Based on usage, we've reconfigured our servers. We now have four servers running, with three dedicated to versus and one to coop. The
Server Guide has been updated to reflect the changes.
The biggest change is that we've added two "No Meds" servers. These servers are running versus mode, on normal difficulty with just one tweak: they have been configured such that the director will spawn pills instead of extra medpacks throughout the level. You start with 4 medpacks in the SR and an additional 4 at the ammo-station on the finale levels, just as before; but you won't find any medpacks along the way.
Based on how the scoring system works, this should make for closer games. Teams that make the saferoom will have a
significantly lower health bonus unless they play
extremely well (since you can't pickup health along the way, your health bonus will only go down throughout the level). The idea here is that scores will more accurately reflect how well a team actually did, rather than how the director treated them.
This also brings into play some interesting tactical decisions regarding health management. For example, to get the most bang for the buck, one should use a medpack is when they have extremely low health, right? Well the lowest health you can get is after you've been incapped twice and have Black and White vision. This presents a classic risk/reward decision: when you're B&W, you're on very thin ice and one pounce can kill you... so do you heal early and play it safe, or risk waiting until "we get past the warehouse", e.g.
To connect, have the lobby-leader type "
sv_search_key tgnomeds" into their console. More details (with pictures) explaining how to connect can be found
here.
Comments, questions, and suggestions are welcomed in this thread!