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11-21-2008, 08:25 PM #1
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L4D Human Director Versus event?
So I am sure you guys have thought about this, but I was wondering whether we could think about setting these events up.
Idea: Get a human behind that director to spice things up. Difficulty Level: Expert and beyond
So the way it works is that we write a config file to let an admin play as a spectator and is given cheat commands. This allows him to act as the director (much like Zombie Master), and therefore "setup" the map like the director to give the human coop-team something to really think about. No music to warn you, no patterns to detect, just pure, zombie, apocalypse. I'm talking mutli-special bosses attacks, or unusually large zombie waves, things the director normally wouldnt throw at you.
These events would probably be on the Friday/weekend nights, hosted on our servers, with someone playing as the director and a team that has "signed-up" for the challenge. We can even craft scenarios around campaign or custom maps, or themes. For example on the test map l4d_necropolis, the survivors objective is to assault a undead stronghold and set it on fire/get rescued at the top by air. Except with a human director, the possibilities are endless. For example, in the main hall you could let plan an event where panic mode runs for 3 minutes straight (like a mini event).
Anyone else think this would be a cool and unique for us to host?
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11-21-2008, 09:18 PM #2
Re: L4D Human Director Versus event?
Interesting - I thought about this right before I logged in tonight.. I like it.








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11-21-2008, 10:07 PM #3
Re: L4D Human Director Versus event?
Note on below: Enable developer console in keyboard options. Enter into console on a server (local or owned) "sv_cheats 1".
z_common_limit # - set AI Director's zombie limit. The bigger the # the more he will rush you with.
director_panic_forever 1 - equivalent of a non-stop car alarm rush
director_force_panic_event - equivalent of starting one car alarm rush
nb_rush - equivalent of boomer vomit, all nearby zombies attack (plus some?)
z_add # - add zombie at the crosshairs
z_spawn * - add bosses, * can be tank, witch, hunter, smoker, boomer
give * - add item, not sure how it works as spectator, but you can add weapons, ammo, health kits, pills, and explosive objects
http://left4dead411.com/l4d_cvar_list.pdf for full list of commands.
You would have to hack the game to remove music from panic events. As long as our human director has self control, it could work well. But if he just spawns a dozen tanks and constantly rushes... Well, there's a reason L4D is amazing - it has crests and valleys to the action. Though fighting two tanks at once would be fun, it is important for any director to concentrate on challenging, not necessarily defeating, the survivors.
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11-21-2008, 10:58 PM #4
Re: L4D Human Director Versus event?
Could be fun, but I can't help but think how human director would abuse zombie hordes and tanks together
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11-21-2008, 11:29 PM #5
Re: L4D Human Director Versus event?
You just need to set some ground rules before hand for the human director.
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11-22-2008, 12:09 PM #6
Re: L4D Human Director Versus event?
This would be really cool. I don't ground rules are necessary at the moment. Just get in and try it out. Then figure out what's fun and lay out rules to keep it fun.
The only problem I can think of is disabling the game's director from spawning zombies. It would be horrible if there were 2 directors!
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11-22-2008, 12:35 PM #7
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11-22-2008, 04:13 PM #8
Re: L4D Human Director Versus event?
Well...
You could mod the game so that the human director gets a certain amount of zombie dollars. Each zombie costs a buck, boomers are 20, smokers are 25, hunters are 30, and tanks are like... I don't know, 10,000 or something. I hate tanks.
The director would get currency at a flat rate, but he could save up to unleash a big rush, get bonuses at certain places in the level, and get multipliers for dealing damage or killing someone.
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11-23-2008, 07:40 AM #9
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11-23-2008, 09:03 AM #10
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11-23-2008, 02:20 PM #11
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Re: L4D Human Director Versus event?
Expert vs mode=a boring game that is determined by which survivor team got a few feet more and it's over inside of 2 minutes.
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11-23-2008, 02:52 PM #12
Re: L4D Human Director Versus event?
Think about the director not spending anything, then suddenly spawing a witch at one end of a corridor and everything else at the other.
Would be great, though. Of course, instead of having to manually place every zombie, it would have to be worked out so that you could place a group of 5, 10, 20 and 30 at a time or something.
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11-23-2008, 03:17 PM #13
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Re: L4D Human Director Versus event?
"You could mod the game so that the human director gets a certain amount of zombie dollars. Each zombie costs a buck, boomers are 20, smokers are 25, hunters are 30, and tanks are like... I don't know, 10,000 or something. I hate tanks."
This is basicly zombie master my fav game :P
When I first use the cheat to spawn 4 tanks it was pretty clear to me that you could probably use if then, timers, counters, etc... to macros console commands
3 Challenges I see are
-how are people going to get the scripts is it going to be automatic like zm or tf2 if not the whole idea pretty much fails (public maybe not private)
-Sarc's Comment bout the conflect between a script spawner and a user spawner (has to be balanced)
-macrosing cheat command without have them be globally on (maybe only public issue)
a possible first step might be contacting the zm team (zombiemastermod@gmail.com) from their homepage sez that Angry_Lawyer was the coder. Not sure if he is the sharing type but seems logical to me that sence both games are based on the same engine that at worst it would give you a templet.
anyways hope the idea catches fire ;P
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11-23-2008, 06:11 PM #14
Re: L4D Human Director Versus event?
Hahaha, I was just thinking that the zombie dollars is exactly like Zombie Master. That mod is well suited for exact placement of zombies.
I think just spectating and spawning boss zombies and hordes at will is a fun way to get extra out of the game. It'll take some experimentation to get a good system of limiting the director. Maybe L4D just has to be like Zombie Master to get that director limitation.
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11-23-2008, 08:57 PM #15
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Re: L4D Human Director Versus event?
I like the idea of resource spending, but I also think that might be a big limitation on how fun it might be. The reason is a good team will probably find ways to beat a lot of infected, so there is no challenge if they all hole up somewhere. I think guidelines instead of strict rules will work, and only certain people who sign some agreement can be the director, and that we probably need a director training class so that we get some good games in.
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