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08-31-2009, 04:08 AM #1
New types of Infected in L4D2 and some features
(what we know so far)
Doug (developer) has said that first aid kits will not always be available in safe rooms. For instance, it appears that health kits are not in the first safe room in The Parish. Placing them outside (e.g. in ambulances) is meant to encourage more strategic play. Chet has mentioned that Survivors may be able to “double up” on incapacitated teammates to revive them faster.
Special Infected
* New Feature: Some witches walk around instead of crying and cutting themselves.
* New Feature: Gibbing (read the common infected feature) also affects Special Infected on some degree. Survivors can determine how hurt the tank is just by looking at its condition.
* Changes to L4D SI: Some SI we know and love will look different. Hunter, for example, wont wear hoodie - as they are less common in the warm south.
The Charger

He is a big tank looking fella. He charges down an ally, picks up the first Survivor he comes in contact with - uses him/her as a shield as he rushes through the rest of them knocking them back. After that he proceeds to beating the heck out of the survivor he picked up.
Some sources say the Charger has 500 HP, but based on gameplay footage, he may be able to absorb up to 1500 HP from the front (on Normal), possibly due to location-specific damage mitigation (armor). He is immune to bashing. While his charge can hit multiple Survivors, his slamming attack does not appear to have any AOE or cleaving effects. The Charger is primarily designed to disperse Survivors and defeat camping tactics, and as such, he’s weaker against Survivors who are spread out. He also has trouble turning (and possibly stopping), and it may be possible to dodge him or trick him into falling off a precipice.
The Spitter

The Spitter who is able to lob gobs of acid at Survivors. The green projectiles, which appear to have a range similar to a Smoker’s maximum range, create a mist of acid that does damage to Survivors over time. The main purpose of the Spitter is to force Survivors to move out of tight spaces or force them to take damage when they are unable to move (e.g. resuscitating downed Survivors). Little is known about the Spitter, but she will be playable in Versus. The spit attack might take some time to fully deploy, similar to a Boomer’s bile. If you shoot her she'll explode and spit that acid in a large ring around her.
The spit itself is green and luminescent, and when it hits a flat surface, it spreads into a yellow cloud that soon turns to a deep red. The colors may indicate how much damage per second the cloud can do. Based on some videos, the cloud can do a significant amount of damage, perhaps 5 damage per second at the beginning and even more later.
[media]http://www.youtube.com/watch?v=2FyNc57Fsks[/media]
Video of Spitter and Charger attacking.
The Jockey
[media]http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/12746/12746_4aa157e2d6a81.jpg[/media]
The Jockey is a smaller zombie who jumps on the backs of Survivors and tears them apart from behind. Not only that, but he gets to control the movements of the Survivor while he's doing it.
Perfect for separating survivors, luring survivors into traps such as metal detectors and alarm cars and leading them off a ledge to certain doom!
Jockey doesn't have FULL control of the survivor. If the survivor wants to go back and jockey pushes forward Jockey will move slower to that direction. If Surivor press right and Jockey press forward the survivor will head to their front right and so on.
Video of Jockey, Spitter and Charger in action.
L4D ships with 3 new special infected bosses, all playable in Versus and in the "not yet announced" new multiplayer game mode (reveled in October).
Uncommon Common Infected
* New feature: Common infected have more sophisticated hitboxes. You can shoot zombies in the stomach and reveal their bowels, shoot them on the top of the head to reveal brains, neck to reveal the spine etc... Shoot their arm off and they still keep coming at you!
* New feature: Pipebombs don't turn zombies into liquid anymore. They gib just as if you had shot them. Some of them remain whole, some turn into gory gibs.
Hazmat Zombies

"Hazmat" zombies are unique to The Parish and wear environmental suits that make them immune to all incendiary attacks (e.g. Molotovs and incendiary bullets). They can be white, yellow, or green. These zombies were formerly CEDA agents involved in the containment and evacuation operation, but the suits failed to protect them from the infection for some reason. Chet (developer) has said that there will be one area “full” of them.
Mud Men

The second revealed UCI type is Mud Men, who are unique to Swamp Fever. They crawl around on all fours, usually preferring to hide in the waist-deep murk of the swamps. This makes them extremely difficult to spot when traversing the mire. When Mud Men hit players, they cause the players’ vision to be obscured by mud, resulting in an effect similar to Boomer bile.
Bulletproof Zombies

The Parish will have a second type of UCI who wear kevlar and riot gear, making them bulletproof from the front. Apparently, these Infected were part of a private security force who tried to defend against the undead onslaught but found themselves overwhelmed while still wearing their equipment. They will be susceptible to bashing and any attacks from behind, but we don’t know if they are susceptible to melee attacks, explosives, or incendiary ammo (from the front).
Clowns

Uncommon Common Infected unique to the Dark Carneval. Its special ability is to send more zombies come when he attacks.
You can also honk its nose.
In this gametrailers interview Chet says that they haven't showed us all the uncommon common infected, so more will be coming.
Last edited by Kebab-Kastike; 09-13-2009 at 04:13 AM.
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08-31-2009, 07:55 AM #2
Re: New types of Special Infected in L4D2
Huh. That's interesting.
Points to note:
Charger will be, if I am assuming correctly, very very good for taking care of survivors that are in a straight line (going down an alley, etc). For corners, he may or may not be as effective as we'd all hope. He just picks up the first, runs through the others then begins pounding on the survivor, it seems like he would mainly just knock down the survivors in the corner for a moment before beginning to wail on the one he grabbed... kind of like when a hunter would pounce in that situation... yeah, you might do some damage and knock the survivors around, but they'll be back on their feet in no time at all... (He could be useful for staging an attack, like say a cresendo corner camping group gets charged, then a smoker grabs one from the group while the charger is 'distracting')
The Spitter, however, should very well fit that role of corner-camping-stopping as well as being a good pace-changer. The spit could be lobbed into a corner that is being camped and burn the survivors, which would quickly solve the corner-camping issue you had a moment ago. An if you think the survivors are going a little too fast and your buddy infected need a moment to respawn, just toss a spitball down outside of an exit of any suitable corridor, and viola, you have an instant roadblock for the survivors, leaving them vulnerable to attacks from behind or just slowing them up for your reinforcements; also, to speed survivors up, the spitter could attempt to stay hot on their heels, as it were, and continually lob spit at their position to get them moving. Like the smoker, this one will have a large say in how fast the survivors are moving as a group at any point in time.
As for the spiker, I wonder what it will really do... Seeing as we already have a side-effect explosion (boomer) and will have an 'in'direct damage explosion (spitter)... Maybe it will be a direct damage explosion, perhaps combined with the agility of a hunter?
Sidenote: Spitter creeps me out.
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08-31-2009, 01:04 PM #3
Re: New types of Special Infected in L4D2
I agree with your observations about the charger. It is indeed best used when survivors are tightly together or on a line (while in corridor or something for example).
He has +500hp and runs pretty fast when he is charging. Unless the survivors get out of the way, they will get hurt.
Looking at the video I don't think that spitter could have that effect of stopping rushing survivors unless it slows them down or glues them on the acid. EDIT: Looking at the video again, it does incap the survivors VERY quickly from ~80hp.
If it deals too much damage when walking over it, then it could be a problem for rushers - but then again, it's not totally impossible to boom 4 survivors, why would it be to spit on 4 survivors (instaincap)?
I think it's more suitable to get rid of all the corner camping problems the first L4D had, where SI couldn't do anything but to hope for one or two lucky slashes before getting lead poisoning from 4 shotguns.
Also looking at the video the acid doesn't seem to stay there too long - I don't think it's enough time to stop survivors from moving forward. Oh yes, she is creepiest thing, right next to the clown common infected on that new screenshot.
(We're talking about Versus tactics now, everyone
)
Oh and the spiker, one should note that there isn't any official info. It's all rumors right now.|TG| Kebab-Kastike reporting for duty. | Why? Tubes! The internet is tubes!
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08-31-2009, 11:19 PM #4
Re: New types of Special Infected in L4D2
500 hp... for what mode, and how does that compare to the current tanks health? (Curious as to how he should really play out in those situations...)
He should be very good for causing ambushes, since he will trample the survivors leaving them open for secondary attacks... Charger charges, hunter pounces on one, smoker grabs another, etc; Charger charges, spitter lobs a ball inbetween the survivors and the charger to break them up for just a moment, a smoker pulls one back and the survivors are forced to literally choose who to leave to die or will have to separate to save their teammates, leaving them exposed greatly.
Many opportunities with this guy.
Like I said, she should be able to fit the corner-camping role veeeeeerry nicely.Looking at the video I don't think that spitter could have that effect of stopping rushing survivors unless it slows them down or glues them on the acid. EDIT: Looking at the video again, it does incap the survivors VERY quickly from ~80hp.
If it deals too much damage when walking over it, then it could be a problem for rushers - but then again, it's not totally impossible to boom 4 survivors, why would it be to spit on 4 survivors (instaincap)?
I think it's more suitable to get rid of all the corner camping problems the first L4D had, where SI couldn't do anything but to hope for one or two lucky slashes before getting lead poisoning from 4 shotguns.
I think, though, that if used properly it might be even more effective at changing the pace than a Smoker can now. (Smart survivors know damage adds up over time, especially on an expert campaign, so rushing through the acid is not going to be beneficial to the team, as well as the fact that it seems to be very deadly it could have a good chance to incap survivors that don't make haste getting away and out from the goop)
It also seems like it has a warmup time before it turns 'acidic', if I remember the video right (I haven't watched it in a little while and not bothering to watch it again). IIRC, it spits out as a green blob, then sits on the ground for about a second before it turns acidic. This is purely speculation based on the animation, though. No idea whether it will actually function this way, but the animation makes the spit turn a bright red/orange to indicate it's presence.
I don't know the times yet, but even if it's just enough to put the survivors pinned for a moment while normal infected swarm their position, and then SI set up for an ambush just before the spit wears out, it could be just as effective as a 4-man boomer bile-ing.Also looking at the video the acid doesn't seem to stay there too long - I don't think it's enough time to stop survivors from moving forward. Oh yes, she is creepiest thing, right next to the clown common infected on that new screenshot.
(We're talking about Versus tactics now, everyone
)
Agreed; I'm just speculating on speculations.Oh and the spiker, one should note that there isn't any official info. It's all rumors right now.
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09-01-2009, 10:02 AM #5
Re: New types of Special Infected in L4D2
i feel asif the charger is a smaller but faster tank with a hunter like grap attack the spitter creeps me out aswell :s and dont forget about the un-common common infected like on one campaign youve got the guys in the haz mat suits non flamable ability then you have the mud men for the swamp theses guys run like dogs low to the ground and cover you with mud they still meele you
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09-01-2009, 12:07 PM #6
Re: New types of Special Infected in L4D2
Very interesting concepts, maybe this can breath new life into L4D.


"Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that your armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2
yo Twilight. im real happy for you and imma let you finish but i just want to say that The Lord Of The Rings was the best book-movie series of all time! - A guy off of one of the forums I frequent.
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09-01-2009, 12:45 PM #7
Re: New types of Special Infected in L4D2
i got a pic of the mud men
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09-01-2009, 05:09 PM #8
Re: New types of Special Infected in L4D2
Reapator, overlord of ponies

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09-02-2009, 12:33 AM #9
Re: New types of Special Infected in L4D2
I like The Haggard, it's pretty much the Spiker. Or maybe it's gonna go into the trash bin. :/


"Certainly, being bombarded with 105 millimeter shells is bad. But the knowledge that your armed your enemy thus, with your sloth and your ineptitude, unfolds in the heart like a poison." Tycho from Penny Arcade in reference to the nuke in MW2
yo Twilight. im real happy for you and imma let you finish but i just want to say that The Lord Of The Rings was the best book-movie series of all time! - A guy off of one of the forums I frequent.
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09-02-2009, 04:10 AM #10
Re: New types of Special Infected in L4D2
Cool, I always wanted to see what they would actually look like since I never spotted them in the swamp videos.
Win, I remember suggesting something a bit like that in one of the old threads in this forum, where the infected would control the survivor for a bit.
Called it the Biter, and it would need to ambush the survivors, and could then bite the survivor who would then for a short time be possessed by an extreme variant of the infection that would actually bypass the survivors 'immunity', but would soon fizzle out because of it's potency.
Of course, with the jockey, it'll make it so that the SI can actually control the survivor instead of just trying to run him off in a random direction.
I had no idea what you were talking about until I found the pictures on ModDB. Lots of interesting ideas, the Haggard definitely looked really cool. Maybe they chose 'Spiker' as a new name for it, because it seemed like a pretty decent idea.
I don't think they ever really addressed it, but will we see the current SI in L4D2? I think a lot of us assume them to still be around, I don't think it's ever been really 'confirmed' that we are getting both these new SI and the old SI.
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09-02-2009, 06:45 AM #11
Re: New types of Special Infected in L4D2
Holy **** jockey could do all sorts of nasty things.....
ALL HAIL L4D2 AND SPENDING MONEY FOR IT ! TAKE MY MONEY I DONT WANT IT ANYMORE !
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09-02-2009, 08:48 AM #12
Re: New types of Special Infected in L4D2
oh yeh and you see that guy on the parachute he comes down in random place acording to the ai director on your performance and he drops goodies
like a halloween pinyata :P
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09-02-2009, 11:22 AM #13
Re: New types of Special Infected in L4D2
Wow Jockey sounds very risky new special infected for me. I wonder what happens if you're next to a cliff etc.
This guy gotta have health of a boomer if it as good as it sounds, thumps up for creativity if this one is real deal. Never thought of that O.o
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09-02-2009, 12:04 PM #14
Re: New types of Special Infected in L4D2
I like the jockey already.
What do we know about all the special types of common infected, like the mud guys and what's their name?
Oh and the Charger health - I've read that it's over 500. Hunter has something like 250 health and Boomer 50.
Tank has over 3000hp.
EDIT: Big update to the OP.Last edited by Kebab-Kastike; 09-02-2009 at 12:45 PM.
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My TacticalGamer VOIP&Teamplay videos
Minä kaskean, vihan liekillä kylvän veristä ohraa.
"See the world, while it's still there" - Madventures

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09-02-2009, 01:20 PM #15
Re: New types of Infected in L4D2 and some features
the big edit has lots of broken images and links
Reapator, overlord of ponies

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