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View Poll Results: Which Infected do you like (playing) the least?
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Hunter
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12 |
30.77% |
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Smoker
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20 |
51.28% |
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Boomer
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6 |
15.38% |
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Tank
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6 |
15.38% |
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12-29-2008, 11:04 AM
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#16 (permalink)
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Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 34
Posts: 18,033
Tournaments Joined: 0 Tournaments Won: 0
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Re: Infected, which is the worst?
I hate the fact that 90% of the time you're going to spawn in as a hunter. Try as I might, I just can't seem to be effective with them. I'm starting to really hate the hunter.
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12-29-2008, 11:54 AM
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#17 (permalink)
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Join Date: Nov 2007
Location: Georgia
Posts: 550
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Re: Infected, which is the worst?
I voted smoker b/c I completely hate it. Tongue rarely goes for the target your firing at, tongue breaks very easily (for ex: survivors running into the elevator in no mercy, I shoot the tongue at Zoey when I had the red circle telling me good to go, tongue breaks b/c a zombie walked through it...). Also smoker does terrible damage when you actually get the person, allowing the survivors to easily get to you and kill you.
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12-29-2008, 12:10 PM
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#18 (permalink)
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Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 34
Posts: 18,033
Tournaments Joined: 0 Tournaments Won: 0
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Re: Infected, which is the worst?
I think the smoker's real value is in slowing down the group. Watching the survivors fight hard to move a hundred yards and then pulling one of them back so they all have to do it over again is priceless. Watching survivors struggle to climb to a second level, then pulling one of them back down to the ground floor so they have to do it all over again is priceless.
Smokers rule at the right time...
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12-29-2008, 02:16 PM
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#19 (permalink)
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Join Date: Jun 2008
Location: Twin Lake, MI; Home again
Age: 18
Posts: 1,603
Tournaments Joined: 0 Tournaments Won: 0
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Re: Infected, which is the worst?
Quote:
Originally Posted by peardog
The jumping is just the fun part of being a Hunter... but 9-10 times it's not done at the right time or place and you actually deal very little damage on a pounce..Just a loud suicide.. But using the HORDE as a smoke screen with their 3 points per hit (or is it 2?) you sneak in and hit for 10 per.. that will show the survivors who's boss..
Come to the dead side survivors!...
I am looking forward to a SDK to come out where a level or two can be made for Hunter training... Maybe put some BOT Survivors out running around as targets in the city and let you jump on them for practice...
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I got the game yesterday, still getting used to everything. I'm not that effective with the smoker either, probably because I run into the middle of everything and die in order to create that smokescreen.
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12-29-2008, 02:18 PM
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#20 (permalink)
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Join Date: Mar 2007
Age: 39
Posts: 1,015
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Re: Infected, which is the worst?
I picked boomer because playing it well is quite boring. Spawn, vomit, die. (the recharge on the vomit is the same time as the respawn timer and comparing being able to spawn where you want after you die, or having to hopefully successfully "sneak" back up on the survivors, dying wins out)
I think however the smoker is the most frustrating. nothing irritates me more with this game then lining up a proper lynching/dragging only to find the stupid tongue has a mind of it's own and doesn't go where you aimed it so you grab the wrong player, get your tongue meleed off instantly, then get riddled with bullets.
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12-29-2008, 08:02 PM
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#21 (permalink)
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Join Date: Apr 2007
Location: Pittsburgh
Age: 21
Posts: 1,416
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Re: Infected, which is the worst?
Quote:
Originally Posted by Reaperassault
smoker is ineffective and needs to be updated hardcore
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My thinking to upgrade the smoker would be, instead of a slow drag, you'd jerk the survivor off their feet for at least ten feet, possibly with some slight damage and then start the slower drag. It'd more forcibly split up the group (rarely have I ever seen a smoker actually split the group, more often, they slow down someone for a few seconds as they go free the survivor) and would give the smoker a way to do a little bit of damage. Its a minor upgrade, but it doesn't change the focus or gameplay of the smoker.
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12-29-2008, 11:01 PM
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#22 (permalink)
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Join Date: Jun 2008
Location: Twin Lake, MI; Home again
Age: 18
Posts: 1,603
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Re: Infected, which is the worst?
I played more today and have gotten a little better with the Hunter. The Infected definitely need some sort of buff.
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12-30-2008, 08:38 PM
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#23 (permalink)
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Join Date: Apr 2007
Location: Milky Way Galaxy
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Re: Infected, which is the worst?
I really wish VALVe would give the smoker a buff, the problem is with the regular players which typically don't have much coordination like we do when we all play against each other. The smoker can really destroy a regular team single-handedly while it's useless 3/4 of the time with us, and the other 1/4 it's probably dead somehow lol.
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12-31-2008, 01:10 AM
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#24 (permalink)
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Join Date: Jul 2006
Location: Orange County
Age: 20
Posts: 1,322
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Re: Infected, which is the worst?
Truth is with versus mode, like the developers said, chances are the survivors aren't gonna make it to the end. The odds are already stacked against the survivors. There's simply more of you then there are of them. Valve probably isn't quick to update zombies because of this.
I would vote for a slightly longer respawn time, noticeably different but not too much. Give the zombies a healing factor and faster reloading of their abilities. I played on a modded server and I have to say boomers didn't die right away, smokers actually would catch someone more times than not and hunters were able to run away much easier. The survivors had a bit of a tougher time but they weren't rushing around either.
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12-31-2008, 06:58 AM
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#25 (permalink)
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Join Date: Mar 2008
Location: Finland
Posts: 918
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Re: Infected, which is the worst?
Woted for hunter, mainly because hunter needs support to work best, this also gives it lot of changes of getting those good jumps, but I hate ambush making when theres no change of you to do any real damage.
Smoker works fine as you can be at distance and pull players at group's tail end very effectively. And no bad word about boomers, when you plan it right you always damage survivors, you can always slow them and if you hit them all they will atleast shoot each other :P I think tank is best, but I hate playing it mainly because it can suck really hard, and that gives most pressure.
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12-31-2008, 10:45 AM
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#26 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 35
Posts: 9,040
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Re: Infected, which is the worst?
Quote:
Originally Posted by Sirusblk
Truth is with versus mode, like the developers said, chances are the survivors aren't gonna make it to the end. The odds are already stacked against the survivors. There's simply more of you then there are of them. Valve probably isn't quick to update zombies because of this.
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I doubt Valve took into consideration melee spam, negating both hordes and hunters alike.
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12-31-2008, 12:13 PM
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#27 (permalink)
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OFP Officer
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Join Date: Oct 2005
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Re: Infected, which is the worst?
Quote:
Originally Posted by Lorax74
I doubt Valve took into consideration melee spam, negating both hordes and hunters alike.
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Really? I can't believe the same issues didn't come up in play testing. This game was in the works for a long time... If you check out the Developer Commentary under Extras in the game menu, you get a pretty good insight into some of the changes they made based on playtesting.
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12-31-2008, 12:41 PM
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#28 (permalink)
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Join Date: Nov 2006
Location: Bridgewater, NJ
Age: 35
Posts: 9,040
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Re: Infected, which is the worst?
Quote:
Originally Posted by WhiskeySix
Really? I can't believe the same issues didn't come up in play testing. This game was in the works for a long time... If you check out the Developer Commentary under Extras in the game menu, you get a pretty good insight into some of the changes they made based on playtesting.
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I don't think they foresaw the extent of the melee spam, no. I haven't had a chance to browse through the dev stuff yet, hadn't even noticed it, doh!
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01-01-2009, 02:05 AM
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#29 (permalink)
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Join Date: Jul 2006
Location: Orange County
Age: 20
Posts: 1,322
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Re: Infected, which is the worst?
Actually melee spam was taken into account. Or at least it was at one time.
Every time you melee'd your next swing would take a bit longer and longer until there were wide breaths between each swing. It made timing more important, and more importantly you couldn't just melee spam.
One of the patches however removed this I believe, before then it was a value you could toggle on and off. I believe it was viewed as too much of a hinderance and hurt the survivors too much, post release.
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