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Discussion: Action / Left 4 Dead - 12/04 update - Originally Posted by Burzum Have you? Try it. Get a team of four on Versus
  1. #31


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    Re: 12/04 update

    Quote Originally Posted by Burzum View Post
    Have you? Try it. Get a team of four on Versus and see how well you do holding down the melee button. Hunters won't pounce you, Smokers' tongues will break instantly, zombie swarms won't hit you. Its great.
    Situationally, ya, you are right. When you are closet-humping or hiding under the ramp or facing an incoming horde in a tight hallway melee is king. The best ways to overcome melee spam would be to pounce from above or wall-jump to get a different angle but ya, typically in the afore mentioned areas the only reliable method to defeat melee spam is send a boomer in to die and during the pushback while they cant melee make your move

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  3. #32


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    Re: 12/04 update

    Quote Originally Posted by Reaperassault View Post
    Sure find the any one from the 3rd and we will be happy to set up a demonstration
    Gg's tonight guys, I still stick to my guns that normal mode is fine for vs. if only they remove the plethora of medpacks strewn about each level. Each round when we had the opportunity both teams went through more then the initial 4 medpacks to make the safehouse, I dont think anyone would have made it if the medpacks were capped at only the starting 4.

    The final score was around 5100 to 3100, a win for the 3rd, again, gg's guys, hope to do that again and soon.

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  5. #33

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    Re: 12/04 update

    Corrected a boomer suicide exploit
    I must say I loved to do that.

    Getting on high ground and then jumping on the survivors unleashing explosion "vomit" on all of them.

    It was bit unfair sometimes though I admit.
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  7. #34

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    Re: 12/04 update

    Quote Originally Posted by Kebab-Kastike View Post
    I must say I loved to do that.

    Getting on high ground and then jumping on the survivors unleashing explosion "vomit" on all of them.

    It was bit unfair sometimes though I admit.
    Falling down, I can see that being a legit tactic. I think the exploit was more the /kill command, was it not?

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  9. #35

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    Re: 12/04 update

    Quote Originally Posted by Pokerface View Post
    Falling down, I can see that being a legit tactic. I think the exploit was more the /kill command, was it not?
    Well, Im no longer able to jump on survivors from tall buildings resulting me to explode. I now just thud on the ground and live to see another shotgunblast to my belly.
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  11. #36

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    Re: 12/04 update

    Quote Originally Posted by Pokerface View Post
    Falling down, I can see that being a legit tactic. I think the exploit was more the /kill command, was it not?
    I have to admit, I laughed out loud.

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  13. #37
    Avs
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    Re: 12/04 update

    Still able to fall down and deal blow up. No height change from my side. Problem is that explosion radial is not perfect so that barfing on survivors/running in and dying is still more effective than a roof bomb. In fact, roof bombing in my opinion is almost a waste of boomer usage unless its the only method to hit them with.

    Exploit was /kill command. Killing yourself no longer affects anything.

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  15. #38


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    Re: 12/04 update

    Quote Originally Posted by Spyder View Post
    A coordinated, experienced team that sticks together without FF and effectively melee bashes will win versus mode on normal, no matter what the skill level of the infected players are.

    Special infected (tank is an exception) have no real methods for forcing a straggler. Occasionally you get a good smoker pull in, but rarely does the person ever make it to you to take damage, and rarely can you pull him far enough away from his compatriots to be effective.

    Hunters fare very badly against a good human player. I personally can punt a hunter somewhere in the range of 70% of the time when he's leaping for me, and I know people who are far better and more accurate than I am. Punted hunter = dead hunter. With good teammates the other 30% involves me taking at most 3 hits from him, which on normal is like 10% damage.

    That leaves boomer bombs, which start a horde which on normal does almost no good. Why? Two reasons. Firstly it forces good human players to get their backs to the wall, crouch, and start bashing like mad. You may have noticed that as a hunter, leaping into a bash spam is pointless, because most of the time it'll punt you pretty easily. Same with smoker's tongue. If you manage to snag somebody, chances are they get bashed before moving 3 feet.

    Second is that it cleans out the whole area of infected, which makes it easier to move as survivors.

    The only thing a boomer does for you on normal is temporarily blinds anybody he hits, which would normally open the door for the other infect except?

    A blind person's first reaction is to spam bash until they get their bearings. Which serves to negate the natural abilities of the other SI's.

    So, tactics wise, that means that to be effective as infected you need to hit them all at the same time. Boomer them blind, then try to lash/pounce them when they can`t easily tell where each other are and help. Problem on normal is that humans have already found the counter to this.

    Run. On normal there aren't enough normal infected to slow down a human group that decides to move fast. This plays merry hell on special infected, because the crazy rules for spawning most often means that you're spending half you spawn time just trying to get out in front. It also serves to string the infected players out, making hitting as a group harder.

    Combine that with the fact that on normal Medpacks will spawn in just about every cabinet, and it really shouldn't be close. If it is, it's because of the survivors playing badly, not the infected playing well.

    Advanced is harsh on new players because you really have to know the strategies, but it's a far more balanced and fun experience IMO.
    Excellent post. You should put this on the L4D steam forums if you haven't already

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