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Old 07-09-2009, 03:58 AM   #1 (permalink)
 
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Melee help...

I particularly suck at meleeing the special infected. I watch as my melee harmlessly misses them and I get pounced. Any ideas? Thanks.
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Old 07-09-2009, 10:12 AM   #2 (permalink)
 
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Re: Melee help...

Turning as you swing helps a great deal when you are being swarmed by infected.

Don't worry too much about aiming the melee at hunters, just swing.

Unless they're pouncing you from above, then you should at least look up lol.

Play. Alot. There's not much else you CAN do except get your experience level up to the point that you can punt hunters on reflex.
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Old 07-13-2009, 12:42 AM   #3 (permalink)
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Re: Melee help...

One thing that makes meleeing hunters hard is the lag and hitbox calculation that changes from server to server. For example, in a lag free environment, its easy to do so as long as you have the timing and distance of your melee down. In a lag inclusive environment, such as 50ms, or more commonly 100ms, this becomes significantly harder. You can typically judge how much lead time you need by shooting at a hunter who is pouncing at you with a shotgun, or autoshotty. Typically middle of the cross hair shot should put the hunter down but it either completely misses or nicks the hunter. Or you can observe the time it takes for your hunter to land the pounce after you've accurately pounced on someone. What this means is you should notice a delay time for your hunter to land on the survivor after directly hitting them. Usually this is seen with the hunter hands moved up in a pronounced fashion after you've squarely landed on a survivor. Once you've gauged the delay time, you can then utilize that which is missing in your melee calculation, or timing. I assume you are only having an issue with the hunter.
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Old 07-15-2009, 12:53 PM   #4 (permalink)
 
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Re: Melee help...

In source games your ping is really 100 + your listed ping due to sources netcode. I would suggest tweaking your rates as follows via console.

cl_updaterate 40
cl_cmdrate 66
cl_interp 0.03 to 0.05 (adjust to which value gives you better hit detection server to server)

The default for the first 2 values is 20 by default, and the default cl_interp value is 0.1 by default, which directly leads to your attempts to melee hunters to be "out of synch" which causes you to think you meleed that hunter before he pounced you, but you really didnt.

http://developer.valvesoftware.com/w...yer_Networking explains everything pretty well. L4D only runs at a 66 tic rate or lower right like tf2 does, so the tweaks are the same for both.

Hope that helps.
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