horde to fight off and won't be able to easily save their friends.
Boomer is key certainly. However, if you cannot get good booms off then the smoker is your next best friend. A good smoke on a single straggler can help immensely especially if only one survivor attempts a rescue. That one survivor has now split from his team and if he gets hunter pounced the other two survivors will have to double back. Even in a best case scenario for the survivors you are looking at a good chunk of health gone.
Survivor tip: If you are using the shotgun do not deplete all of your ammo, that last shell gone adds an extra second to your reload time.
Survivor tip 2: The fewer molotovs you have the better. In most situations, a pipe bomb is going to be your best explosive. The one situation in which you really want a molotov is going to be for a tank, but even then I do not personally like them. They tend to make people run around like idiots and have a bad habit of splitting your team up. If you do prefer a molotov for a tank I recommend no more than one, if everyone on your team has a molotov there is going to be a greater tendency to simply toss them in the general direction of the tank. If you have only one molotov then you only have one chance to make it count and it is pretty hard to miss a tank with a molotov.
Mollys are a great way to negate a camping boomer, they die very quickly when set on fire and the fire is out and the survivors are moving before the boomer respawns. Since being on fire doesnt grant extra dps to the hunter anymore, they are a great way to flush out hunters from the prime pounce locations. Mollys are another great tool to deny smokers the prime pulling locations. Conversely a pipe bomb is the only way to save that teammate who got snagged by the smoker when the rest of you dropped down into the sewers on nm3. Pipe bomb, oxygen tank and propane tank explosions dislodge hunters and smokers from their targets if they are within radius of the explosion.
As for the boomer, I think of him differently then most everyone else does. Maybe I'm way off base, but I think the boomer should work independant of the other infected, especially on nomeds servers. I'd much rather "boom" one survivor now then wait 20 seconds to get all 4. Think of what happens when a boomer "booms" his targets. The survivors take a position with their backs against a solid object to keep the infected in front of them. For 20 seconds they basically stand still and defend against the horde and are not progressing through the map. That means you are buying your team more opportunities to attack the survivors by making the survivors take longer to complete the map. On nomeds servers, the longer it takes the survivors to travel across a map the less and less of a chance the survivors have of reaching that ending saferoom. Sure, you want to "boom" all 4 survivors, but if it means letting them cross a consderable distance to get to that "perfect boom" location, I'd honestly rather you boom 1 right away and slow them down. My opinion about boomer usage of course doesn't mean you ignore your teammates, and good ambush locations for all of you should always be utilized if possible. I'm saying the boomer is about keeping the pressure on the survivors and slowing down their pace, the hunters and smoker are about taking opportunities to inflict damage. The only infected the boomer works well with is the tank, for fairly obvious reasons. (Dont you love when you boom all 4 survivors, then get the popup "you will become the tank"! It feels like you are being rewarded!)
I udnerstand where you coming from with the Boomer. But often a Horde will not go for 20 seconds depending on where its spawn room is. Sometimes if the room is rly close the horse is dead in a mere 10 seconds.
Then the survivors have 10 seconds of free run while you might miss a key position for attacking and/or your fellow teammates are ready to spawn but you are not.
The biggest tip for survivors I have that are playing against a good infected team:
MAKE SURE TO KILL THEM!
Often I risk a pounced guy getting hit 1 time too often by not pushing off the hunter but by headshotting it with the shotgun so itīs instantly dead.
Shoving off hunters against a good team only gives them the option to follow up and the hunter will survive and cause more trouble. By focusing on killing the hunter instead of playing shove off games you severely limit their "Insta KO" potential for your team.
I would agree that generally, Boomers should coordinate an attack with as many other Infected as possible to maximize the time that the other classes are doing damage. All other classes are far more capable at dealing damage than the Boomer or his horde, but they need the time that a little bile can afford them.
As for burning hunters: from my experiences with them, environmental fire adds no damage to pounce damage, but survivor-caused fire sources will add to pounce damage.
The game tips tell you to rush in and put preasure. But usually that is the absolutly worst thing to do.
Try buying time. If you lose control once - who cares? Buy time for a boomer to spawn and spit on the survivors. Then you possibly can run in while the other survivors pick people off.
Try throwing rocks out of cover. Throwing rocks from inside a lot of trees is perfect.
Throw rocks while hiding behind a punchable object. the survivors will have respect of the object and usually not close it.
If you hit a survivor with a rock every 20ish seconds you are all ok to continue this game for a loooong long time.
Donīt try to rush a good team with tier 2 weapons. Seriously donīt. Even a single green guy can outrun you while doing a ton of damage.
Try sepperating one from the pack. This is the best situation that can happen for you. If you manage to punch one guy down you can retreat and hide around a corner. Keep the rest of the infected spawning in over and over. If you are in need of more rage meter come out and punch the wounded guy once.
There can be nothing more frustrating for the surviors than an intelligently played tank.