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02-18-2009, 08:46 PM
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#46 (permalink)
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Join Date: Mar 2006
Location: A small planet somewhere in the vicinity of Betelgeuse.
Age: 19
Posts: 1,607
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
I agree with the more guns bit. I plan on modding my guns every other day. :P I also wish I had a unicorn, and that I was invincible.
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02-18-2009, 09:59 PM
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#47 (permalink)
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Join Date: Jul 2007
Location: Carrick Castle
Posts: 1,118
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Re: L4D wish list
yea you would wish for a unicorn
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02-18-2009, 11:08 PM
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#48 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Re: L4D wish list
I wish there was no "survival multiplier" for people getting into the safehouse in versus. If one team gets killed right out side the door, why should that be an 800pt difference? IMO, the health-bonus is enough... the survivors that lived get one and the dead don't.
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02-19-2009, 03:59 PM
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#49 (permalink)
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Join Date: Sep 2008
Posts: 21
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
Quote:
Originally Posted by twiddilywink
A button that switches from your prim and secondary. Like it is on the Xbox. I hate how its 1 and 2. Kinda annoying
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They already have that button. Press Q
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02-19-2009, 04:00 PM
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#50 (permalink)
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Join Date: Sep 2008
Posts: 21
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
And a unicorn would be amazing
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02-19-2009, 04:05 PM
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#51 (permalink)
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Join Date: Sep 2008
Posts: 21
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
I know that everyone is getting bored of me saying it. But seriously, the zombie spawn mechanics. They must annoy someone else. Anyone?
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02-19-2009, 04:21 PM
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#52 (permalink)
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Join Date: Aug 2005
Location: Columbia, SC
Age: 30
Posts: 1,096
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
Oh, improved interface for setting games up and getting them started... I think average time for getting a game going is about 30 minutes.
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02-19-2009, 04:31 PM
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#53 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Re: L4D wish list
Quote:
Originally Posted by iamthefallen
oh, improved interface for setting games up and getting them started... I think average time for getting a game going is about 30 minutes.
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amen
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02-19-2009, 05:47 PM
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#54 (permalink)
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Join Date: Mar 2007
Age: 39
Posts: 1,015
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
Quote:
Originally Posted by WhiskeySix
I wish there was no "survival multiplier" for people getting into the safehouse in versus. If one team gets killed right out side the door, why should that be an 800pt difference? IMO, the health-bonus is enough... the survivors that lived get one and the dead don't.
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The health bonus is the screwed up thing about it imo. The health bonus absolutely does not accuriately display which team did better over the map. We can both play (insert map here) and my team could go all the way without picking up a single extra medpack, and your team could use 8 of them, and our scores at the end will be 60-100 apart? Why does the game reward you in both score and health for picking up a medpack? The health bonus should only be able to go down from it's starting level, picking up another medpack should not bring it back up. That way once a team takes a certain amount of damage, their health bonus gets capped at say 1. That alone will keep the scores much closer, and have them be a true indicator of team skill. If my team just scrapes by and our health bonus is a 1 even though we got 4 people there, our end score on nm1 would be 404, where yours might be 96. Not a huge difference and truly a better description of how close the game is.
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02-19-2009, 08:28 PM
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#55 (permalink)
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Join Date: Mar 2008
Posts: 379
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
I want SI to have 3 attacks. 2 Special ones and the other is the normal claw. I mean, come on. Maybe like a super attack that takes a long time to charge. Like 30 or 45 seconds. But it starts once you spawn. So you have to wait 45 seconds after spawn and then you get a super good attack. Also, i think there should be level 3 weapons. Like another auto shotgun that maybe is like the dao-10 where it has maybe 15 shots but reloads fast since it would use the drum or something. And then another kind of assault rifle. Maybe a G3 or an AK or something. That way you still have your shotgun, and then your rifle. Or maybe a full auto that has a scope on it. So it makes up for no 3rd sniper.
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|TG-Irr| Twiddilywink
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03-04-2009, 11:04 AM
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#56 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Re: L4D wish list
I wish the pipe-bombs had a little longer fuse on em...
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03-04-2009, 02:22 PM
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#57 (permalink)
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Join Date: Apr 2007
Location: Reykjavík, Iceland
Age: 19
Posts: 184
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
I want more achievement related messages. I already have the "Jump Shot" achievement (Headshot a Hunter while he's leaping.), but I wish other people could see every time I did that again like, "Hunter Jump Shot Dugless". "Hunter Cr0wnd the Witch", "Hunter got Blind Luck" etc.
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03-04-2009, 05:56 PM
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#58 (permalink)
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Join Date: Apr 2007
Location: Pittsburgh
Age: 21
Posts: 1,417
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
Stolen from SA forums, but I wish the witch would be more dangerous, in one of two ways. She needs to get up faster and be more sensitive to light shined on her and gunshots near her. Second, when she screeches, she should trigger a panic event.
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03-12-2009, 09:37 AM
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#59 (permalink)
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Join Date: Aug 2005
Location: Wisconsin, USA
Age: 38
Posts: 1,696
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
Quote:
Originally Posted by Razcsak
Second, when she screeches, she should trigger a panic event.
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This would be awesome.
My new wish is a strictly practical thing. I want a console command that connects an entire lobby to a server by IP address.
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03-16-2009, 01:43 PM
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#60 (permalink)
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Join Date: Sep 2008
Posts: 307
Tournaments Joined: 0 Tournaments Won: 0
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Re: L4D wish list
make the number of med packs spawned to survivers the same..they dot have to be in the same places but nothing pisses me off more than almost killing an enitre team only to have them find 3 health packs with in 300 yards of the safe room when my team was limping to the safe room at 15 health and we hadnt had a single health pack spawn
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