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Discussion: Action / Left 4 Dead - See, they haven't forgotten us! - There will be more DLC for Left 4 Dead! Crash Course: New Map A new
  1. #1

    16Note's Avatar

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    See, they haven't forgotten us!

    There will be more DLC for Left 4 Dead!

    Crash Course: New Map

    A new map will be released in September! Free for PC, about $7 for 360.
    |TG| 16note



    Steam: 16note, Xbox Live: thefifthbeetle


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    Re: See, they haven't forgotten us!

    Sorry, but that release article reads to me like, "here is something we threw together quickly so we can say we released an extra campaign and people dont keep trying to hang us on things we said a year ago". The 30 min vs. round thing would be good if that was going to be the norm for all campaigns now, including L$D2. If 30 min vs. rounds indeed wont be the norm for official campaigns, then this really is something they threw together to "quell the masses".

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    Re: See, they haven't forgotten us!

    Think about it this way, Morganan.

    How will 360 users get the content from L4D2 without it being a separate release? Through DLC. How do you get DLC? You pay for it, by going through a process of either linking your credit card to your account (which, let's face it, many of the players on Xbox are too YOUNG to have a credit card) or to go to a game store, buy a prepaid card, and then redeem it on your account. Most people are too lazy to bother.

    Valve is trying to keep up with both the PC and Console markets at once, and while a DLC campaign like this will definitely attempt to quell cries of 'OH NOES SEQUEL', it will STILL be a new campaign, won't it? I don't care if it's quelling the cries, it's another reason to play the game, and that's what we've all been waiting for, isn't it?

    And considering the number of people who actually buy things like Gears of War 2 map packs (there's, what, 4 of them out, and a full pack of them all, and I see more people with than without them), I think that a small DLC like a new campaign will be a lot more readily acceptable from a 360 owners standpoint rather than buying DLC that 'upgrades' the game's AI and adds new pretty much everything.

    The reason it costs on the 360 is likely due to the fact that it will probably add an achievement for finishing the campaign/finishing it on expert/etc, and Microsoft doesn't seem to like people getting DLC that includes achievements for free.





    But, as you'll see it mentions, it's acting as a bridge between No Mercy and Death Toll, so it's likely that we could see more 'in-between' campaigns that act this way. Usually, when a small DLC pack arrives on the 360 it is almost guaranteed that there will be more smaller DLC packs and eventually a bundle deal.


    In closing, listen to Sessler.
    [media]http://www.youtube.com/watch?v=ZuuC1WQLTh0[/media]

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    Re: See, they haven't forgotten us!

    Quote Originally Posted by Morganan View Post
    Sorry, but that release article reads to me like, "here is something we threw together quickly so we can say we released an extra campaign and people dont keep trying to hang us on things we said a year ago". The 30 min vs. round thing would be good if that was going to be the norm for all campaigns now, including L$D2. If 30 min vs. rounds indeed wont be the norm for official campaigns, then this really is something they threw together to "quell the masses".
    Its free.

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    Re: See, they haven't forgotten us!

    I listened to that before, and a guy who makes his living off the industry certainly isnt going to criticize it to often, will he? Has he criticized EA for doing warmed over sequels for it's sports franchise? Notice this, which has gone unresponded to for over a month now..
    http://negativegamer.com/2009/06/21/...s-out-sessler/

    I dont have a problem paying for new content, what I have a problem paying for is fixing what valve admits are issues with l4d.

    From gabe newell

    Gabe Newell: Very much so. We're right in this transition. In the pre-Internet world you can only think of what you were offering customers as a box. You put everything into it, and thought of it as a one-time release. Now, customers want an ongoing entertainment service. So with Team Fortress 2, our product that's furthest along in terms of doing that, we found that the best way to get new customers was to get excited existing customers.

    And the best way to do that was to release new maps, new weapons, add achievements. They're really interested in the characters and the story behind them. Every four to six weeks we've released movies about the characters. We just released a movie about the sandwich, which actually people have really enjoyed. We still need to release these boxes, these point releases, but as we continue to release new campaigns, new characters, new weapons, and tell stories about these characters, that's the best way to grow the community.

    A lot of the value of a game like Left 4 Dead or a game like Team Fortress 2 is the community around it, since those are the people that you get to play with, and that's where you're deriving a lot of your enjoyment. So we're taking the same approach that we've taken with Team Fortress 2, and doing that for Left 4 Dead.
    That's the baseline for me for continued support, notice no caveats about how L$D and TF2 are different types of games, and thus require different types of support? Nope, he said they are taking the same approach with L$D as TF2, does it really feel like that is the case here? Even the biggest apologist not employed by valve cant say that.



    Chet faliszek said many things...
    "We had some meetings about it, and we all talked about our ideas, and everyone was pretty focused and thoughtful, a lot of the same ideas were happening," Faliszek told me. The team wanted better storytelling, they wanted swamps, and they wanted to include New Orleans. "We wanted the Director to be smarter, but to be smarter it needed more special infected in its stable. For example, the Charger that we see today."
    So the rationale for it being smarter isnt needed in L$D1?

    How about these from Chet?

    Everybody had talked about what they loved in Left 4 Dead, and what they wanted to see improve, and the underlying mantra that struck through all that was making sure that the best way of playing Left 4 Dead was the funnest way to play it, and there's a lot of subtle little changes that go into making that become true. Having that focus and being able to do it let us do it in this quick space of time, while making that many big changes.
    So areas that need improvement in L$D1 will be addressed in L$D2, for another 50 bucks, nicely done!

    One of the things we found is that it's fatiguing for it to always be at night and in the dark. Even with the flashlight, there's still that feeling of being in the dark.
    $50 bucks to not have to play in the dark! Yay!

    One of the other things is.. we've all played [Left 4 Dead] now, we all play it now, we see things like [players] stacking in the corner and stuff, and we want to avoid it.
    This one is one of my favorites, so they admit there are issues that they want to fix, and from all news released it appears they are fixed! If of course you pay another 50 bucks to play the game where these issues are fixed.

    Look, I dont have any beef with valve wanting to make money, and I have no beef with valve making L$D2. My problem is going back on statements where they promised "TF2-esque" support, and haven't delivered. (one of my main reasons for purchasing the game) My problem is they admit there are gameplay issues they are not going to fix unless you pay them another 50 bucks. I dont work for valve, I'm not a professional mapper for any gaming company, but I can say in under 30 minutes I could "fix" NM3 so once that forklift starts and the horde begins, it will never stop until the survivors cross the roof and use a console in the warehouse offices to turn off the alarm. I could fix nm-4's event in 30 seconds by removing the stretcher. I could fix bh-2's event in 15 minutes by making the panic event last "forever" and adjusting the nav to have more infected spawn in front of the survivors and adding a console at the end of the warehouse to turn off the alarm and end the event. I could fix bh3's event by adding a console in the house that must be activated to "power" the train, and have the first console start the event that doesnt end until the map ends instead of the train. That's just a morsel of the issues plaguing their crescendo events and I'm more then willing to go through them all with you if you would like. If an idiot like me can fix them in minutes each, why cant valve address these problems which they admit are problems? It's all about the money.

    If they want to leave problems dangling in their games as hooks to entice people to purchase a sequel where those problems are addressed, that is most defintely within their rights, but is it not within my rights as a consumer to choose not to purchase their product?

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  11. #6


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    Re: See, they haven't forgotten us!

    Quote Originally Posted by Razcsak View Post
    Its free.
    So if I take a job to paint your house, and when I'm all done and paid I offer to throw in painting your deck for free, I can do any kind of job I want knowing full well you wont complain because it was free?

    Kids these days.

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  13. #7

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    Re: See, they haven't forgotten us!

    Quote Originally Posted by Morganan View Post
    I listened to that before, and a guy who makes his living off the industry certainly isnt going to criticize it to often, will he? Has he criticized EA for doing warmed over sequels for it's sports franchise? Notice this, which has gone unresponded to for over a month now..
    http://negativegamer.com/2009/06/21/...s-out-sessler/
    I'm sorry, how many games do you see Xplay review? Does he rate every game 5 stars just because it'll make more industries like him more and will release more games to keep him in business? Somebody needed to think out that one a little more... He's complimenting Valve as a gaming company simply due to the fact that they are one of the LEAST suspected company to be screwing people over.

    That's not to even mention the fact that the L4D2 boycott group took Sessler's rant as a direct attack against them. He described the whiners as the groups of younger kids/immature players who felt that the game companies OWED them something. He was referring a lot to the early days of the news of L4D2, and the current day maniacs that still feel that way. The L4D2 boycott group-as a group-believes all the necessary things to make them seem alright guys with just a different viewpoint... But I'm overly willing to bet you that there are still people in the group that don't agree with that and still have the belief that they are entitled to things from the game companies.

    That's the baseline for me for continued support, notice no caveats about how L$D and TF2 are different types of games, and thus require different types of support? Nope, he said they are taking the same approach with L$D as TF2, does it really feel like that is the case here? Even the biggest apologist not employed by valve cant say that.
    The Orange Box was released October 10th, 2007. The first 'DLC' for the game (the medic update) came out April 29th, 2008. That's 7 months before the medic update was released. And that was a set of achievements, new weapons, and a single map (+ the gamemode for it).

    L4D was released mid November 2008, and this first DLC is August 2009. It's been 9 months and the first DLC pack is being released (maps, navmesh for AI infected, storyline, achievements for finishing, etc).

    It's not too horridly different.


    So the rationale for it being smarter isnt needed in L$D1?
    For it to become smarter it needs more tools to work with, as it were. They could release L4D2 with these new SI from the beginning so that they ensure that there aren't any heinous unbalancing or glitching caused by these SI, or they could add the SI to L4D1 and have to edit maps to accomodate for any craziness these new gameplay elements cause, whether that be by editting the maps or otherwise. Which would you rather do, make a new campaigns with just the new SI or make the new campaigns and edit ALL of the previous campaigns to accomodate?

    If you want the second option, you could be waiting for DLC for even LONGER.

    So areas that need improvement in L$D1 will be addressed in L$D2, for another 50 bucks, nicely done!
    Not necessarily improvement, but additions. The gameplay in L4D was one of the better of titles released at the time, not only in it's genre either. It was balanced in a lot of ways and was fun to play with just regular guys on the fly or with buddies who know what they're doing.

    L4D2 will be taking these original ideas and gameplay mechanics and adding in things such as melee weapons and certain SI, as well as improvements to the AI director to HANDLE these.

    $50 bucks to not have to play in the dark! Yay!
    Yes, because that is all that the game offers. Playing L4D's original campaign, only during daytime, that's the only difference.


    You're silly.

    This one is one of my favorites, so they admit there are issues that they want to fix, and from all news released it appears they are fixed! If of course you pay another 50 bucks to play the game where these issues are fixed.
    Stacking in the corners being prevented would have needed the charger SI, which would need the improvements to the AI director, which would need a lot changes to accomodate for this and other additions to L4D2.

    Look, I dont have any beef with valve wanting to make money, and I have no beef with valve making L$D2. My problem is going back on statements where they promised "TF2-esque" support, and haven't delivered. (one of my main reasons for purchasing the game) My problem is they admit there are gameplay issues they are not going to fix unless you pay them another 50 bucks.
    Refer to my comparison of the times for DLC for both L4D and TF2, again.

    I dont work for valve, I'm not a professional mapper for any gaming company, but I can say in under 30 minutes I could "fix" NM3 so once that forklift starts and the horde begins, it will never stop until the survivors cross the roof and use a console in the warehouse offices to turn off the alarm. I could fix nm-4's event in 30 seconds by removing the stretcher. I could fix bh-2's event in 15 minutes by making the panic event last "forever" and adjusting the nav to have more infected spawn in front of the survivors and adding a console at the end of the warehouse to turn off the alarm and end the event. I could fix bh3's event by adding a console in the house that must be activated to "power" the train, and have the first console start the event that doesnt end until the map ends instead of the train. That's just a morsel of the issues plaguing their crescendo events and I'm more then willing to go through them all with you if you would like. If an idiot like me can fix them in minutes each, why cant valve address these problems which they admit are problems? It's all about the money.
    So please, go find a coder, or take some time to learn mapping and fix these. I assure you that these 'buttons' are not the only things you will have to deal with.

    Besides that fact: You know how we always see the flaws in things after it's been done? Yeah, hindsight is 20/20.

    If they want to leave problems dangling in their games as hooks to entice people to purchase a sequel where those problems are addressed, that is most defintely within their rights, but is it not within my rights as a consumer to choose not to purchase their product?
    So don't buy it. Just doesn't require the ever-vigilant 'Looks like an attempt to quell the mass' conspiracy theories.

    So if I take a job to paint your house, and when I'm all done and paid I offer to throw in painting your deck for free, I can do any kind of job I want knowing full well you wont complain because it was free?
    If you offered a service (Your Painting/the DLC), that was decent, and I thought it should be done (Having my deck painted/releasing DLC) you'd bet I would have you paint the deck. You know, especially if I didn't have plans to actually do it myself.
    Last edited by Celestial1; 08-06-2009 at 12:32 AM.

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  15. #8


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    Re: See, they haven't forgotten us!

    Sigh, I'm not going to waste my time tearing apart your post other then to say apparently only you are entitled to share your opinion with others and anyone who's opinion differs with yours is flat out wrong, and you are here willing to point out exactly where their opinion goes "wrong". Thanks for that public service, it's greatly appreciated!

    As for getting a coder and some map experience, as I stated, I can fix those issues right now, as a matter of fact there is a plug in for sm that does it's best to fix some of those issues. It would take me longer to decompile the maps then it would to fix those issues. NM3 for example simply requires changing the entity that starts the lift and the event to remove the time limit on the panic event, therefore making it go on "forever". Ending the event would involve adding another entity to a computer in one of the upstairs offices to stop the event and adding in a "help" entity to let the survivors know when they mouse over that computer that "using the computer will end the event".

    But I dont know anything about it and should maybe learn how, right? When you pay me to paint your home it's your responsibility to fix any problems I admit there are with my work, right? Following that logic it's my responsibility to fix admitted issues in a product by that products creator because the creator can't be bothered?

    I'm silly? heh

    A 2 chapter campaign is now DLC, huh? I guess it's better then a 1 or no chapter campaign, but unfortunately it's not the precident Valve has set for what a campaign should be. Is L$D2 going to the 2 chapter model for it's campaigns?

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  17. #9

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    Re: See, they haven't forgotten us!

    Quote Originally Posted by Morganan View Post
    Sigh, I'm not going to waste my time tearing apart your post other then to say apparently only you are entitled to share your opinion with others and anyone who's opinion differs with yours is flat out wrong, and you are here willing to point out exactly where their opinion goes "wrong". Thanks for that public service, it's greatly appreciated!
    In no way do I believe that. I'm just telling you my views as you have done in your posts. I even said you don't have to buy the game, just maybe cut down on the whole conspiracy cries every time something new comes out. Yeah, you can say that it could be a diversion for the lack of DLC L4D is getting, you don't have to come out with 'just another attempt to quell the masses' like we're in the Communist land of gaming or something.

    As for getting a coder and some map experience, as I stated, I can fix those issues right now, as a matter of fact there is a plug in for sm that does it's best to fix some of those issues. It would take me longer to decompile the maps then it would to fix those issues. NM3 for example simply requires changing the entity that starts the lift and the event to remove the time limit on the panic event, therefore making it go on "forever". Ending the event would involve adding another entity to a computer in one of the upstairs offices to stop the event and adding in a "help" entity to let the survivors know when they mouse over that computer that "using the computer will end the event".

    But I dont know anything about it and should maybe learn how, right?
    So please, go find a coder, or take some time to learn mapping and fix these. I assure you that these 'buttons' are not the only things you will have to deal with.
    I'm not saying you don't know how to. I'm saying go ahead and do it, whether you need help to do it or not. See how it plays. It may not be as smooth and simple as it ultimately sounds, whether it be an issue with the change itself or the ability to still exploit it in other ways. I would love to see these corner stacking and such to be removed. But I think that there is quite a bit to take on since the panic event is not just throwing zombies at them, they come in kind of, I guess you could say, waves.

    You could camp the corner for a moment, and then when the rush dies for a second, run up the lift, camp up in the corner again, etc. The charger SI would be a whole different set up, causing the corner camping to be, more or less, ineffective without adding a gamey element to 'stop' the horde.

    Besides the fact that a 'button' to stop the horde is a little gamey in the eyes of the devs, I would think. Considering the horde is attracted by noises, why would a lift that's finished extending and stopped using it's motorized parts still be a beacon for the zombies?


    I'm silly? heh
    Yes, because saying '$50 dollars so I don't have to play in the dark anymore' is such a true statement. It's a silly statement to say when the $50 is spent more on the actual development of new maps, weapons, SI, etc.

    A 2 chapter campaign is now DLC, huh? I guess it's better then a 1 or no chapter campaign, but unfortunately it's not the precident Valve has set for what a campaign should be. Is L$D2 going to the 2 chapter model for it's campaigns?
    Uhm... DLC is Downloadable Content... so I don't understand how that wouldn't be DLC. It's not like 'DLC' has a requirement of having to be rated '3/5' by some gaming site or something.

    It's an in-between campaign. It'd be a little strange to put in a full blown campaign between the first and second, but if you consider the fact that they can put an inbetween for every chapter of the story, you now have roughly 1 and a half campaigns in 3 DLC releases, and then they can add another mid-campaign at the end of Blood Harvest to bridge between that and a next, full campaign. The inbetween campaigns would be quicker to produce, build a bridge over the gap between chapters, and still give the same amount of DLC that two full releases would have (if you have 4 smaller releases each one will come quicker than 2 larger releases that require more effort and cannot be released 'unfinished')

    When you pay me to paint your home it's your responsibility to fix any problems I admit there are with my work, right? Following that logic it's my responsibility to fix admitted issues in a product by that products creator because the creator can't be bothered?
    Well, the painting of the house is a paid service. I expect a good job, or my money back.
    As long as you don't screw up the deck itself, it's a free job, I don't care. You could paint every other board, it's just saving me from doing those myself later.

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  19. #10

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    Re: See, they haven't forgotten us!

    Oh yeah, VIDEO GAME FIGHT!!!

    sure it feels like valve is ripping some people off, I for one will wait to see what happens when the game gets released, who knows?

    in the mean time please continue your VIDEO GAME fight, its very fun to watch, hey do I get DLC with that later?
    Reapator, overlord of ponies


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  21. #11

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    Re: See, they haven't forgotten us!

    serious bznezz !

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    Re: See, they haven't forgotten us!

    Quote Originally Posted by Morganan View Post
    So if I take a job to paint your house, and when I'm all done and paid I offer to throw in painting your deck for free, I can do any kind of job I want knowing full well you wont complain because it was free?

    Kids these days.
    TF2's DLC comes out, what, 4-6 months apart? 4? Going by that metric, they are updating it the same way.

    And yeah, that sounds about right, provided my deck doesn't end up worse or your work doesn't inconvenience me, which, given your analogy, are both given. I might be very mildly annoyed that the work doesn't quite match up if it is particularly shoddy, (which the updates aren't) but I'm not going to complain about it on the internet, especially if you come back a few months later and make it slightly better, again for free.

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  25. #13

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    Re: See, they haven't forgotten us!

    Considering how badly 360 users have been screwed on L4D, I'll be skipping this update because (whether or not it is) it feels like someone is throwing me a $5 bone to shut me up.

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  27. #14

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    Re: See, they haven't forgotten us!

    Quote Originally Posted by TheFeniX View Post
    Considering how badly 360 users have been screwed on L4D, I'll be skipping this update because (whether or not it is) it feels like someone is throwing me a $5 bone to shut me up.
    This I can agree with a bit, but it seems like 360 users are getting the short end of the stick because of some of Microsoft's LIVE practices... no DLC is allowed to be free if it has achievements, it seems, and there's not much getting around it beside including no achievements (which would be causing yet another bunch of 360 users to be upset that they don't get achievements for playing and such) and I'm sure that's not the only restricting they do (I figure that if it includes new content, it probably needs to be paid for)... That and the updates come much later than the PC updates. I think it's still behind on the last major update, isn't it?

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    Re: See, they haven't forgotten us!

    The 360 version was dealing with terrible exploits and shoddy patches weeks/months after the PC version was fixed. Hell, you can still spawn under the ramp in NM-Finale as infected and get to wait out the entire ordeal while stuck because of the indestructible boxes they used to fixed that camping area. But that's besides the point because the game just got boring without any mod community. Even with 2 "new" versus campaigns, idiots all want NM and then quit when they fall behind in the slightest. Considering just how long it takes to start a game these days, it's not even worth playing.

    Anyways, valve could just not release the content for 360 or eschew the achievements. I could care less what achievement whores whine about. I may have locked out L4Dead in that aspect, but I didn't pay $60 for 1000 gamerpoints. If I wanted that, I would have bought Terminator: Salvation.

    For us 360 idiots, we'll be paying money to play a campaign once or twice to farm achievements before everyone goes back to No Mercy. Personally, I think an easy fix would be to just score the games on a round by round basis with nothing mentioned after the fact.

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