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12-28-2008, 01:51 AM #16
Re: A Motion Re: No Mercy Finale
I know as a hunter, I was able to slash from the side and hit them for 10... but how manyt times are you going to get away with it? I think it's cheesy and pathetic. I would only do it if the team who went before me did it first.
"Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
" Ednos

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12-28-2008, 11:42 AM #17
Re: A Motion Re: No Mercy Finale
Psst, when people have backed in a closet, melee them with hunter. There's a good chance there's someone red or yellow there who will go down and then 2nd will go down and the last two can be killed with hunters...
|TG| Kebab-Kastike reporting for duty. | Why? Tubes! The internet is tubes!
My TacticalGamer VOIP&Teamplay videos
Minä kaskean, vihan liekillä kylvän veristä ohraa.
"See the world, while it's still there" - Madventures

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12-28-2008, 12:47 PM #18
- Join Date
- Mar 2007
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- 41
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- 1,127
Re: A Motion Re: No Mercy Finale
See, to me, camping a confined area to limit the survivors exposure is a more then acceptable tactic on any map, the biggest problem is map design. The problem with it lies in the fact that on any other map except the finale, camping does little for the survivors other then limiting their exposure during a panic event. No matter what they have to eventually come out of that closet and get moving again. On the finales however the survivors can sit and camp that singular location until the rescue vehicle arrives. The tactic itself isn't a problem, it's the map design that allows or actually encourages the survivors to use this tactic for the entirity of the map.
Look at blood harvest's finale. The survivors can sit and camp in the room with the medpacks and ammo and totally destroy the enemy tank before he can get off 3 punches, and move into the living room/kitchen to totally negate any physics object the tank can punch around.
I still stick with my earlier comments that those tactics are cheesy, but not exploitative. So far I've had to ban over 20 puggers for either trying to exploit their way past the event on nm03 or using the gatling gun exploit to skip content/ Those types of moves are definte exploits. anything else is just an overpowered tactic.
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12-28-2008, 03:50 PM #19
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12-28-2008, 05:22 PM #20
- Join Date
- Mar 2007
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- 41
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- 1,127
Re: A Motion Re: No Mercy Finale
I could go into detail about the bug that allows it this to happen and how it will get fixed, but anyone who thinks using a map bug to gain an advantage and feels they aren't using an exploit, especially as a member of this community isn't worth the time it would take to explain it. Please post your steam id so I can pre-ban you from my servers so I might never have my gaming experience interrupted for the 10 or 15 seconds it would take to ban you while in-game.
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12-28-2008, 10:07 PM #21
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- Apr 2007
- Location
- Pittsburgh
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- 1,705
Re: A Motion Re: No Mercy Finale
A point, perhaps, but why would you even do that? I mean, are you that concerned about winning a silly zombie game played pretty much exclusively with your friends that you'll skip whole segments of the game for what is, at best, very borderline on the exploitative scale?
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12-28-2008, 10:19 PM #22
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12-31-2008, 06:54 PM #23
Re: A Motion Re: No Mercy Finale
One thing about the Door "exploit" that I LIKE..is it gives the Survivors options to escape. Right now the zombies see one way out and the SMOKER trap is set...so they do the roof run, a smoker smokes one down and life goes on.. But if the survivors have options..(ex. the door bug)..it makes it more interesting... Now the infected have to defend both..
|TG|ARMA Pathfinder
..now where did I put my keys?


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