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11-19-2009, 08:05 PM #1
New Guns!
Well, I've had some experience with some of the new guns and thought it would be a good idea to share my opinion on them.
The 50-Cal MG
Much more powerful/penetrating than the minigun. It also fires slower, but heats up at the same rate. Once it overheats, it needs like two minutes to cool off. I enjoyed using it because I think it has a higher turn radius than the minigun.
The SPAS Shotgun
Supposedly, it has a tighter spread than the tactical shotgun. I prefer it over the old one, not only because it looks cooler, but I think it has a slightly faster firing rate. I could be wrong on that though. The noise it makes when you shoot it sounds very satisfying though.
The AK
Less clip size and slower firing rate than the M-16, but it's much more powerful. The recoil's kinda bad, but once you start compensating for it the AK is fairly decent.
Silenced SMG and Chrome Shotgun
I didn't notice much of a difference between these and their old counterparts, except the shotgun looks much better and the SMG is silenced. The silencer doesn't help much unless it hides your highlight, which I don't think it does.
Grenade Launcher
I dislike this weapon. Slow firing rate and reload time, kinda inaccurate, and you can often hurt yourself with the explosion. That and you can't find new ammo for it.
Magnum
Only holds eight bullets, but man do they hurt! A single shot kills a normal zombie and I think it goes through. Its not as accurate as the 9-mm though.
Military Sniper
A great improvement on the Hunting Rifle. Holds thirty bullets and has great penetration. Excellent for lines of zombies.
The Three-round burst AR
Has a sixty bullet clip and has a much lower recoil than all the assault rifles. The three-round burst is fairly rapid, but has about a half-a-second (Estimate) delay before it fires again. I think it's pretty good to use.
Feel free to add to this if I forgot something.

"Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that your armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2
yo Twilight. im real happy for you and imma let you finish but i just want to say that The Lord Of The Rings was the best book-movie series of all time! - A guy off of one of the forums I frequent.
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11-20-2009, 02:09 AM #2
Re: New Guns!
Magnum
Itīs fancy BUT gives you a hugh disadvantage compared to double pistols should you get downed
In general I was a hugh shotgun maniac in L4D1 - but now I find myself using magazine weapons far more often. Since L4D2 forces you to be on the run often the slow reload of the shotguns really plays out and you get stuck somewhere.
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11-20-2009, 10:01 AM #3
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Re: New Guns!
I'd actually tend to disagree with that. I've found that the magnum is an advantage when you're downed. The other pistols can sometimes take a few shots to drop zombies, so you end up burning through more ammo. The magnum is a one shot kill and goes through a couple of zombies, so you get more bang for your buck (shot
)
That difference could be more to playing style though...
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11-20-2009, 10:26 AM #4
Re: New Guns!
I also have better experience with magnum when downed. Mainly because when I go down its easier to pick off those zombies that are closer downing you, rather than weakening them off.
Also I think the silencer removes zombie "agro", which is caused by weapon fire. Not sure about this but normally zombies rushing after you leave the safe room didn't come when I was going out alone with silencer.
M16 is my new favorite, I just feel picking off the infected from afar is far more important now. Shotgun isn't as good as it used to be, and hardly on any map gives you "instant kill" on the tank. Also it chews more ammo, is less powerful against common and you usually end up reloading it far too often.
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11-20-2009, 12:37 PM #5
Re: New Guns!
If you downed your crosshair spreads wide open - rly not a situation I wanna have an 8 bullet mag
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11-20-2009, 01:43 PM #6
Re: New Guns!
When the zombies are close enough to you, it really doesn't matter. It takes longer to reload two guns than one.


"Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that your armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2
yo Twilight. im real happy for you and imma let you finish but i just want to say that The Lord Of The Rings was the best book-movie series of all time! - A guy off of one of the forums I frequent.
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11-20-2009, 02:41 PM #7
Re: New Guns!
Thatīs so shortsighted and selfish.
Often you have to save another teammate from going down (so he can actually help you after) by shooting a smoker tonque or a hunter off. 30 Bullets > Magnum by far
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11-21-2009, 03:57 AM #8
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- Sep 2008
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- 5
Re: New Guns!
Dual pistols and SPAS shotty pwns really. (:
Can't say I'm a huge fan of the SCAR, even if it's good run'n'gun AR. Wastes a lot of ammo imo, and I much prefer to single shot with either M16 or AK.
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11-21-2009, 05:02 AM #9
Re: New Guns!
I think this thread could prove to be more useful to more people with some facts rather than a few opinions
http://forums.steampowered.com/forum....php?t=1013160Last edited by Reaperassault; 11-21-2009 at 05:21 AM.
Reapator, overlord of ponies

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11-21-2009, 11:26 AM #10
Re: New Guns!
Thank you for the info Reaper.


"Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that your armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2
yo Twilight. im real happy for you and imma let you finish but i just want to say that The Lord Of The Rings was the best book-movie series of all time! - A guy off of one of the forums I frequent.
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11-21-2009, 04:14 PM #11
Re: New Guns!
Looking at the info, I've devised some comparisons between groups of weapons. I also give a bit of a run-down as to which is 'better' to choose, if you have the choice (though I am not in anyway trying to change your particular choices or playstyle, as most of the groups have a weapon for each playstyle, and each weapon has it's own advantages).
Look at this as a to-the-point, numbers vs. numbers comparison of the weapons.
Marksman Rifles: Mini-14 (Hunting Rifle) vs. HK41 (Military Sniper)
Both rifles are identical in all aspects excluding magazine size, ammo count, and reload time.- The Mini-14 carries 15 rounds per mag, and 165 rounds overall. The HK41 carries 30 rounds per mag, and 210 total.
- The Mini-14 boasts a 3.25 second reload, whereas the HK41 reloads in 3.5 sec.
So, if a choice is presented, in most scenarios it will be best to take the HK41 for the extra ammo, both per mag and total; the only downside being the reload time being a fourth of a second slower.
Assault Rifles: M16 vs. AK-47 vs. FN SCAR
- Damage wise, the M16 has the lowest damage per shot, and the AK-47 boasts the highest per shot.
- The AK-47 has a 40 round magazine, with 400 total. The M16 has a 50 round magazine, with 410 total. The FN SCAR has a 60 round magazine, with 420 total.
- Highest Rate of Fire goes to the M16, with 11.4 rounds/sec; the SCAR gets 9 rounds/sec (3 bursts), and the AK-47 gets 7.7 rounds/sec.
- The M16 (2.35s) also gets shortest reload, followed by the AK-47 (2.5s), and the FN SCAR holding the low spot on the totem (3.35s)
- The SCAR and M16 both hold the same recoil values, whereas the AK-47 has a considerably higher recoil.
The M16 is very accurate and boasts a high rate of fire, with good ammo consumption if you fire in single shot. However, it is more than likely that you won't have that sort of level headedness when you're in the frying pan, so expect to lose a bit more ammo than you think. However, it does have the advantage over the SCAR of having the flexibility to use automatic fire, so it's a toss up.
The AK47 has low accuracy, and low rate of fire, so at longer ranges it's not your best choice. However, it's damage is significantly higher, making it a very suitable weapon for short range, and works well for medium ranges if crouching. Expect to lose more ammo with the AK47, since you'll likely be spending much of your time in the middle of the horde, spraying about.
The SCAR is a good middle ground between the two, boasting accuracy, low recoil, and medium damage. It also boasts some of the best ammo consumption of the 3, excluding at longer ranges where the M16 can perform one-shot-kills, so it's best to get to medium range with the SCAR, or let someone else take the shot.
SMGs: Uzi vs. Silenced MAC-10
- Besides Damage and Recoil, the weapons are identical.
- The MAC-10 has a damage bonus, although it is almost negligible. (Uzi: 20 dmg, MAC-10: 25 dmg)
- Both weapons have an equal maximum spread, but the MAC-10 has more spread per shot and a higher spread of first shot.
Both SMGs are similar, and there's not much reason to choose one over the other. However, the Uzi does have slightly less spread, meaning it can be more accurate out to shorter distances. It is possible that the Silenced MAC-10 has a reduced 'warning' zone for common infected, making it possible to pick your shots and move on with less contact with the infected.
Shotguns: Pump vs. Chrome vs. Benelli M4 Super 90 (Tactical Shotgun) vs. SPAS12 (Combat Shotgun)
- Damages, from least to most: Chrome (31 dmg per pellet * 8 pellets per shot = 248), Pump (25*10=250), SPAS12 (28*9=252), Benelli M4 Super 90 (23*11=253)
- Ammo: Pump and Chrome both have 8 rounds loaded, 64 total. The M4 and the SPAS12 both have 10 rounds loaded, 100 total.
- Recoil/Spread: Pump and Chrome both have identical recoil, but the Chrome has less spread. The M4 has slightly less recoil than the SPAS12, and the SPAS12 has less spread.
- Both the Pump and Chrome are similar in all other respects, same goes for the M4 and SPAS12. All have the same penetration.
- The Pump and Chrome have a lower rate of fire but quicker reload than the M4 and SPAS12.
The Pump and Chrome should be classified as the 'Tier 1' Shotguns, and the M4/SPAS12 as 'Tier 2'. In both tiers, there is a more accurate shotgun with more damage, and one with more spread (and therefore more infected being hit per shot, if fired into a crowd). The Chrome and SPAS12 are the accurate shotguns, and the Pump and M4 have larger spreads.
The more accurate group are more likely to be better in confined spaces (Hallways, funnel areas, etc) whereas the larger spread shotguns will likely be better in open areas.
Pistols: Single pistol vs. Double pistols vs. Magnum
- Dual pistols are better than a single in every respect excluding reload times.
- Magnum boasts over twice the damage, but due to it's lower rate of fire has a lower damage-rate than dual pistols.
- The Magnum's damage rate is also considerably less due to it's short clip size limiting how long it can sustain fire.
- Single pistol and Magnum share the same reload rate.
- The Magnum has a higher recoil, but similar spread.
- Ammo: Single-15 shots, Double-30 shots, Magnum-8
Magnum is better than a single pistol, excluding ammo-wise. During hordes, the difference is negligible since the Magnum will do in one shot what a pistol will do in 2, making the magazine sizes actually balance out.
Dual pistols is arguably better than a Magnum, for all situations. With a higher rate of fire, higher damage rate, and a great deal larger of magazine size, the only downside to these is the reload rate.
Melee weapons!
Fastest to Slowest (animations for each weapon have different timings, so the timings will fluctuate slightly each swing, but not far from; for instance, the machete may hit faster than the frying pan 2 times, but the other 8 times, the frying pan will beat it):- Chainsaw-100 (fuel gauge limits use)
- Frying Pan-70 damage
- Machete-50 dmg
- Crowbar-50
- Cricket Bat-50
- Baseball Bat-70
- Tonfa/Nightstick/Billyclub-50
- Katana-70
- Fire Axe/Electric Guitar (both same speed and dmg)- 70
Frying pan is hands down the best melee weapon, next to the chainsaw. HOWEVER, it is not stated whether the melee weapons have different ranges, and it is possible that weapons like the katana, fire axe, and guitar have larger ranges (and therefore can hit more zombies at once, perhaps?)
The post where this information was gathered, thanks to Reaper, has a section 'Multipliers' and 'Other Important Information', that mentions things like that the damage values listed here are not necessarily the same as the damage that is portrayed in game (like headshot bonuses, how shotguns do 5 times damage within 100 units of distance ingame, apparently).
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11-23-2009, 02:27 AM #12
Re: New Guns!
The problm with this is they are talking about you can do with twin pistols not what I or anyone without a controler with repeat fire does.
There is no way I can empty 30 rounds in 2.625s (thats as fast as the M16), as a guess 10-12 seconds would be more realistic so mabey 90-150 dps. The only benefit of the twin pistols is that you can head shot common infected quicker but the dEagle 1 shots common infected even if you hit them in the hand. And if you go down you can defend yourself with the dEagle a lot better. Most importantly you dont get carple tunnel with the dEagle, the twin pistols are very unfun weapons after a while imo.Dual Pistols:
Rate of Fire: 2 rounds/0.175 sec, 11.42 rounds/sec (2.625s per magazine)
Reload: 2.45s
DPS: 412 damage/s
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11-23-2009, 09:04 AM #13
Re: New Guns!
It seems like they made dual pistols weaker this time around. I think it took me two headshots to kill a common once. (I think it was because I grazed the ear.)
Think we should also discuss the Uncommon Infected?

"Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that your armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2
yo Twilight. im real happy for you and imma let you finish but i just want to say that The Lord Of The Rings was the best book-movie series of all time! - A guy off of one of the forums I frequent.
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11-23-2009, 04:19 PM #14
Re: New Guns!
Yes, but the same applies to using the Magnum, to an extent.
Even if you fired 2 bullets a second, you're STILL going to run out of bullets with the magnum in 4 seconds, whereas the dual pistols are going to last for 15 seconds. The faster you are, the more the damage rates apply, and therefore the point still stands.
If you can fire 16 bullets with the dual pistols, you're already rivaling the full mag of the magnum. And you have to reload half as often.
Don't get me wrong, there ARE indeed times where a magnum surpasses the dual pistols; especially true for realism mode where a magnum will one-hit-kill all common infected, and dual pistols take +2 headshots to kill.
Dual pistols and magnums are roughly equal, excluding the fact that the dual pistols have both higher firing rates and a larger magazine capacity. For this reason, they are arguably better in most situations.
(If you're wasting a dual-pistol magazine in 10 seconds, you're firing 3 bullets a second; way to be a slowpoke! A decent rapid clicking rate should provide at least 5 bullets a second, meaning you'll run out in 6 seconds. And that's still somewhat slow.)
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11-23-2009, 05:05 PM #15
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Re: New Guns!
The AK is the weapon that benefits by far the most from the laser sights. The M-16 already has the initial accuracy, so it isn't effected, and the laser sights don't have as much effect on subsequent shots as they do on the first. The SCAR likewise doesn't gain that much. Give the AK a laser-sight, and it becomes roughly as accurate as the M-16 with a much higher damage per shot.
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