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12-25-2009, 09:34 AM #1
IMPORTANT: Regarding L4D2 SDK and playing custom maps
All I want for Christmas is an SDK
December 23, 2009 - Yasser Malaika
We are releasing the Left 4 Dead 2 Authoring Tools and Left 4 Dead 2 Add-on Support today.
PLAYERS: If you are not looking to design but play custom campaigns all you need to do is install the add-on support package. Just go into steam and open up the Tools tab. Look for the entry labeled Left 4 Dead 2 - Add-on Support click and install it. This download is sizable, but will update your L4D2 installation to allow running ANY map, including custom maps made for the original Left 4 Dead. Once installed, you do not need to run this application, it will always be active.
We will be updating the Left 4 Dead 2 game UI to include links to this package when applicable but for now please just download it directly. If you see any missing textures or models from your favorite map let us know in the forums.
DESIGNERS: Besides also downloading the above file you will need to download the Left 4 Dead 2 - Authoring Tools. Downloading it will add applications, utilities, and example files that are useful for building L4D2 game add-ons. These are similar to the tools released for Left 4 Dead, but include many updates and new features. Among the most useful are:
Gamemode Logic: Designers can now make a single map that can behave differently depending on the gamemode in which it is being played. This can dramatically reduce the file size of Campaign add-ons, as the same map can be used for Co-op, Versus, Scavenge, and Survival.
Director Logic: Maps can now alter their layout and behavior depending on how "angry" the A.I. director is. The better the Survivors are doing, the angrier the AI Director seems to get. This allows you to base variable paths and other events on the player's skill and current conditions.
Scavenge Mode Support! All the elements map authors need to support Scavenge in their maps. This includes game props as well as a full example in the form of Deadline 2, an updated tutorial campaign.
We have included an updated tutorial to help you get going and as always you can join the discussion on the map designer email list. What we want for New Years is to get to play your custom maps in Left 4 Dead 2.
For the best user experience and to take advantage of the new map and nav mesh formats, Left 4 Dead 1 Map Makers will want to compile Left 4 Dead 2 specific versions of their map in the new tool.
Happy Holidays,
The Left 4 Dead 2 Team
Important part bolded.
http://www.l4d.com/blog/
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12-25-2009, 02:56 PM #2
Re: IMPORTANT: Regarding L4D2 SDK and playing custom maps
This is great news.
|TG-12th|Undead

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12-25-2009, 07:03 PM #3
Re: IMPORTANT: Regarding L4D2 SDK and playing custom maps
Also, People have already ported Blood Harvest, Dead Air, and I recently saw Crash Course on the server list in game.
|TG-12th|Undead

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12-29-2009, 07:16 AM #4
Re: IMPORTANT: Regarding L4D2 SDK and playing custom maps
Strong post.. nice catch Lyra.... +1 rep
|TG|ARMA Pathfinder
..now where did I put my keys?


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12-31-2009, 09:59 PM #5
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Re: IMPORTANT: Regarding L4D2 SDK and playing custom maps
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