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Old 03-11-2009, 09:54 PM   #1 (permalink)
 
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valve kicks butt - March 11 update!

a new update just came out so restart your steam clients

Quote:
Versus Mode Changes


Tank melee attack can now hit multiple Survivors in one swing

Fixed Tank punch being able to hit targets behind walls

Fixes to 'Tank parking'. The Tank will now run back and attack the Survivors if he becomes AI due to two players expiring the frustration meter

Fixed a case where a Tank frustration meter could run out right as he was in his death animation and he would come back to life

Fixed a case where the Tank was moving too slowly while crouching and being shot

Tanks now have the possibility of spawning in a slightly different position for the first and second teams

The order that the teams play as Survivors is now determined by which team has the higher overall score. The winning team will play as Survivors first


The Smoker tongue can now target and grab victims through common infected

Increased the cone in which a Smoker can grab a target

The Witch no longer cuts Smoker tongues in a radius around her

Boomers that explode in mid-air will now hit Survivors directly below them with Bile

Reduced the damage that burning Hunters do to pounced victims

Adjusted the time at which players take over from bots to avoid 5 seconds of the bot standing idle while the player finishes connecting.

Fixed some cases where versus score was not being recalculated properly. It is no longer beneficial to pass pills between players at the end of the round or heal other players and then shoot them

Fixed a case where it was possible to spectate an AI infected and hit +use to take them over
Very awesome fixes for balance and better game play
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Old 03-11-2009, 10:15 PM   #2 (permalink)
 
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Re: valve kicks butt

Awesome The tank can finally beat those corner campers
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Old 03-11-2009, 10:42 PM   #3 (permalink)
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Re: valve kicks butt

omg - those updates are so great!!!!! Love the winning-team-goes first thing!!

(updating servers as we speak)
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Old 03-11-2009, 10:50 PM   #4 (permalink)
 
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Re: valve kicks butt

Excellent! This is gonna make the games so much more balanced!

This Update + Dead Air/Death Toll VS + Valve = Pure Awesome
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Old 03-11-2009, 10:53 PM   #5 (permalink)
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Re: valve kicks butt

OK - all 4 servers updated and rockable.
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Old 03-11-2009, 11:15 PM   #6 (permalink)
 
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Re: valve kicks butt - March 11 update!

Figures that this update shows up the day I go home for my spring break. Awesome, though. I'm not sure how I feel about the nerf of flaming hunters, but the changes to the tank and smoker definitely balance that out.
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Old 03-12-2009, 05:56 AM   #7 (permalink)
 
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Re: valve kicks butt - March 11 update!

Awesome stuff!
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Old 03-12-2009, 06:20 AM   #8 (permalink)

 
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Re: valve kicks butt - March 11 update!

Good news.
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Old 03-12-2009, 10:26 AM   #9 (permalink)
 
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Re: valve kicks butt - March 11 update!

good changes!
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Old 03-12-2009, 10:43 AM   #10 (permalink)
 
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Re: valve kicks butt - March 11 update!

Massive!
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Old 03-12-2009, 11:31 AM   #11 (permalink)
 
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Re: valve kicks butt - March 11 update!

The script that prevents team switching on the TG servers is preventing the "winning team plays Survivor" part from being active in-game.
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Old 03-12-2009, 11:56 AM   #12 (permalink)
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Re: valve kicks butt - March 11 update!

Yeah, I uninstalled that earlier this morning - should be all set
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Old 03-12-2009, 01:47 PM   #13 (permalink)
 
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Re: valve kicks butt - March 11 update!

The Smoker tongue can now target and grab victims through common infected
Increased the cone in which a Smoker can grab a target
Boomers that explode in mid-air will now hit Survivors directly below them with Bile

YES! I have hated the smoker, this should help.
ANd I have always hated that if you shoot boomers above you, nothing apparently falls.
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Old 03-12-2009, 02:30 PM   #14 (permalink)
 
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Re: valve kicks butt - March 11 update!

How much less damage do flaming hunters do? And how well does the tank multi-hit work?
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Old 03-12-2009, 03:03 PM   #15 (permalink)
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Re: valve kicks butt - March 11 update!

Has anyone determined whether the versus score calculates all health packs applied to lowest player first for better averages or whether they simply fixed the way it updates the average health by refreshing the health bonus after health is applied?
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