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Old 12-28-2008, 01:51 AM   #16 (permalink)
 
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Re: A Motion Re: No Mercy Finale

I know as a hunter, I was able to slash from the side and hit them for 10... but how manyt times are you going to get away with it? I think it's cheesy and pathetic. I would only do it if the team who went before me did it first.
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Old 12-28-2008, 11:42 AM   #17 (permalink)

 
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Re: A Motion Re: No Mercy Finale

Psst, when people have backed in a closet, melee them with hunter. There's a good chance there's someone red or yellow there who will go down and then 2nd will go down and the last two can be killed with hunters...
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Old 12-28-2008, 12:47 PM   #18 (permalink)
 
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Re: A Motion Re: No Mercy Finale

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Originally Posted by Pokerface View Post
I reconcile it like this:

A closet has one method of entrance/egress, and is walled on all other sides. While you CAN shoot through the walls of a closet at zombies that can't touch you, you're shooting blind. The tactical advantage is that the survivors must cover a smaller area: the smaller the chokepoint, the easier it is to whomp the enemy.

That ramp has one entrance yet is open on most sides (including up). Defending the area is no longer about minimizing the area that the team needs to cover; it's making the whole team (by and large) untouchable through a combination of position and ability to see from that position.
See, to me, camping a confined area to limit the survivors exposure is a more then acceptable tactic on any map, the biggest problem is map design. The problem with it lies in the fact that on any other map except the finale, camping does little for the survivors other then limiting their exposure during a panic event. No matter what they have to eventually come out of that closet and get moving again. On the finales however the survivors can sit and camp that singular location until the rescue vehicle arrives. The tactic itself isn't a problem, it's the map design that allows or actually encourages the survivors to use this tactic for the entirity of the map.

Look at blood harvest's finale. The survivors can sit and camp in the room with the medpacks and ammo and totally destroy the enemy tank before he can get off 3 punches, and move into the living room/kitchen to totally negate any physics object the tank can punch around.

I still stick with my earlier comments that those tactics are cheesy, but not exploitative. So far I've had to ban over 20 puggers for either trying to exploit their way past the event on nm03 or using the gatling gun exploit to skip content/ Those types of moves are definte exploits. anything else is just an overpowered tactic.
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Old 12-28-2008, 03:50 PM   #19 (permalink)
 
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Re: A Motion Re: No Mercy Finale

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See, to me, camping a confined area to limit the survivors exposure is a more then acceptable tactic on any map, the biggest problem is map design. The problem with it lies in the fact that on any other map except the finale, camping does little for the survivors other then limiting their exposure during a panic event. No matter what they have to eventually come out of that closet and get moving again. On the finales however the survivors can sit and camp that singular location until the rescue vehicle arrives. The tactic itself isn't a problem, it's the map design that allows or actually encourages the survivors to use this tactic for the entirity of the map.

Look at blood harvest's finale. The survivors can sit and camp in the room with the medpacks and ammo and totally destroy the enemy tank before he can get off 3 punches, and move into the living room/kitchen to totally negate any physics object the tank can punch around.

I still stick with my earlier comments that those tactics are cheesy, but not exploitative. So far I've had to ban over 20 puggers for either trying to exploit their way past the event on nm03 or using the gatling gun exploit to skip content/ Those types of moves are definte exploits. anything else is just an overpowered tactic.
You are aware that they have to set doors to be breakable, and they did on that metal door on nm03, so it not an exploit when the map was made that way.
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Old 12-28-2008, 05:22 PM   #20 (permalink)
 
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Re: A Motion Re: No Mercy Finale

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You are aware that they have to set doors to be breakable, and they did on that metal door on nm03, so it not an exploit when the map was made that way.
I could go into detail about the bug that allows it this to happen and how it will get fixed, but anyone who thinks using a map bug to gain an advantage and feels they aren't using an exploit, especially as a member of this community isn't worth the time it would take to explain it. Please post your steam id so I can pre-ban you from my servers so I might never have my gaming experience interrupted for the 10 or 15 seconds it would take to ban you while in-game.
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Old 12-28-2008, 10:07 PM   #21 (permalink)
 
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Re: A Motion Re: No Mercy Finale

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You are aware that they have to set doors to be breakable, and they did on that metal door on nm03, so it not an exploit when the map was made that way.
A point, perhaps, but why would you even do that? I mean, are you that concerned about winning a silly zombie game played pretty much exclusively with your friends that you'll skip whole segments of the game for what is, at best, very borderline on the exploitative scale?
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Old 12-28-2008, 10:19 PM   #22 (permalink)
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Re: A Motion Re: No Mercy Finale

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A point, perhaps, but why would you even do that? I mean, are you that concerned about winning a silly zombie game played pretty much exclusively with your friends that you'll skip whole segments of the game for what is, at best, very borderline on the exploitative scale?
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Within Tactical Gamer, ANY activity that capitalizes on the limitations of a game to provide the advantage rather than that advantage coming from superior teamwork, strategy and tactics, is frowned upon. We all want to win when we play, but the focus at Tactical Gamer should be one of winning with some sort of dignity, honor, and skill, not because you were able to out-exploit the other team or box them into a corner built on technological weakness that gives you the advantage.
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Old 12-31-2008, 06:54 PM   #23 (permalink)
 
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Re: A Motion Re: No Mercy Finale

One thing about the Door "exploit" that I LIKE..is it gives the Survivors options to escape. Right now the zombies see one way out and the SMOKER trap is set...so they do the roof run, a smoker smokes one down and life goes on.. But if the survivors have options..(ex. the door bug)..it makes it more interesting... Now the infected have to defend both..
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