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Discussion: Action / Left 4 Dead - Cycling and ammo management - Here is another tactic that should be pretty easy to implement. I am implementing my
  1. #1

    Ski-Racer's Avatar

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    Jun 2005
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    Cycling and ammo management

    Here is another tactic that should be pretty easy to implement. I am implementing my "lesson learned" and trying to keep these posts short.

    In my FISHing post I said that the goal was to stuff as many shooters as possible into the room. Here are some ideas to keep those shooters shooting.

    The first is "shoot one load one." This is a real life drill for the shotgun. In essence, you shoot one round then load one round to top-off your magazine and keep it at 10 rounds. If you have to shoot 2 then you would load 2.

    Click left mouse (shoot one)
    Press R to reload (load one)
    Click left mouse (shoot one)
    Press R to reload (load one)
    (repeat as necessary)

    Even with the bot horde bearing down on you, most times this pace of shooting is enough to keep them at bay. This way you don't find yourself empty at an inopportune time like when the special infected pounces your buddy after the 1st wave.

    The second one is cycling. In real life, rifles rule. Pistols suck and only exist to fight your way to your rifle. There is no reason to present (draw) your secondary when you have your teammate behind you ready to take your place with his rifle. Let him in while you reload.

    In L4D, if you are in the corner with a buddy, there is no reason why you cannot melee while your buddy empties his weapon. Then, as he is reloading (and melee-ing), you cycle-in and shoot your weapon dry. Then he cycles-in and then you cycle-in. This provides continuity of fire. If both shoot at the pace of the crosshair recovery (i.e., the time it takes for crosshairs to settle between shots), you can continue this indefinitely. Since bot zombies fall to pistols easily, you can even do this with pistols.

    Now it would be really cool to figure out a practical way to do a Rolling Thunder drill but I have not figured out how in-game cues would work (yet).

    [media]http://www.youtube.com/watch?v=kiLtC3DjlZI[/media]

    LOL a lot easier with detatchable magazine fed weapons instead of having to stuff the magazine tube of a pump shotty. Also, with shotguns, the first cycle is 1 round, second cycle is 2 rounds, and on and on.

    Epic fail at 0.17 but I've been there & been the weakest link before as well. He is also doing double duty. That sort of stress is the point of the drill!

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  3. #2
    Avs
    Avs is offline


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    Re: Cycling and ammo management

    I've found that in L4D, you can basically do this drill without a partner simply by timing the amount of melee (and the cooldown before the circle appears) and reloading inbetween the shots (with a shotgun).

    The factor that people miss most in L4D is that they forget to maintain the reload while meleeing (since you can reload while you melee). This generally happens when you melee/shoot but forget the reload step before the next melee (has screwed over many survival rounds).

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  5. #3


    Join Date
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    Re: Cycling and ammo management

    Agreed Avs, with the game mechanics here, it's fairly easy to keep a shotty loaded. A solid rule of thumb is the only time you should not be reloading until/unless your gun is fully loaded is when you are firing the weapon. Since you can reload while meleeing there is really no excuse especially with the shotty for not having ammo in the weapon. (I run out of ammo a lot with the uzi even though I have 100% accuracy!)

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  7. #4

    whitelancer11's Avatar

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    Re: Cycling and ammo management

    great tips thanks for the share..
    If you show your head then your dead....

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