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Discussion: Action / Left 4 Dead - L4D patched! - http://store.steampowered.com/news/2162/ General * Fixed Survivors being able to climb surfaces marked for versus infected only
  1. #1

    DeimosManifest's Avatar

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    L4D patched!

    http://store.steampowered.com/news/2162/

    General

    * Fixed Survivors being able to climb surfaces marked for versus infected only
    * Fixed a class of SurvivorBot bugs dealing with rescuing downed players
    * Players can no longer grab ladders while flying through the air after a Tank punch
    * Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
    * Improved loading time
    * Fixed mini-gun physics exploit
    * Fixed propane tanks (and other physics objects) causing players to fall through elevators
    * Fixed rare achievement bug issues
    * Fixed several map exploits
    * Fixed various match making issues
    * Fixed NAT traversal issues


    Versus Changes

    * Added HUD elements to show status of other infected players
    * Changed color of infected player name in chat to red
    * Fixed exploit where players could spawn infected bots
    * Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
    * Normalized special infected melee damage
    * Made the following client commands cheat protected: "Kill" and "explode"
    * Fixed exploit where infected players could run away and teleport back to gain health
    * Players can only change teams once per map
    * Players can't change teams while other players are still loading
    * Tank spawns at the same % through the map for both teams in versus mode
    * Made the Tank and Witch spawn directly on the escape route
    * Increased chance of getting the Tank or Witch
    * Fixed team swap issue


    Hunter

    * Easier to pounce a Survivor who is meleeing
    * Increased Minimum damage a Hunter pounce does


    Smoker

    * Fixed Smoker tongue tolerance
    * Smoker now has to be killed or the tongue destroyed for the tongue to break
    * Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
    * Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
    * Fixed cases where the ability timer was not using the correct time
    * Fixed case where you could point at a Survivor but not register a tongue hit
    * Fixed Smoker tongue not targeting and landing properly through PZ ghosts
    * Smoker tongue does damage every second while dragging paralyzed Survivors


    Tank

    * Bashable objects now appear with a red glow
    * Tanks hitting a car with an alarm disables the alarm permanently
    * Tank frustration timer is only reset by hitting Survivors with rocks or fists
    * Reduced autoshotgun damage against Tanks


    Witch

    * Witch spawns at the same % through the map for both teams
    * Avoids spawning within a certain % of the tank
    * Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors

    Tearing structurally-superfluous new behinds with high caliber weapons since 2006.

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  3. #2

    ProjectNA's Avatar

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    Re: L4D patched!

    I updated to new client, but am having issues seeing TG servers or joining lobbies. Was playing fine before upgrade. Thoughts?

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  5. #3

    DeimosManifest's Avatar

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    Re: L4D patched!

    Quote Originally Posted by ProjectNA View Post
    I updated to new client, but am having issues seeing TG servers or joining lobbies. Was playing fine before upgrade. Thoughts?
    That'd be because they aren't updated yet. When a patch is released, the players download it and update their games. The same has to be done for servers.

    Tearing structurally-superfluous new behinds with high caliber weapons since 2006.

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  7. #4

    ProjectNA's Avatar

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    Re: L4D patched!

    Well tell W6 to hurry the hell up, my pits are dry! What kind of place are you guys running!

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  9. #5

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    Re: L4D patched!

    These are wonderful. No more corner orgies.
    ORGANBiTER | $_COOKIE['monster'] | UBiQ

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  11. #6

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    Re: L4D patched!

    Servers are updating... will let you know when they're done!

    |TG-12th|WhiskeySix

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  13. #7

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    Re: L4D patched!

    I just played my full first versus game and I have to say it really is wonderful. There is so much more teamwork on the infected side even amongst public players due to the increased amount of HUD information.

    Also, I felt legitimately scared throughout some of the matches, and we won by the skin of our teeth so many times I think they might really be onto something here with the balance.

    The game's fun factor really just quadrupled for me, a normal versus game is just as scary as Expert now.

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  15. #8

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    Re: L4D patched!

    I can't wait to get home and give this a try. Sounds like some great changes put in place!

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  17. #9

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    Re: L4D patched!

    I'm just glad to see the smoker got an overhaul. I HATED (well, that's kind of strong, but I wouldn't play the smoker if I had a CHOICE) the smoker before.

    >Reduced autoshotgun damage against Tanks
    I wonder how much? will this make it harder for the survivors on that one level of hospital to just all shottie up if the tank comes early, wait at the end of the hall and waste him?

    >Fixed team swap issue

    YES!
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
    " Ednos




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  19. #10

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    Re: L4D patched!

    Quote Originally Posted by Skylark View Post
    >Reduced autoshotgun damage against Tanks
    I wonder how much? will this make it harder for the survivors on that one level of hospital to just all shottie up if the tank comes early, wait at the end of the hall and waste him?
    I didn't see it on the list, but tonight it seemed flaming tanks died faster than before.
    |TG-12th| Boot

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  21. #11

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    Re: L4D patched!

    Quote Originally Posted by Skylark View Post
    >Reduced autoshotgun damage against Tanks
    I wonder how much? will this make it harder for the survivors on that one level of hospital to just all shottie up if the tank comes early, wait at the end of the hall and waste him?
    You most definitely can't all stack up in a closet and kill a tank in 5 seconds now.

    Tearing structurally-superfluous new behinds with high caliber weapons since 2006.

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  23. #12

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    Re: L4D patched!

    Thanks for the heads up.
    |TG| Kebab-Kastike reporting for duty. | Why? Tubes! The internet is tubes!
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  25. #13

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    Re: L4D patched!

    All four servers now updated! Be sure to read the updated server-guide which has updated server keys!!

    |TG-12th|WhiskeySix

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  27. #14

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    Re: L4D patched!

    * Tank spawns at the same % through the map for both teams in versus mode
    * Witch spawns at the same % through the map for both teams
    This seems to give an advantage to the team that starts as infected and then knows when the tank is coming during their run as survivors. They can set up gas cans, plan their escape, etc.

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  29. #15

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    Re: L4D patched!

    Quote Originally Posted by RandomGuy View Post
    This gives an advantage to the team that starts as infected and then knows when the tank is coming during their run as survivors. They can set up gas cans, plan their escape, etc.
    True, same goes with guns. They can see where the weapon spawns are while the first survivors have to search for them.

    EDIT: People with ATI cards who get crash when they enter first person (right after game cinematics), valve is aware of this problem and is working on a fix.
    Last edited by Kebab-Kastike; 01-15-2009 at 05:29 PM.
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