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11-17-2008, 03:46 PM #1
PLaying L4D in TF2 Maps? Why, yes, you can.
[media]http://www.youtube.com/watch?v=9l7VWgknA-M[/media]
Info here:
http://csnation.totalgamingnetwork.c...news.php/10290~~ Veritas simplex oratio est ~~
No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett
<---- You know you're getting old when you rely on your forum meta-data to remind you how old you are.
My Rig
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11-17-2008, 08:02 PM #2
Re: PLaying L4D in TF2 Maps? Why, yes, you can.
Awesome

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11-17-2008, 11:39 PM #3
Re: PLaying L4D in TF2 Maps? Why, yes, you can.
OMG that will just double the map play in a jiffy. Awesome
FUN FUN
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11-18-2008, 12:15 AM #4
Re: PLaying L4D in TF2 Maps? Why, yes, you can.
Yeah, but it looks too open. I think that would make it easier.
"Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
" Ednos

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11-20-2008, 01:34 PM #5
Re: PLaying L4D in TF2 Maps? Why, yes, you can.
My god. Has anyone thought of a themed campaign tying together slightly modified versions of oilrig, piranesi, chateau, arcticstorm and militia yet?
Survivors start watching the last helicopter out bail on them at the oilrig. Determined to fight on, rationalizing there are only so many zombies on an oilrig, they make their way down to the bottom of the complex and hijack a speedboat out.
Survivors land on the boat at Piranesi, get word of rescue at an old military complex (arcticstorm) and bolt for it.
Piranesi is retooled so you have to go over the top to B first, then under to A and through to CT spawn, sealing yourself in a broken APC instead of a conventional safe room for the transition.
Chateau leads the players through both floors of the house, backyard, and ends in the sewer.
The sewer takes them into the bottom of arcticstorm, fighting their way up to the helipad but discovering it is impossible to defend and is so overrun that the military is about to bomb and napalm the complex. With your help of course. Players escape behind a barricade at the CT spawn.
From the CT spawn of arcticstorm, the survivors make a dash from militia CT spawn to the old militia outpost, where they find a radio that calls a rescue from an APC. Much like at the end of blood harvest, the survivors have to hold out in the elaborately crafted militia building.
I know we have the talent here to pull something like this off, not to mention the CS:S community.
-ZephyrYou were once like the newbie who needed a hand from above and TacticalGamer gave you it.
You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer.
Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline.
Everyone should be assumed mature until proven otherwise.
We are no clan.
We are not a single game.
We are mature, intelligent, and cooperative individuals.
We are TacticalGamer, a community above and beyond its name.

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11-21-2008, 04:58 PM #6
Re: PLaying L4D in TF2 Maps? Why, yes, you can.
In the words of Bruce Campbell, "Groovy".
"Video games develop hand-eye coordination, and make kids into better human beings!" - Prof. Membrane
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11-22-2008, 04:55 PM #7
Re: PLaying L4D in TF2 Maps? Why, yes, you can.
So, theoretically we could take any Source map, mod it, and boom shaka laka zombies?
Because I, for one, Would like to see Bill, Zoey, Francis, and Louis run hell for leather through the Eastern Front armed with PPSh and Mausers.
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11-24-2008, 10:54 AM #8
Re: PLaying L4D in TF2 Maps? Why, yes, you can.
~~ Veritas simplex oratio est ~~
No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett
<---- You know you're getting old when you rely on your forum meta-data to remind you how old you are.
My Rig
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