+ Reply to Thread
Results 1 to 5 of 5
  1. #1
    Lyramion's Avatar
    Join Date
    Jan 2007
    Location
    Germany
    Posts
    2,397
    Blog Entries
    2

    IMPORTANT: Regarding L4D2 SDK and playing custom maps

    All I want for Christmas is an SDK
    December 23, 2009 - Yasser Malaika


    We are releasing the Left 4 Dead 2 Authoring Tools and Left 4 Dead 2 Add-on Support today.

    PLAYERS: If you are not looking to design but play custom campaigns all you need to do is install the add-on support package. Just go into steam and open up the Tools tab. Look for the entry labeled Left 4 Dead 2 - Add-on Support click and install it. This download is sizable, but will update your L4D2 installation to allow running ANY map, including custom maps made for the original Left 4 Dead. Once installed, you do not need to run this application, it will always be active.

    We will be updating the Left 4 Dead 2 game UI to include links to this package when applicable but for now please just download it directly. If you see any missing textures or models from your favorite map let us know in the forums.

    DESIGNERS: Besides also downloading the above file you will need to download the Left 4 Dead 2 - Authoring Tools. Downloading it will add applications, utilities, and example files that are useful for building L4D2 game add-ons. These are similar to the tools released for Left 4 Dead, but include many updates and new features. Among the most useful are:

    Gamemode Logic: Designers can now make a single map that can behave differently depending on the gamemode in which it is being played. This can dramatically reduce the file size of Campaign add-ons, as the same map can be used for Co-op, Versus, Scavenge, and Survival.

    Director Logic: Maps can now alter their layout and behavior depending on how "angry" the A.I. director is. The better the Survivors are doing, the angrier the AI Director seems to get. This allows you to base variable paths and other events on the player's skill and current conditions.

    Scavenge Mode Support! All the elements map authors need to support Scavenge in their maps. This includes game props as well as a full example in the form of Deadline 2, an updated tutorial campaign.

    We have included an updated tutorial to help you get going and as always you can join the discussion on the map designer email list. What we want for New Years is to get to play your custom maps in Left 4 Dead 2.

    For the best user experience and to take advantage of the new map and nav mesh formats, Left 4 Dead 1 Map Makers will want to compile Left 4 Dead 2 specific versions of their map in the new tool.

    Happy Holidays,

    The Left 4 Dead 2 Team

    Important part bolded.

    http://www.l4d.com/blog/


  2. #2
    UnDeaD's Avatar
    Join Date
    Feb 2006
    Location
    Lake Worth,Texas
    Age
    24
    Posts
    7,059

    Re: IMPORTANT: Regarding L4D2 SDK and playing custom maps

    This is great news.
    |TG-12th|UnDeaD77
    The 12th Dragoons are returning to the Battlefield.


  3. #3
    UnDeaD's Avatar
    Join Date
    Feb 2006
    Location
    Lake Worth,Texas
    Age
    24
    Posts
    7,059

    Re: IMPORTANT: Regarding L4D2 SDK and playing custom maps

    Also, People have already ported Blood Harvest, Dead Air, and I recently saw Crash Course on the server list in game.
    |TG-12th|UnDeaD77
    The 12th Dragoons are returning to the Battlefield.



  4.  
  5. #4
    peardog's Avatar
    Join Date
    Jul 2005
    Location
    PA, USA
    Age
    41
    Posts
    2,277

    Re: IMPORTANT: Regarding L4D2 SDK and playing custom maps

    Strong post.. nice catch Lyra.... +1 rep
    |TG|ARMA Pathfinder
    ..now where did I put my keys?


  6. #5
    Avs
    Avs is offline


    Join Date
    Jan 2006
    Posts
    1,120

    Re: IMPORTANT: Regarding L4D2 SDK and playing custom maps

    Quote Originally Posted by UnDeaD77 View Post
    Also, People have already ported Blood Harvest, Dead Air, and I recently saw Crash Course on the server list in game.
    Quote Originally Posted by peardog View Post
    Strong post.. nice catch Lyra.... +1 rep
    I've reposted the information in the Maps sub forum. I've also uploaded all the known L4D1 to L4D2 map conversions of the original campaigns I could find with my spare time. Please see the threads there.


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts