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Old 12-19-2008, 10:34 AM   #1 (permalink)
 
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That's no Hunter, that's a zombie Super Man!


Awesome cakes.
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Old 12-19-2008, 10:44 AM   #2 (permalink)
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Re: That's no Hunter, that's a zombie Super Man!

how did he turn in mid-air like that? When he bounces of the smokestack it looks like he actually steers the jump?
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Old 12-19-2008, 10:51 AM   #3 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!

Yeah, you can sort of glide in mid air with a hunter... some very rudimentary steering.
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Old 12-19-2008, 11:00 AM   #4 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!

Man that was awesome.

I just got in some real MP game time last night.... I'd just be happy to actually land on someone from a descent jump, as opposed to pouncing from 5 ft. away.

Thanks Rince for hanging around and puking on me a few times hopefully your child didn't return the favor. Hope, he's feeling better.
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Old 12-19-2008, 11:06 AM   #5 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!

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Thanks Rince for hanging around and puking on me a few times hopefully your child didn't return the favor. Hope, he's feeling better.
I had a lot of fun doing 1V1. It was a learning experience

And, yeah, my son was boomer'ing all night long. I've yet to sleep....
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Old 12-19-2008, 11:25 AM   #6 (permalink)



 
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Re: That's no Hunter, that's a zombie Super Man!

That is perfet hunter play and people yelled at me when I tried to do this stuff :/

Notice that the players are close. This increases your chance of landing on someone so you dont waste your burst damage you built up. 2ndly notice that many times the players are in a horde via boomer, this holds them steady so you dont have a moving target. Wait if you can!
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Old 12-19-2008, 11:33 AM   #7 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!

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That is perfet hunter play and people yelled at me when I tried to do this stuff :/
You're playing with the wrong people then. Add me in steam eroak, catman1975.

I think it's fun pouncing on the guys even if they're in a group.

Now that I've got my feet wet, I don't feel self-conscious about playing the game. It's a nice break from 2142.
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Old 12-19-2008, 11:34 AM   #8 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!


"Metal" ones contain excessive 'raaaaa' and may be NSFW. Not sure.


Last edited by Transcendant; 12-19-2008 at 05:38 PM. Reason: added another
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Old 12-19-2008, 01:17 PM   #9 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!

Those are some brilliant pounces. Wow.
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Old 12-19-2008, 05:45 PM   #10 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!

Great pounces..I wonder what the damage is on those pounces?
But you have to admit..he is getting himself setup for those..kinda ignoring what the rest of the team is doing...
Unless you discuss as a team what your next step is you end up like this hunter..jumping in the middle of a shotgun sandwich..
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Old 12-19-2008, 06:00 PM   #11 (permalink)
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Re: That's no Hunter, that's a zombie Super Man!

Most of those pounces are 20-25 damage pounces, wow!
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Old 12-19-2008, 07:37 PM   #12 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!

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Unless you discuss as a team what your next step is you end up like this hunter..jumping in the middle of a shotgun sandwich..
Maybe, but when he hits for 25 damage a pop...
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Old 12-21-2008, 02:41 PM   #13 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!

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Maybe, but when he hits for 25 damage a pop...
And in a tightly-grouped team under pressure, pushed apart when the hunter lands, especially when a boomer is within ambush distance...

Bad things happen.
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Old 12-21-2008, 10:18 PM   #14 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!

I wish you could hang onto walls, it'd allow for those spectacular pounces from high altitudes.
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Old 12-21-2008, 10:33 PM   #15 (permalink)
 
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Re: That's no Hunter, that's a zombie Super Man!

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I wish you could hang onto walls, it'd allow for those spectacular pounces from high altitudes.
Sometimes I don't think this is such a bad idea because the survivors would be much more likely to see you, so the trade off for being able to land higher damage pounces would be increased visibility.

Works well in Hidden: Source.

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