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Old 03-16-2009, 02:00 PM   #61 (permalink)
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Re: L4D wish list

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make the number of med packs spawned to survivers the same..they dot have to be in the same places but nothing pisses me off more than almost killing an enitre team only to have them find 3 health packs with in 300 yards of the safe room when my team was limping to the safe room at 15 health and we hadnt had a single health pack spawn
I agree!!!
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Old 03-16-2009, 02:04 PM   #62 (permalink)
 
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Re: L4D wish list

Well, at least they fixed the knowing what's coming. Team in 1st place goes first!
I like the idea of a witch screech making a hoard rush. Is that something that can be scripted in? Witch desturb = panic attack? (like I know the scripting stuff)
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Old 03-19-2009, 12:01 AM   #63 (permalink)
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Re: L4D wish list

I wish boomer bile didn't clear out the next half mile of zombies.
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Old 03-24-2009, 02:19 PM   #64 (permalink)
 
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Re: L4D wish list

Definitely more maps, weapons, and melee weapons as well - I'm starting to see a theme here from reading this thread Also it would be nice to have some new survivors as well, I'm kind of getting tired of these 4.

I was looking at the thread and thinking that we sure do have a lot of wishes...but then I remembered I paid 50-60 bucks for this game.
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Old 03-24-2009, 02:34 PM   #65 (permalink)
 
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Re: L4D wish list

I'd like to see melee weapons introduced as well. Zombies shouldn't die just cause you shoved them a few times. You need a crowbar, baseball bat, or chainsaw to kill them!
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Old 03-25-2009, 02:11 PM   #66 (permalink)
 
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Re: L4D wish list

I think the witch scream used to trigger a panic event before the official release. I remember reading about it and thinking it was a cool idea. Of course, this only penalizes the bad teams as the better players will still be able to crown the witch.
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Old 03-25-2009, 04:10 PM   #67 (permalink)
 
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Re: L4D wish list

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I know that everyone is getting bored of me saying it. But seriously, the zombie spawn mechanics. They must annoy someone else. Anyone?
What exactly is annoying about them? Zombies cant spawn in your line of sight (inside of 1500 units for open areas) and wont spawn more then 2500 units from your present location. The director sets up a (for lack of a better term)cache with a minimum and maximum range from the survivors present location. Imagine a circle with another smaller circle inside of it. The circle doesnt move with the survivors, once they breach the inner-circle, the circle is re-drawn from the survivors current position. This is why a fast-moving team can actually outrun the directors ability to spawn common infected.
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This would be awesome.


My new wish is a strictly practical thing. I want a console command that connects an entire lobby to a server by IP address.
open console when you make the lobby, and type sv_cheats 1 hit enter, then type ms_force_dedicated_server ipandport then hit enter, then type in sv_cheats 0 and hit enter. When you go to start game, it will attempt to connect to the ip you gave it.

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I wish boomer bile didn't clear out the next half mile of zombies.
z_common_limit 45: This increases the max amount of zombies that can be spawned at once, z_discard_min_range 1000 and z_discard_max_range 1800: These decrease the amount of distance you can get away from infected before the director thinks about replacing them, currently the min distance is 1500, and the max is 2500(this one will take some tinkering, you might want to keep the min distance at 1500 to match survivors sight range and the max distance slightly higher to keep a better background number), z_background_limit 20: This controls how many zombies can be wandering around in the background, not affected by boomer bile. This number is kept low because the max distance zombies can be from the players at default is so high. Zombies in the background "pool" dont get drawn by boomer bile as they are the ones the director has to decide if he wants to despawn them or keep them (they are currently from 1500units away to 2500 units away from the survivors, or put more simply out of direct line of sight), but if the tendency is for zombies in this pool to be ones already bypassed by survivors, raising this number is silly and it should be lowered to 5 instead.
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Old 03-31-2009, 12:42 PM   #68 (permalink)
 
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Re: L4D wish list

Several great recommendations going on in this thread!

I agree with Witch scream brings on the horde! Survivors failed to sneak passed the witch then they should be penalized.

I'd also like to add:

1. That the boomer needs to be reworked ASAP!
a. They fixed the vomit going thru infected bug at last but now it appears you have to be standing perfectly still to get a vomit launch? Really?
b. I like getting up into the rocks at the start of Blood Harvest and doing a kamikaze Boomer leap and would like to be able to vomit while jumping/ falling on the survivors.
c. With Vomit why have I seen where some games dont even spawn hordes for successful spews? I got 4 spews on one team and counted only 1 horde attack! Is that proper?

2. Sniper Rifle? Really! I have only seen BOTS use this as a weapon. Why not retool that to a weapon only one player can wield? To the effect of a flame thrower or a Grenade Launcher??

3. The AI Director needs to ensure that the game remains balanced! I've played several games where the nades and medi-kits were in abundance for 1 team but not the other and the skill level of the first team was so over the top they didnt even need all the extras!

4. The Smoker really should get drag damage! If the Hunter gets pounce damage from a certain height then the Smoker should get drag damage for distances over a certain distance!

5. Also a fan of the thought that during the 20 sec respawn for the Infected that they should be spawned in as a normal horde player. That way they get more in game time and less Survivor spectating and calling out locations and directions time.

6. Melee weapons are GENIUS! Machetes, Pipes, Wrenches and Chainsaws should be the only weapon that does Melee Damage. Allow the normal rifles to punt but only to dislodge the horde but then switch to the melee weapon and punt for damage!
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Old 03-31-2009, 12:54 PM   #69 (permalink)
 
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Re: L4D wish list

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5. Also a fan of the thought that during the 20 sec respawn for the Infected that they should be spawned in as a normal horde player.
That would be awesome.

(Though you shouldn't be able to tear down doors and stuff during that period)
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Old 03-31-2009, 01:07 PM   #70 (permalink)
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Re: L4D wish list

I wish I didn't spend 2 minutes dealing with lobby/server BS for every 1 minute of actual playing.
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Old 03-31-2009, 01:08 PM   #71 (permalink)
 
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Re: L4D wish list

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Originally Posted by HAZMAT View Post
Several great recommendations going on in this thread!



1. That the boomer needs to be reworked ASAP!
a. They fixed the vomit going thru infected bug at last but now it appears you have to be standing perfectly still to get a vomit launch? Really?
Welcome to L4D, it has always been this way.
Quote:
b. I like getting up into the rocks at the start of Blood Harvest and doing a kamikaze Boomer leap and would like to be able to vomit while jumping/ falling on the survivors.
c. With Vomit why have I seen where some games dont even spawn hordes for successful spews? I got 4 spews on one team and counted only 1 horde attack! Is that proper?
There are 2 normal modes for the director, panic mode, and relax mode. When the director is in relax mode, he will not spawn infected, even for boomer bile. If the survivors are already covered in bile and you get them again (vomit on the team then explode on them) it does not start a new spawn wave of infected it just allows the already rushing infected to choose to attack more targets.

Quote:
2. Sniper Rifle? Really! I have only seen BOTS use this as a weapon. Why not retool that to a weapon only one player can wield? To the effect of a flame thrower or a Grenade Launcher??
Psst, come here, real close, I have a secret for you. With the changes to melee, the hunting rifle is the absolute best weapon to choose from, but it requires a higher level of skill then the simple point and click the shotguns and uzi/m16 do.

Quote:
3. The AI Director needs to ensure that the game remains balanced! I've played several games where the nades and medi-kits were in abundance for 1 team but not the other and the skill level of the first team was so over the top they didnt even need all the extras!
Most of us prefer playing on no meds servers or on advanced difficulty so the bonus medpacks aren't a big issue. As for the rest it is simply the luck of the draw. Really the only time the pick-up items make a big difference other then pills and medpacks are when a tank spawns very early in a level that you dont get T2 weapons early and both teams search for molotovs and one team gets them, and the other doesnt.

Quote:
4. The Smoker really should get drag damage! If the Hunter gets pounce damage from a certain height then the Smoker should get drag damage for distances over a certain distance!
Again, welcome to L4D! The smoker does drag damage since the Janurary 14th update. It's roughly 3 points of damage for every second a target us drugged, with a maximum of 12 damage being able to be done for the drag before the choking begins.

Quote:
5. Also a fan of the thought that during the 20 sec respawn for the Infected that they should be spawned in as a normal horde player. That way they get more in game time and less Survivor spectating and calling out locations and directions time.
uggh, what really are you going to do with those normal infected? 1 damage? 5 if you play on an advanced server? I'll take the 20 seconds of spectating thanks.

Quote:
6. Melee weapons are GENIUS! Machetes, Pipes, Wrenches and Chainsaws should be the only weapon that does Melee Damage. Allow the normal rifles to punt but only to dislodge the horde but then switch to the melee weapon and punt for damage!
Melee weapons are horrible, and I hope they never add them to this game for vs. mode. They can add all the melee weapons they want for survival mode however. Who chooses a chain saw over a shotgun anyway?
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Old 03-31-2009, 01:42 PM   #72 (permalink)
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Re: L4D wish list

In case anyone wasn't aware, press SPACE while dead to go into freecam mode
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Old 03-31-2009, 03:08 PM   #73 (permalink)
 
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Re: L4D wish list

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Originally Posted by HAZMAT View Post
Several great recommendations going on in this thread!

2. Sniper Rifle? Really! I have only seen BOTS use this as a weapon. Why not retool that to a weapon only one player can wield? To the effect of a flame thrower or a Grenade Launcher??
flame throwers and grenade launchers? holy Friendly fire batman
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Old 03-31-2009, 03:24 PM   #74 (permalink)
 
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Re: L4D wish list

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Melee weapons are horrible, and I hope they never add them to this game for vs. mode. They can add all the melee weapons they want for survival mode however. Who chooses a chain saw over a shotgun anyway?
The idea here would be that regular unarmed melee can't kill zombies. Unarmed melee only pushes zombies away. When you pick up a melee weapon, that replaces your right-click attack and can kill zombies--not that it replaces your first slot weapon. So maybe a baseball bat kills zombies in 4 hits. A crowbar kills zombies in 3 hits. A chainsaw kill them in one hit. And so on.
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Old 03-31-2009, 04:04 PM   #75 (permalink)
 
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Re: L4D wish list

Valve wont do it that way however. Valve is using the tf2 model for additional content. Melee weapons would replace an existing weapons slot. You would have to give up your pistol probably but possibly your main weapon. Unlocking these weapons would be tied to achievements. They would have to add some type of friendly fire to these melee weapons, could you imagine the complaining if 4 guys stood in a corner defending themselves with chain saws or baseball bats or flamethrowers and the survivors were immune to FF damage? With FF damage can you imagine the complaining when that one idiot pulls out the chain saw and does 20 damage to Bill? Pub games are bad enough, can you imagine them with at least 1 idiot always running around with his baseball bat out instead of a gun? "sorry guys, I tried to chain saw down the tank and failed"

The moral to the story is if you want melee weapons in this game you will probably have to accept them replacing an existing weapons slot and that they will do FF damage and it will require completing more achievements to unlock them. Under those guidelines the good doesnt outweigh the bad which to me means keep them out.
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