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11-18-2008, 06:25 AM #1
- Join Date
- Jan 2006
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- 1,233
Expert Mode Survivors!
Hey guys, anyone got stories for their adventures on expert mode? Heres some notable moments from last night's game with Sparhawk/Assault/Myself/SlappyJoel/Bolt with CaptJackD, Exploding Silver, Suid, and Kebab showing up for a few minutes on and off.
Took us 2 hours 30 minutes (minus some wait time) to finally clear Subway (level 2) of the first campaign. With no respawns, ammo issues, and health problems we died several times in the streets at the end. Our success run ended up using two pipe bombs to clear the street but we were all in red. Then as we made our way into the pawn shop, we got hit by a horde rush and a boomer which ended up killing Sparhawk and SlappyJoel. Assault got disconnected right before the streets and I made it into the SH (safehouse) with 4 hp after fending off part of the horde with the magic melee spam.
In the sewers we had a witch that was blocking the vent L section in the middle. Interestingly enough a hunter was trying to get through and tried to kill her. Though we waited (and spawned two smokers in the meanwhile), the hunter could not kill the witch even though it looked like it was doing damage. So our next strategy was headshot with hunting rifle + molotov. Unfortunately a horde came right as I was aiming my sights at the witch (since I was the only one alive at the end of subway and there are no weapons in sewer, I was carrying the only advanced weapon) and Bolt totally threw this molotov at a hole that Sloppy was covering. Hilarity ensues including Sloppy burning to a horrible death. Spar then threw his molotov (after we settled down) at the witch and I put a bullet through her head. And then hit her with most of the hunting rifle clip. Since she did not die from this, I do not believe that achievement (killing a witch in 1 shot) utilizes the hunting rifle (at least in this headshot method).
In the hospital we were able fend off the quadruple horde + 2 boomer horde + hunter smoker combo on the third floor holed up in the sissy closet. All thanks to Mr. Fancygrip for that extra melee comfort. As a side note, I did shoot a boomer through some walls which was pretty cool. I'll mention here that different weapons have different armor piercing qualities and the hunting rifle supposedly the most piercing power. Near the top we were greeted by a tank which we did not hear or see at all. This meant that Bolt got curbstomped almost immediately. I then got made into a molotov sandwitch that SloppyJoel helped the Tank with. And then he got hit by the Tank's trademark concrete missile spell. Spar tried to solo the tank but couldn't run away fast enough since he was a office manager in his previous life.
And that was about 2 hours after we had finished Subway on Expert (minus about 30 minutes of wait time). Very challenging, and extremely fun with the teamwork we had.
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11-18-2008, 10:26 AM #2
Re: Expert Mode Survivors!
Awesome...I was too busy getting handed to on the roof of the hospital waiting for the heli to arrive.
It took me all of 2 seconds to realize that anytime there is an ammo stash and med packs laying around with something to trigger the horde.....isn't good. A tank finally dropped me off the roof as I tried to kite him around with the auto shotty-
I had a couple server crashes last night though. Tired today but wouldn't trade it in-
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11-18-2008, 11:27 AM #3
Re: Expert Mode Survivors!
Geez! Another group of survivors having trouble with the tank on the rooftop is good to hear. My group spent maybe an hour trying to beat the grand finale. That tank is devastating. In the moments that we're prepared to kite the tank, we get a load of zombies. Then when we get into kite mode there's only one guy left and he is definitely running for his life instead of shooting.
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11-18-2008, 11:37 AM #4
Re: Expert Mode Survivors!
I wont name any names to protect the innocent, but after a number of unsuccessful attempts in the later stages of no mercy we gradually decreased the difficulty.
Expert mode is surprisingly difficult, even in the earlier stages. I think they may have bumped it up a little from the demo.
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11-18-2008, 12:01 PM #5
Re: Expert Mode Survivors!
My group breezed through the demo maps when playing the full game. It got harder as the map became unfamiliar. We only really encountered difficulties at the grand finale. There wasn't anything like it in the demo so I think we all have to figure out how to defend a position for an extended period.
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11-18-2008, 04:54 PM #6
Re: Expert Mode Survivors!
Haha I was on point for my group and the only thing I could think of was go towards the light
Surprisingly enough it works. Except when you see the sewer lid. That kinda gives you a sinking feeling in your stomach when you know that is a path to certain death
FUN FUN
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11-18-2008, 05:45 PM #7
Re: Expert Mode Survivors!
The sewer made me sick literally...I wanted to get through it so fast. I think I went through the level trying to think I could avoid going down there haha-
Getting into the hospital was awesome....the horde off the elevator is a huge rush:
Malatov Malatov Malatov!!!!
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11-18-2008, 07:18 PM #8
- Join Date
- Feb 2008
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- NJ
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Re: Expert Mode Survivors!
4 time survivor. Not many other times

<a href="http://www.metro2033forum.net">metro 2033 forum</a>
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11-19-2008, 02:34 AM #9
Re: Expert Mode Survivors!
Me/Spar/Sloppy(Was Seph for 4/5 of the Map)/and AVS all just finished the first campaign on expert in 3 hours. Last boss was hard enough, until we just hid in the stairwell.
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11-19-2008, 03:21 AM #10
Re: Expert Mode Survivors!
Tips for no mercy finale:
Use the closet in radio room to fend off horde. We found two shottys at the front of the door and two M16s at the edge of the room effective. If someone needed a heal or revive we could give it while one melees and other shoots.
When the horde stops there will be tank coming.
Tank only has one target - that target should run while others shoot at the tank and set it on fire. Communication is the key as everyone needs to know where the tank is so you dont run into him. (Face the helipad from the radio room and you got left and right sides for effective "right hand roof" communications). If you have shotty you might want to change for M16 as it's better in long range and more accurate.
After the tank is killed you should go back to the closet for new horde comes soon. You got about 10s before smokers overwhealm you. Remember to pick up ammo and shotty and same plan as before.
Now you got another tank, after this one though head streight for the helipad as the helicopter will arrive in about 20 after the tank is dead. You'll get massive horde and sometimes even tank - it's pretty much impossible on expert.|TG| Kebab-Kastike reporting for duty. | Why? Tubes! The internet is tubes!
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11-19-2008, 04:18 AM #11
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- Mar 2007
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Re: Expert Mode Survivors!
2:41 minutes from start to finish on No Mercy expert mode. Our group all died and had to restart twice on the lift level, once on the lower hospital level(stupid teammate didnt close the saferoom door against an early tank spawn) and 3 times on the final level. I'll give a few tips from my groups experience. (Wasn't a pub group)
-We went with a 1-2-1 formation, with a point man and rear guard with the middle 2 giving supporting fire wherever needed. We stayed tight enough to be mutally supporting for hunter/smoker attacks, but spread out enough so a boomer never got more then 2 of us.
-The name of the game is survival, not seeing how many zombies you can kill. The only times you should stop moving is when you have to fight off a horde or do some "street cleaning" from a good defensive position. The longer you take the more panic cycles you have and the harder it gets.
-To finish off the subway level, when you pass through the demo saferoom get in an upstairs window and do a little street-cleaning, then make a run for the safe room by jumping out the window and making a right and bee-lining it for the pawn shop. (Be aware, you loose about 10-15 health dropping down to the street.)
-Dealing with the lift/roof. Clear the street and roof completely of infected before you raise the lift, then get quickly across the roof into the building and make your stand in there. 1 guy cover the hole (auto-shotty is good for that) 1 guy cover the 2 windows, another cover the window we came in via, and the last guy is the designated smoker/hunter killer. If you get drug out of that strongpoint you are hosed, so watch your positioning to force the smoker to expose himself to fire to try and lick you. Once you drop down the hole to continue, it is important to from that point forward keep moving. It's a long map, and the slower you move, the harder you make it.
-The hospital: CLOSE EVERY DOOR even the ones that lead to dead-end rooms. There are quite a few walls that can be knocked down by the infected, so close the doors. Once you get off the elevator, you can slow down your pace a bit. If a tank spawns up there take advantage of the maze the framed out rooms create to kite the tank, but dont get caught in a dead-end room.
-The pickup: One of the side buildings will have on top of it a stockpile of pipe bombs and molotovs, have 1 guy stand up there and huck all but one of the pipe bombs early on to conserv ammo and make your lives easier, everyone else stays on the roof and gives cover fire.(and by roof i mean up the ladder from the gun position, the infected cant climb up the back of that small roof, only the front) Lay the gas tanks or propane tanks right at the edge of the roof where the gun mount is, so you can ignite them at your whim. Try and kite the tanks up on the highest roofs, with his target jumping down and climbing the ladder to get up on the other side. For this stage you should really have 2 or 3 m-16's and fill the rest with the auto-shotties. Save your molotovs for the tanks and you will be golden, just be sure to jump in the chopper the second you can otherwise you will be that poor bastard left looking at the chopper leaving while getting mauled to death. We lost one guy to the first tank, and a second guy became that poor bastard who got to wave the chopper good-bye because he didnt jump in it quickly enough.
Hope those tips help.
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11-19-2008, 06:27 AM #12
Re: Expert Mode Survivors!
Yeah a 3rd Tank spawned on the roof 2 times. The first time we got mauled and didnt even get to the pad. Horde finished us off. The second time we got the 3rd tank up we was able to get 2 of us into the Heli. Fun times
So now we are on finale Death toll. Tonight we actually played through again from No Mercy to Death toll and the AI director really gave us a break. We went through it pretty easy I think. I know 3 hours is still long but it might of been a stupid mistake and not a constant huge rush like last night. That was hell
There was a time I think the bosses dint spawn for like 3 minutes. I don't understand. i mean we got a tank but no bosses. Tommorrow I bet we will get slammed again 
Expert all the way we are not even thinking about going down to any easier levels. No mater how hard it gets we keep on trucking. Thats the fun of this game.FUN FUN
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11-19-2008, 06:53 PM #13
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Re: Expert Mode Survivors!
To expand on the expert run yesterday night:
We went through No Mercy and Death Toll on expert, and called it after failing twice on the Death Toll rescue part early morning.
Kulmar is the biggest health whore with like 19 pills taken and 14 heath kit heals after the first campaign. On the plus side he had the highest accuracy in our group (36% or so) and most damage output. But of course, he also died the least.
Today the director was not even close to as difficult as yesterday, and we were still on expert. Yesterday, the director spawned a boss basically every 20 seconds, and then combo'd them on us or had them hit us from multiple directions. Also they threw hordes at us at frequent intervals to the point where we had to drop a pipe bomb for every rush because there was too much going on and we would be caught in positions or forced to retreat (thus resetting the next wave).
For the hospital elevator rush, we sat in this crappy closet and melee'd everything to death. Still trying to find a better position than that cramped spot.
This time the director was a little more tame and we were basically cruising through No Mercy until we got to the Rooftop Rescue.
Plan 1 - Sloppy on Gun, Kulmar on support, myself on Sniper, Spar as the grenadier. Our first attempt had a total of 8 spawned candy bars (pipe bombs) and 4 molotovs (your favorite liquor here). The idea was to have Sloppy cover the middle spread, and have Kulmar take out stragglers near Sloppy that approach from the right pipeline. We also had 2 gas cans. The gas cans were placed on the right and left pipeline. Spar would be chucking candy bars like it was holloween to pace the horde before the Tanks. I would be sniping boss zombies and trying to keep Sloppy alive. Also to snipe the gas cans to cover the sides when necessary.
Result: Though the gas cans gave Sloppy lots of cover for 20 seconds, there were too many exposed angles on the mounted gun and sloppy had to break off. Spar threw some nades but then had to rescue Sloppy, and a I got distracted so a Smoker pulled sloppy off the mounted gun roof. I was able to kill the smoker but Sloppy had to reset and took too much damage. Add the tank and basically it became too chaotic for us to choose targets and we all died.
The second attempt had 4 pipes/molotovs of each type. We got to the second tank (no gas cans this time) using the same positioning except with the pipe bombs attracting more horde, and better communications. The problem here was that after we were able to kill the first tank, with Sloppy backing off of the gun to cover Spar, the second tank split our group and hit one of us with a concrete slab. Spar tried to rescue but the tank turned its attention and beat him down. With two people we were unable hurt too much to get to the chopper before the 3rd tank killed off Kulmar and zombies slowed me down on the ramp to the helipad (I tried to book it).
The next plan (wussy mode as we called it) was hiding in the stairwell (not the radio room closet) and 2 manning both doors. Sloppy and myself had the top, Spar and Kulmar had the bottom. We ignored the grenades but we did make use of the propane tanks that spawned both tries. Fairly easy to get to the tank and not take damage using melee/cover fire/and timing reloads. When the tank came, we split into our original plan 1 positions, except Kulmar took the right pipeline side. We would try to lure/shoot the tank until it was within the gun's line of sight, and then sloppy would lay waste to it. I would swap the autoshotty for the sniper rifle and shoot the tank from the top of the radio roof on the vent shaft cover. After that it was rinse and repeat. Third tank + boomer as we were going to the helicopter ended that run though.
Our success try involved the above, except right after we killed the second tank, we brought the group together for a run at the helipad. At this point we were already down to 3 people, but a well placed pipebomb cleared the path. A boomer however stunned one of us (either Kulmar or Sloppy, don't remember) and only two of us were able to jump into the helicopter right as the 3rd tank caught up to us. As we flew away the tank was standing where that helicopter was looking at us.
I think though, if the final wave that you dont have to kill doesnt keep spawning, a few pipebombs should thin them out so you can take the third tank out.
On Death Toll, we ran into a tank twice in the lower sewer shafts and had to kite him inside our safe room. I was like, haha we are safe in this room. Lets just shoot him from the outside. Then the tank bashes the door open and almost kills Sloppy. Sloppy then solo'd the tank as I ran out of the saferoom to rescue Spar. Bolt died twice because he was our Molotov man, and he was low on health so he could not run fast both times. Also, he missed both times, which meant 3 minutes of kiting in the safe room.
Interestingly enough, on the final level of Death Toll, we found one med kit on the ground in two houses (for a total of +2 extra) on the way to the waterfront house. One of the runs I was holding a propane tank which got shot out of my hands! This explosion instantly took me from 88 to knocked down. Everyone else got hit as well but did not take nearly as much damage (40 or so damage). Ive been a little more careful about carrying propane tanks after that
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We had some great moments, where only two of us were left and hurt pretty bad and had to beat down several hordes or smoker/hunter combos where the hunter would pounce as the smoker attacked the other to pull us apart. Some good hunter punter moments.
For the rescue on Death Toll - Much easier than the rooftop rescue in my opinion. But then again the director this round was being a big wussy. We barely had any issues on our first try, it was only that after we had beaten the tank down that a smoker caught me outside when we were trying to get back to the house and a boomer ambushed Kulmar when he tried to pick me up. One of our last attempts since it was so late (we either tried 2-3 times or something) we holed up in closet for a plan b. Unfortunately because it was so late, we molotov'd ourselves in the closet and all burned to death :P
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11-19-2008, 09:03 PM #14
Re: Expert Mode Survivors!
Nice recap AVS
Only thing I have to add is when I am dead and I'm watching the group it is very entertaining to see how they react and try and survive before they rescue. I have seen some awesome gameplay and enjoyed every minute of it.
FUN FUN
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11-20-2008, 01:14 AM #15
Re: Expert Mode Survivors!
Sloppy went down at the end like a noob, yelling 'Save me!!!'.. and me and Avs dipped out.. then he yelled some foul language at us
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