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08-06-2009, 08:24 PM #16
Re: See, they haven't forgotten us!
I would agree that the original game should have had more. But it seems what the community expects is that not only do they paint my fence but we expect for them to come back and give it touch ups for years. My perspective is they never finished painting the fence in the first place and they better darn well finish it before they move on to the next job. So there needs to be a distinction between 'touch up' jobs vs finishing the original product.
Battlefield Samurai 'Banzaaaiii!!!
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08-07-2009, 12:52 AM #17
Re: See, they haven't forgotten us!
Well, like I had posted, I'm also pretty sure that no new content is allowed in without having to be paid for (fixes to the existing game seem to be the only things free).Anyways, valve could just not release the content for 360 or eschew the achievements. I could care less what achievement whores whine about. I may have locked out L4Dead in that aspect, but I didn't pay $60 for 1000 gamerpoints.
Well, the original product is done. The touch up jobs are the patches that fix the glitches and bugs.My perspective is they never finished painting the fence in the first place and they better darn well finish it before they move on to the next job. So there needs to be a distinction between 'touch up' jobs vs finishing the original product.
Whether we like it or not, L4D2 is filled with a lot of things that likely change a lot of the core gameplay aspects as well as adding new things, making it harder to just 'import' it into L4D as it is.
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08-14-2009, 05:53 PM #18
Re: See, they haven't forgotten us!
Or Microsoft Live, period. Remember, Valve on the PC is its own distributor (via Steam). Microsoft is the distribution on the 360; a service for which they feel justified in charging money. Trust me, I'm still a tad miffed that I have to spend $25/3 months just to play multiplayer... and do so in a crappy fashion... when PS3 and PC players do it all the time for free. >.<
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08-15-2009, 08:07 AM #19
Re: See, they haven't forgotten us!
You need to pay for your xbox playtime? My xbox just dies like once every month and when it gets back from repairs there is a free gold month with it :P
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08-19-2009, 03:47 AM #20
Re: See, they haven't forgotten us!
Mapping isn't really a cakewalk. Expecially for game like this. When you make TF2 map you only need to think of a layout and copypaste and mirror it, then alter the textures and add controlpoints, you'll have perfectly good, balanced map.
For L4D you need to make something big, someting like pl_badwater and then multiply it 5 or 4,5 times to make a campaign. Not to menton TF2 architechture is way simple than L4D that requires somewhat realistic surroundings. You got to play a lot of attention to details. Add custom wall scribblings with story on them, make some rooms look like people lived there and fought off the infected.
With TF2 you could get away with simple 4 corner room with nothing but some wooden beams on the ceiling. Etc etc I think I've made my point.
In a nutshell, L4D mapping requires way more time than TF2 mapping as there big maps x 5, and Valve hasn't released that many official maps in TF2 in one time. They've done a lot of community map releases though.|TG| Kebab-Kastike reporting for duty. | Why? Tubes! The internet is tubes!
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