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11-17-2008, 02:58 AM #241
Re: Left for Dead
If you surround the Tank, and he goes for one of you, someone brave melee him, then turn and run. Rinse and repeat, keeps him in the middle more....











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11-17-2008, 03:29 AM #242
- Join Date
- Jan 2006
- Posts
- 1,233
Re: Left for Dead
To clarify, meleeing the tank makes him target you instead of the person he is attacking. This allows you to revive that person while the other player runs the hell away.
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11-23-2008, 03:46 AM #243
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11-23-2008, 11:25 PM #244
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11-24-2008, 07:28 AM #245
Re: Left for Dead
Set him on fire and then shoot him; the one who he is pursuing just runs like hell, while the other ones retreat backwards, firing on him, until he changes his target; then the new target runs and the old one comes back to fire at him. Alternatively, if you already are through most of the level, set him on fire, and then make everybody run back. Eventually, he will die. In any case, Molotov = Tankbuster.
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11-24-2008, 09:29 AM #246
Re: Left for Dead
Something was glitchy last night on Death Toll in the train yard:
The tank came at me and I backpeddled at an angle....he ran at full speed and couldn't catch up to me as I kited him through the yard. My team spanked him but was the weirdest thing that he couldn't catch up.....
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