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Old 06-04-2009, 10:52 AM   #46 (permalink)

 
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Re: Left4Dead 2?

Interesting perspectives on here. I look at L4D 2 with great joy and no resent if no further updates come out. Granted, I played the demo on 360 and purchased on the first day released for 360, but it is still one of the most intense multiplayer experiences to be had. I certainly do not play it for any kind of SP content or deep gameplay. I just want zombie and guns and lots of both while coming up with strategies with friends. Maybe it is my platform of choice for this game that affects my opinion of purchasing a new version.
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Old 06-04-2009, 01:56 PM   #47 (permalink)
 
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Re: Left4Dead 2?

6 gameplay vids here
http://www.pwnordie.com/blog/posts/16114
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Old 06-04-2009, 02:22 PM   #48 (permalink)
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Re: Left4Dead 2?

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lmao @ fryingpan bonggg
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Old 06-04-2009, 02:36 PM   #49 (permalink)
 
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Re: Left4Dead 2?

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Interesting perspectives on here. I look at L4D 2 with great joy and no resent if no further updates come out. Granted, I played the demo on 360 and purchased on the first day released for 360, but it is still one of the most intense multiplayer experiences to be had. I certainly do not play it for any kind of SP content or deep gameplay. I just want zombie and guns and lots of both while coming up with strategies with friends. Maybe it is my platform of choice for this game that affects my opinion of purchasing a new version.
So you think it's acceptable that they fix what they admit are issues with gameplay (corner camping and crescendo skipping/camping) in a title you have to pay 60 more dollars for? Sorry, but I dont.

Maybe it's a platform thing, console users arent used to getting much in the way of new content without paying money, pc users on the other hand and especially valve pc customers are.
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Old 06-04-2009, 03:00 PM   #50 (permalink)
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Re: Left4Dead 2?

khan, you're not really buying this on xbox again are you? you gotta get it for PC this time around so you can get shredded by your TG friends
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Old 06-04-2009, 08:04 PM   #51 (permalink)
 
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Re: Left4Dead 2?

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I'm sure there'll be a big discount when it comes out... either for L4D owners, or just in general... they'll throw us a cookie.
They better.

I don't think it is anywhere close to time for l4d2. They are launching it just 12 months after the first game, and the first game was to have a lot more content by now.

If they don't price it at ~20 USD, I am not going to buy it. I guess that means I have to wait for one of those weekend sales around Christmas, but the fact is that this sounds a lot more like an expansion pack to l4d, a weak one at that.
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Old 06-05-2009, 09:14 AM   #52 (permalink)

 
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Re: Left4Dead 2?

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So you think it's acceptable that they fix what they admit are issues with gameplay (corner camping and crescendo skipping/camping) in a title you have to pay 60 more dollars for? Sorry, but I dont.

Maybe it's a platform thing, console users arent used to getting much in the way of new content without paying money, pc users on the other hand and especially valve pc customers are.
I think you nailed it. Without the possibility for endless mods, L4D 2 sounds more appealing on console, which was my point. Now, I wouldn't mind getting more content from valve, but the model established on the console is pay to play which has its own advantages and disadvantages. Also, my choice in how and who I play L4D with render the a fore mentioned issues pointless.

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khan, you're not really buying this on xbox again are you? you gotta get it for PC this time around so you can get shredded by your TG friends
Don't be a hater It is too late for me, save the others.
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Old 06-05-2009, 07:56 PM   #53 (permalink)
 
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Re: Left4Dead 2?

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Originally Posted by tHa_KhAn View Post
I think you nailed it. Without the possibility for endless mods, L4D 2 sounds more appealing on console, which was my point. Now, I wouldn't mind getting more content from valve, but the model established on the console is pay to play which has its own advantages and disadvantages. Also, my choice in how and who I play L4D with render the a fore mentioned issues pointless.



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Old 06-06-2009, 02:23 AM   #54 (permalink)
 
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Re: Left4Dead 2?

Looking at the trailer, Left 4 Dead 2 looks good. But copying something and re releasing with few changes won't result with an increase in sales.
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Old 06-06-2009, 05:12 AM   #55 (permalink)
 
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Re: Left4Dead 2?

They don't need an increase in sales, but to sell close to the same as L4D did, which they most likely will.
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Old 06-06-2009, 08:16 AM   #56 (permalink)
 
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Re: Left4Dead 2?

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So you think it's acceptable that they fix what they admit are issues with gameplay (corner camping and crescendo skipping/camping) in a title you have to pay 60 more dollars for? Sorry, but I dont.

Maybe it's a platform thing, console users arent used to getting much in the way of new content without paying money, pc users on the other hand and especially valve pc customers are.

Ahh... Players will take advantage of whatever angle they can to survive...so I don't blame Valve at all.. If corner camping is an "issue" (which I say it isn't..it's just lame..) then when the SDK get's release someone can come up with a round map with no right angles anywhere..

The Value added for the PC player starts and ends with the SDK...live up to that and they have done all I expected them to for the $49.00 I payed..

..and they will get my next $49.99... I just want a Chainsaw or Crowbar.. ;-)
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Old 06-06-2009, 08:25 AM   #57 (permalink)
 
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Re: Left4Dead 2?

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I don't think it is anywhere close to time for l4d2. They are launching it just 12 months after the first game, and the first game was to have a lot more content by now.

[...]this sounds a lot more like an expansion pack to l4d, a weak one at that.
I think valve is yanking chains, I sincerely do.

It's like they took L4D, made new maps, characters, and weapons, and a new storyline. I think L4D2 refers more to the second 'storyline' and that it's an expansion. If L4D2 is meant to be a 'chapter' in a series of L4D games I wouldn't be all that upset. Honestly, imagine if TG decided to do weekend games: One weekend, L4D1 in the forests of Blood Harvest, next weekend L4D2 in Louisiana streets. (Some of the things I've seen, like the silly silenced smg and the incendiary ammo seem a bit strange... but I'll wait and see what they have to say about it.)

I hope they are 'linked' somehow, so that a person who has both games can join a game on either 'storyline' through one program... If they are linked, then at least the community will not be split, and it will be more like new content added.

But think about this: If it's not time for L4D2, when will it be? Yes, technology may advance, but what kind of things are they really going to change gameplay with within the next years? Valve's already made L4D a very cinematic, precise, and mostly idiot-proof game. Adding extra storyline seems like the right thing to do from my side, not that I would necessarily do so in an independent second release. Which leads me to believe Valve is not as stupid as they may look right now, and that they are going to make a connection between the two games. (At least for PC...)





...It's either that or I'm really good at convincing myself that nothing's wrong with this picture. Which is probably the case.
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Old 06-06-2009, 12:55 PM   #58 (permalink)
 
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Re: Left4Dead 2?

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Left 4 Dead mods "playable with L4D 2" reveals Lombardi

http://www.strategyinformer.com/news...veals-lombardi
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Old 06-06-2009, 06:12 PM   #59 (permalink)
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Re: Left4Dead 2?

I bet they'll have a 50% off deal and free play weekends for this just as they have done with L4D.

Also, lets not forget they are adding a new game mode. I cant really say what it will bring to L4D except its even more content. Sure L4D didnt live up to the amount of content, but neither did TF2. And it took THISSSSSSSS long for the SDK and TF2 map makers to really make a set of diverse maps so that every day is something different. Thats what we're looking for anyways.

I hope the SDK comes out before OR when L4D2 is released. Looking at all the changes that L4D2 is brinigng...don't you think Valve actually listened to what people wrote on the forums and that says something?. I think even if its priced at $50, I'll play it enough to make it worth $50. Hell, eating at a restaurant for two at night can easily cost $50.
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Old 06-06-2009, 06:25 PM   #60 (permalink)
 
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Re: Left4Dead 2?

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Ahh... Players will take advantage of whatever angle they can to survive...so I don't blame Valve at all.. If corner camping is an "issue" (which I say it isn't..it's just lame..) then when the SDK get's release someone can come up with a round map with no right angles anywhere..

The Value added for the PC player starts and ends with the SDK...live up to that and they have done all I expected them to for the $49.00 I payed..

..and they will get my next $49.99... I just want a Chainsaw or Crowbar.. ;-)
I think we are having a disconnect in terminology. "Corner camping" is the term generally used to describe for example hiding behind the hospital bed at the elevator on nm-4 or wedging in right at the bridge gate on dt-2. "Crescendo skipping" is for example nm-3 where a team will activate the lift, but stay down below it in the corner for example until the event ends. Those types of things are issues that need to be addressed for the games longevity, Valve has said so themselves. It gets old real quick when you face a good team that uses tactics like those, they are next to impossible to beat.

If Valve admits these are issues that need to be addressed, are they really creating value for their L4D1 customers by doing so in a full price sequel? My beef is from before this game was launched they stated on the record numerous times http://uk.pc.gamespy.com/pc/turtle-r.../902345p3.html is one example.

Quote:
GameSpy: You said that the game is split into four campaigns. Are you planning for future downloadable campaigns?
Gabe Newell: Very much so. We're right in this transition. In the pre-Internet world you can only think of what you were offering customers as a box. You put everything into it, and thought of it as a one-time release. Now, customers want an ongoing entertainment service. So with Team Fortress 2, our product that's furthest along in terms of doing that, we found that the best way to get new customers was to get excited existing customers.

And the best way to do that was to release new maps, new weapons, add achievements. They're really interested in the characters and the story behind them. Every four to six weeks we've released movies about the characters. We just released a movie about the sandwich, which actually people have really enjoyed. We still need to release these boxes, these point releases, but as we continue to release new campaigns, new characters, new weapons, and tell stories about these characters, that's the best way to grow the community.

A lot of the value of a game like Left 4 Dead or a game like Team Fortress 2 is the community around it, since those are the people that you get to play with, and that's where you're deriving a lot of your enjoyment. So we're taking the same approach that we've taken with Team Fortress 2, and doing that for Left 4 Dead.

There is simply no way you can reconcile those statements with the current "announcement". Before I will consider purchasing the game, I along with many other people want those statements clarified. I dont feel I'm wrong asking for that in return for all the years of good faith I've given them. If you or anyone else doesn't feel that way, you are certainly entitled to your opinion, but I do not see how anyone can think I am being unreasonable with my opinion of this mess. Until someone explains to me how this adds value to l4d1, which they swore on the record many times they would in the same fashion they added value to tf2.
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