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Old 03-31-2009, 06:33 PM   #76 (permalink)
 
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Re: L4D wish list

I don't understand why melee weapons would have to replace an existing weapons slot.

But setting aside that technical question, what's so bad about melee weapons causing FF? It means you can't just hide in the corner and have everyone meleeing. Or if you think this is too great of a problem, then make melee weapon FF off, just like melee doesn't cause FF now.

Moreover, people could run around just meleeing now. It would be no different with the bat. Indeed, I'm imagining that melee with a bat would work exactly like melee works now.

The only real problem you mention with the idea of melee weapons is this technical problem with melee weapons having to take up a weapons slot. I don't know if this is a real limitation of the engine or not, or if there isn't a work around. The other problems you mention aren't real problems unless they are already problems with the way melee currently works.
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Old 03-31-2009, 07:36 PM   #77 (permalink)
 
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Re: L4D wish list

Dear God, you people are whiny...

Why are you all complaining about the game being unfair & unbalanced?
Is that not the point of the game?
Its supposed to be not knowing whats coming round the next corner etc.

When I read the first previews of L4D, the whole prospect of the Director firing enemys at you when you least expected it was the only reason I wanted to get the game

So what, one team gets hit by a tank and the other doesn't... Is the other team not crapping themselves waiting for something along the same lines to jump out at them?


Anyway, I just wish for a slightly bigger arsenal of weapons, maybe another assault rifle of two & a different type of shotgun

Also, how about bayonets for weapons to replace melee attacks or some other type of blade or spike attached to it (If any of you have played Halo 3, something like a the Brute Shot or a Spiker)
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Old 03-31-2009, 07:44 PM   #78 (permalink)
 
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Re: L4D wish list

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Dear God, you people are whiny...

Why are you all complaining about the game being unfair & unbalanced?
What?
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Old 03-31-2009, 09:08 PM   #79 (permalink)
 
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Re: L4D wish list

Did someone request "New Maps" yet? ;-)

SDK...Where art thou!!!
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Old 03-31-2009, 09:10 PM   #80 (permalink)
 
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Re: L4D wish list

Oh.. I would give up my Pistol slot in a heart beat for a Spiked Plank or a Baseball bat.. Or God Willing, an AXE... ;-)
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Old 04-02-2009, 02:19 PM   #81 (permalink)
 
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Re: L4D wish list

I wish music was disabled for everyone in Expert mode, or at least didn't give the warning that an attack is coming.
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Old 04-02-2009, 02:56 PM   #82 (permalink)
 
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Re: L4D wish list

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Originally Posted by sordavie View Post
I don't understand why melee weapons would have to replace an existing weapons slot.
They dont *have* to, but I would be shocked if they gave a new weapons slot and didnt force one to replace a current weapons slot.

Quote:
But setting aside that technical question, what's so bad about melee weapons causing FF? It means you can't just hide in the corner and have everyone meleeing. Or if you think this is too great of a problem, then make melee weapon FF off, just like melee doesn't cause FF now.
You misunderstand me, I dont think melee FF is a bad thing, just that valve does their games for a main stream audience and overall people would hate no FF with melee weapons as infected, and love it as survivors. As for the current game, melee actually causes no damage from the survivors. Melee currently has a "hits within a certain timeframe until death" number and that's that. Go on a server and have a hunter come up to you and melee him 3 times, then let him get away. He will be at full health.

Quote:
Moreover, people could run around just meleeing now. It would be no different with the bat. Indeed, I'm imagining that melee with a bat would work exactly like melee works now.
They just recently stopped people's ability to simply run around meleeing

Quote:
The only real problem you mention with the idea of melee weapons is this technical problem with melee weapons having to take up a weapons slot. I don't know if this is a real limitation of the engine or not, or if there isn't a work around. The other problems you mention aren't real problems unless they are already problems with the way melee currently works.
The engine has I think 50 weapons slots, so the number of slots isn't really a technicial issue, it's more of a balance issue in my eyes.
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Old 04-02-2009, 03:00 PM   #83 (permalink)
 
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Re: L4D wish list

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I wish music was disabled for everyone in Expert mode, or at least didn't give the warning that an attack is coming.
There are cvars that can be tweaked on the server side that would basically disable music as a means of getting information for the survivors.
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Old 04-02-2009, 04:32 PM   #84 (permalink)
 
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Re: L4D wish list

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There are cvars that can be tweaked on the server side that would basically disable music as a means of getting information for the survivors.
But can you then also turn off the scripted text to let you know that somethings about to occur or is occurring?
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Old 04-02-2009, 07:15 PM   #85 (permalink)
 
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Re: L4D wish list

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But can you then also turn off the scripted text to let you know that somethings about to occur or is occurring?
Yes, but it would require a plug-in that disabled all help entities. When you click on the lift and you get the message that say's something like "prepare for the horde" or whatever that's simply an entity the map's creator places for players who keep the tips mode enabled.
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Old 04-02-2009, 07:53 PM   #86 (permalink)
 
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Re: L4D wish list

I'd guess Hazmat is thinking of the captions?
Like *Incoming attack*
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Old 04-20-2009, 12:50 AM   #87 (permalink)
 
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Re: L4D wish list

I wish for smarter AI. Zoey healed me in front of a witch today and got incaped. I had my pipebomb equipped and sort of paniced, killing her. Then I proceeded to take out my frustration on Bill and Louis because they were computers too and, well, I had a bad night of playing.
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